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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3091459970
Also, I'd love an option to turn off the sounds. If possible, I'd prefer some dialogue text, with the character thinking to himself that he heard something, as an alternative to the sounds, as I feel the sounds are too localised, making them very obvious, and immersion breaking. Otherwise, I feel making use of existing game sounds, and having them sound as though they're off-screen in a random direction, would work better, as that would actually fool me into thinking there's something happening.
Boredom Tweaks doesn't change the rate of gaining or losing Boredom, merely *what* causes it to increase or decrease. And Simple Status just displays visible counters of what your stats are - including Sanity. (I wasn't sure if it would display the changes to Sanity that this mod makes.)
So does that mean they're likely to work?
The formulas for sanity loss have been toned down a bit and a handful of new Sandbox Settings have been added to allow players to turn on or off parts of the sanity formula.
also a cap on sanity for Neurodiverse Traits (65%, no for Schizophrenia to prevent allucination overstack)
I think Boredom, Unhappiness, Stress should be the main ones.
Maybe the really severe versions of the others like literally starving or being exhausted for a long period of time starting to build towards it.
My experience has been that my character is always Stressed with no other cause other than levels of panic as near as I can tell. They go insane every day and it recovers about as quickly.
Is there any chance we could get sandbox options to disable the stress increase caused by hunger and thirst, or at least be able to reduce the stress gain from them? I like the whole concept of DM Insanity (along with the other DM mods you've made), but being hungry (moodle level 2) on it's own maxes stress in ~1.5 hours (on 2hr IRL time per ingame day).
Part of this could just be how DM_Insanity interacts with the stress increase from smoker, but with smoker on it's own I need to smoke maybe once or twice a day.
I'd be more than happy to lend a hand and write the required things for the sandbox options file & slight adjustment to your DURGAM_DangerMoodles_Insanity script to make this possible if it's something you'd like to implement.
A screenshot of my servers console output [gyazo.com]
local stats = player:getStats();
So if the mod is still working it's probably harmless but I do want to get to the bottom of this so I'm not blowing up debug logs lol.
- Vastly increased functionality.
- Not just Sanity, now ALL psych stats are active and interconnected.
- Better Sanity regen/degen. Better Stress management. Combat psychologically taxing and effected by Brave and Desensitized.
- Character becomes lethargic and disoriented when at their mental breaking point.
- Sandbox option for succumbing to a death of despair when broken.
i'd even go as far and add 3 additional (or 5 additional ones (for to hot and to cold) if i can find out which variable tracks overall character temperature) and it should still be doable to keep sanity up.
OgreLeg, as a suggestion for "tweak it a bit in an update", you could include more variables and and also change the negative debuffs a bit to increase varierty. if you want, i can provide you with a list of specifics (and eventually working code aswell).
Maybe its own stat that can be kept in check via a medical item?
i dont know if any of the sounds were played since i play as deaf but none of the mumbling and stuff happened