RimWorld

RimWorld

HALO: Rimworld Psychic Pulse Armory CE Patch
12 Comments
Хуго Штиглиц 19 Jun @ 9:18am 
Great news, thanks for your work.
Aelflead Wayne  [author] 11 Jun @ 8:03am 
This patch will be moved to CE it's self, soon
Aelflead Wayne  [author] 14 Mar, 2024 @ 4:45am 
do you have more than 1 CE install? try delete till only one install.
Хуго Штиглиц 13 Mar, 2024 @ 2:39pm 
Looks like it's broken for now. Everything, except psychic sword, just throws generic numbers for penetration numbers etc. The hediff system works well though, so I think problem came up with latest CE patches. Any chance to fix that?
Aelflead Wayne  [author] 5 Feb, 2023 @ 9:55pm 
No, persona bond forge weapons all use vanilla combat mechanics. Yes, I can set the damage to 0 but that will make the bullet does literally nothing no damage and no hediff.
Stormtrooper 5 Feb, 2023 @ 1:24pm 
So does it mean persona bond weapons won't work with CE? Also wouldn't it be possible to simply set CE damage to 0, too? Does it absolutely have to be a positive value?
Aelflead Wayne  [author] 5 Feb, 2023 @ 11:17am 
The reloading is added to balance the weapons, just imagining the reloading cools off the reactor or something.
Aelflead Wayne  [author] 5 Feb, 2023 @ 11:14am 
The main mod uses C# magic to apply hediff when hit with 0 damage bullet and has a custom projectile coded in to facilitate chance to drive victims mad, both are not possible in ce without write the C# again under CE's framework. my patch uses existing mechanics to emulate the effect, and make the weapons use CE ballistics. The persona version of the weapons are generated via a persona bond forge patch which this patch does not touch.
Aelflead Wayne  [author] 4 Feb, 2023 @ 11:07pm 
did this patch like 1+year ago, Forgive me if I can't recall much about it.
Aelflead Wayne  [author] 4 Feb, 2023 @ 11:05pm 
@Stormtrooper I don't know, will take a look about the no damage part, but I'm sure without this patch the weapons are not using CE Mechanics.(at least the ballistic part)
Stormtrooper 4 Feb, 2023 @ 2:39pm 
Is this even needed? The main mod claims it will work with CE because these weapons don't add damage and use custom mechanics instead but here you write "I can't apply the debuff without doing damage". So who's right? Besides, I noticed that persona versions of these weapons don't deal any damage. Also why no ammo is required to reload?
Mlie 16 Dec, 2021 @ 11:07am 
Added a link to this from the main mod