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as stated several times the standalone will come but i am working at my own pace for free so itll get there when it gets there. my commisions and life come first
I am not causing grief by having this public- its clearly stated that its designed for a server and that a standalone is planned for. I apologise if that is not clear enough for you.
-if the mod maker doesnt notify of a new project or update ill flag it to be removed 1 month from now
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2658987853
what i do mean is he was hard at work trying to either illiminate the dependency or repair his code in the first place
a:he has a life
b:you didnt pay him a single fucking penny
c:you cant code and lack the iq required to do so.
bottom line:: hes not lazy, just busy. more then likely hes been working on it tentatively for the last 3 months. your kind of comments invokes mod makers to remove their mod; and in this happenstance - id be inclined to let him.
no hate do appreciate, very common hindu mantra
MOD_CRITICAL_ERROR: ExpanseDecorPack, in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2684194033\Data\ExpanseDecor_CubeBlocks_Hangardoor.sbc
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyCubeBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyFunctionalBlockDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyAirtightDoorGenericDefinition.Init(MyObjectBuilder_DefinitionBase builderBase)
at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context, MyObjectBuilder_DefinitionBase builder)
...
at VRage.Render11.Common.MyGeneralManager.OnUpdate()
at VRageRender.MyRender11.Draw(Boolean draw)
at VRageRender.ExternalApp.MyRenderThread.Draw()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
2022-03-31 20:06:32.147 - Thread: 25 -> Additional information --
Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred()
Exception: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: There are not enough memory resources to complete the operation.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceInit(MyFileArrayTexture source, Boolean forceSyncLoad)
at VRage.Render11.Resources.MyFileArrayTextureManager.InitFromFiles(IFileArrayTexture& tex, String resourceName, String[] inputFiles, MyFileTextureEnum type, Byte[] bytePatternFor4x4, Format formatBytePattern, Int32 minSlices, IFileArrayTexture source, Boolean forceSyncLoad)
at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Load(Boolean forceSync)
at
and if you use - standalone - wording, everybody assume that is independed of design for server or extra requirements
i have no problem people puting server mods in steam, i have problem that description dont specify that, or like in this ocassion, totally oposite
have in mind that we still do aprecaite your work, good modders are always good to have, i presume is just simple missunderstanding
It is doing exactly what it is meant to.
I'm happy to take suggestions but if a mod isnt being used as the mod author intended that's not my fault.
There will be standalone variants of this eventually and some parts allready do, check out my workshop and sargonnas'
Until then your welcome to unsubscribe if it angers you so much :)