Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ideally added storybits from B&B recon.
50/50 they are blocked, but I'm not playing B&B to find out :)
The mod options don't show up, or they don't change anything?
Mid game: due to the lack of ability to outsource science, a large space station dedicated to science would make sense, so a series of 3 planetary view missions that use 1 rocket and some amounts of rare metals each and provide a significant permanent science boost.
Late game: setting up independent outposts on other parts of mars, use up a rocket, a bunch of people, food, a bunch of materials, but return a small amount of rare metals and metals daily using the space elevator (to simulate it being brought by a rocket)
The only issue that I found is that it prevents from using Depart Now button from an asteroid.
I get a popup saying that all the resupply missions are currently suspended :(
To go around the issue I'm using another mod for automatic departure to/from asteroids
Made into game rule, and changed title.
If someone is in the middle of a game of this, I'll show you how to enable rules mid-game.
Yeah that's pretty much it, you won't be able to add them just using mod editor, you'll need to do some lua code: https://github.com/ChoGGi/SurvivingMars_CheatMods/tree/master/Mods%20ChoGGi/All%20Sponsor%20Buildings
Custom? no idea
Added more storybits and mod options for storybits.