Tabletop Simulator

Tabletop Simulator

The Ardennes Offensive
9 Comments
eren_koyunoglu 18 Aug, 2023 @ 8:26am 
No problems here anymore. Thank you.
hjess60  [author] 18 Aug, 2023 @ 8:19am 
German counters back updated.
eren_koyunoglu 17 Aug, 2023 @ 12:57am 
The German unit counters and the victory point counters for the Germans are done for here...
rabbakahn 20 Apr, 2023 @ 11:47am 
Sad that it doesn't work for me. No way to move german units. I was looking forward to playing.
Richthofen56 16 Dec, 2021 @ 8:40am 
@hjess60 I feel your pain brother. :)
hjess60  [author] 16 Dec, 2021 @ 8:28am 
I've gotten my butt kicked in Battle of the Bulge '65 twice so far playing as the US (where I am now in chronologically playing through the games). The difference in the CRT between the Basic Game and the Tournament game is quite significant in that game alone. Huge progress from the CRTs used in the games Avalon Hill published before it (Waterloo, Afrika Korps). I mean if I roll a 6 on 2-1 odds attacking and get eliminated one more time... I would flip the table in real life :)
Richthofen56 16 Dec, 2021 @ 8:13am 
I haven't played either unfortunately so I can't really comment. I usually look to the CRT structure though. If it's the same basic CRT then the game design generally isn't new. It's when designers discovered column shifts and modifiers and 2D6 that things stared to change outside that model as well. The 60's, 70's, and even 80's weren't that transformative IMO. It's debatable of course. :)
hjess60  [author] 16 Dec, 2021 @ 8:08am 
I'm interested to see the difference between Avalon Hill's Battle of the Bulge '65 and this one. How much game design progress was there in 8 years?
Richthofen56 16 Dec, 2021 @ 8:03am 
Bravo Zulu! Can't ever have too many Bulge games. :)