Surviving Mars

Surviving Mars

Game Rule Apocalypse Run
40 Comments
ChoGGi  [author] 21 Jul, 2024 @ 9:01am 
v0.5
Ideally added storybits from B&B recon.
50/50 they are blocked, but I'm not playing B&B to find out :)
ChoGGi  [author] 4 Jan, 2024 @ 8:27pm 
I made this before BB
anthonator00 4 Jan, 2024 @ 6:33pm 
recon centers with B&B give you events involving earth research/responses to discoveries still
anthonator00 4 Jan, 2024 @ 4:17am 
experimental rocket event as well
anthonator00 3 Jan, 2024 @ 10:41pm 
at least on the wiki also named "the bomb" in minor story bits
ChoGGi  [author] 3 Jan, 2024 @ 7:08pm 
Probably, know the proper name?
anthonator00 3 Jan, 2024 @ 1:07am 
the bomb story bit was forgotten about
ChoGGi  [author] 2 Jan, 2024 @ 7:02pm 
I'll double check it to make sure :)
anthonator00 2 Jan, 2024 @ 5:57pm 
Apart from the mod options to push the date back, but that may be because of the other mods i use, but I believe all are yours
anthonator00 2 Jan, 2024 @ 5:56pm 
My mistake, ended up not realizing the game rule part, works absolutely fine since actually activating it
ChoGGi  [author] 2 Jan, 2024 @ 5:12pm 
I'll check on the cargo pods.

The mod options don't show up, or they don't change anything?
anthonator00 1 Jan, 2024 @ 3:37am 
and it seems to not be working right, as i can still use cargo pods
anthonator00 1 Jan, 2024 @ 1:55am 
also, cant seem to use the mod options, i wanted to increase the delay to have a little more breathing room before my first passengers
anthonator00 29 Dec, 2023 @ 6:43pm 
Suggestion to help improve gameplay if its not already done: unlock the buyable from earth starting prefabs technology so incase of any issuse, the player can still build rovers, electronic factory, machine parts factory, hydroscopic vaporators, fuel refinery, polymer factory, and so on early on till the colony can be more sustainable (had to be 2 messages due to size limit)
anthonator00 29 Dec, 2023 @ 6:42pm 
so a few ideas: early game: once the world goes dark, there is a serious lack of satellites and telescopes looking out for meteors heading to mars, a few planetary view missions for setting up telescopes, dont use the rocket up, but, cost metals, machine parts, and electronics.

Mid game: due to the lack of ability to outsource science, a large space station dedicated to science would make sense, so a series of 3 planetary view missions that use 1 rocket and some amounts of rare metals each and provide a significant permanent science boost.

Late game: setting up independent outposts on other parts of mars, use up a rocket, a bunch of people, food, a bunch of materials, but return a small amount of rare metals and metals daily using the space elevator (to simulate it being brought by a rocket)
ChoGGi  [author] 29 Dec, 2023 @ 3:53pm 
Here's fine, or I've got a mod thread in the discussions. Whatever works
anthonator00 28 Dec, 2023 @ 9:48pm 
ah, where may we post suggestions for events/mechanics? the discussions?
ChoGGi  [author] 28 Dec, 2023 @ 7:30pm 
A discord for a mod? Nope :)
anthonator00 28 Dec, 2023 @ 6:59pm 
All good, if theres a discord based on the mod, i would love to join, i may not be able to contribute much coding wise, but i can always help create new events focused around the apocalypse run
ChoGGi  [author] 28 Dec, 2023 @ 5:03pm 
No to both. It only changes what the desc says. I will add that stuff eventually though :)
anthonator00 28 Dec, 2023 @ 3:39am 
and does this stop the regular funding from playing the US or international mars mission?
anthonator00 28 Dec, 2023 @ 12:25am 
does this mod affect the B&B micro g landers tech? allowing you to build them on mars rather then needing to order from earth?
Emperor Thaloth 8 Dec, 2023 @ 9:08am 
Was looking for a mod that added this, thank you!
ChoGGi  [author] 18 Mar, 2023 @ 12:23pm 
Should be okay now.
Segd 17 Mar, 2023 @ 4:43am 
Great mod, loving it and many of the other ones you're made!
The only issue that I found is that it prevents from using Depart Now button from an asteroid.
I get a popup saying that all the resupply missions are currently suspended :(
To go around the issue I'm using another mod for automatic departure to/from asteroids
BlackieCluckCluck 2 Jan, 2023 @ 3:07am 
oh yeah
ChoGGi  [author] 9 Sep, 2022 @ 5:10pm 
v0.3
Made into game rule, and changed title.

If someone is in the middle of a game of this, I'll show you how to enable rules mid-game.
owl.loverhoot 7 Sep, 2022 @ 11:20am 
Am I enough of a masochist to give this a shot?..... maybe.... :WhiteWolfInterset:
criminelis 4 Jul, 2022 @ 5:52am 
Thanks again! Will see if i can work this out...
ChoGGi  [author] 23 Jun, 2022 @ 6:58am 
> I think its because they are locked to specific sponsors but i just cant figure it out.

Yeah that's pretty much it, you won't be able to add them just using mod editor, you'll need to do some lua code: https://github.com/ChoGGi/SurvivingMars_CheatMods/tree/master/Mods%20ChoGGi/All%20Sponsor%20Buildings
criminelis 23 Jun, 2022 @ 12:15am 
Enabling the last ark rule is redundant and only adds to the difficulty multiplier... Was hoping for a sponsor that allows for 3-4 rockets that you can fill to the brim with supplies. I tried making my own sponsor but I can't seem to get it balanced or even work as some stuff isnt added, like advanced stirling generators or RC generator. I think its because they are locked to specific sponsors but i just cant figure it out.
ChoGGi  [author] 22 Jun, 2022 @ 6:31pm 
Last ark ;)

Custom? no idea
criminelis 22 Jun, 2022 @ 7:26am 
Does anyone know of a good custom sponsor to go with this?
PsiFive 1 May, 2022 @ 12:36am 
@ChoGGi. Ah, ok. That makes sense. I'd only do an Apocalypse Run from a new game so it didn't occur to me to check it out on an existing save, but I can see that having it as a mod you can turn on and off caters for everybody.
ChoGGi  [author] 30 Apr, 2022 @ 11:10am 
I did do game rules, but you can only use them on new games, so it's no good for older saves.
PsiFive 30 Apr, 2022 @ 2:57am 
This is a good challenge but it'd be better if it could be implemented as a game rule.
ChoGGi  [author] 18 Dec, 2021 @ 5:58pm 
v0.2
Added more storybits and mod options for storybits.
deathcaster 18 Dec, 2021 @ 5:10am 
A boy and his dog. :)
ChoGGi  [author] 17 Dec, 2021 @ 5:07pm 
Your welcome :)
sirix 16 Dec, 2021 @ 10:06pm 
Thank you so much for the mod.