Portal 2

Portal 2

Wheatley Breaks The Tardis
58 Comments
JAZ  [author] 21 Feb, 2016 @ 7:38am 
Yes this is probably the most difficult of my Doctor Who Maps to solve. IF you try the others, look for hints in what the characters say and there are other clues or even arrows.
skwee.bop 20 Feb, 2016 @ 7:33pm 
Wow. A very large effort--thanks (though I have to say that without the walkthru video, don't think I ever would have come up with the solution). Love the Cyberman!
JAZ  [author] 15 Aug, 2015 @ 10:31am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=315716731
"Wheatley & Gallifrey Falls No More". The "Final" battle between Wheatley (with the Doctor) and the Caretaker (leading the Daleks) takes place on the Doctor's home planet of Gallifrey!
Based on the Doctor Who 50th Anniversary Special "The Day of the Doctor".
Hint - When Wheatley says let go, let go of him or die!
Time travel between past Gallifrey and the end of the Time War. Includes Antigravity swimming pools and the making of a Tardis!

This is a new map, published August 15, 2015. Due to an error, I am unable to publish new Hammer maps (I get the below error message). I was able to fool it and publish over an old test map and change it's name.

Getting error message "Failed to write File mymaps/Gallifrey.bsp to Steam Cloud! Please Verify the File name and try again." Anyone encounter this and know how to fix it? I verified the integrity of Portal 2 and Hammer, it didn't help.
JAZ  [author] 31 Mar, 2015 @ 1:42pm 
Check out the video of the new Doctor Who map I am working on - called Wheatley & Gallifrey Falls No More
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=415015693
JAZ  [author] 10 Jan, 2015 @ 12:51pm 
Oh, if you don't have any speakers at all, I don't know if subtitles will come on for it or not if you run the game.
JAZ  [author] 10 Jan, 2015 @ 12:49pm 
You can't preview it, you have to run the map before you can hear if it worked.
JAZ  [author] 10 Jan, 2015 @ 12:48pm 
Outputs tab, click Add then My Output Named
ayy lmao [Mostly offline now] 10 Jan, 2015 @ 12:48pm 
@JAZ Found it. But, I cant hear it, I have no speakers, no headphones. And there's no subtitles.
ayy lmao [Mostly offline now] 10 Jan, 2015 @ 12:45pm 
@JAZ Where is this "OnPlayerPickup"
JAZ  [author] 10 Jan, 2015 @ 12:33pm 
Sorry for the typos!
JAZ  [author] 10 Jan, 2015 @ 12:32pm 
Make the sound entity called an ambient generic. Give it a name in the settings example SpaceSound. Then there is a setting called sound name that will bring up a searchable list of sounds. That is where the list of voice lines comes in. There are a number of ways to trigger the sound to play. Once example is the output tab on you core. There are drop down commands - example OnPlayerPickup - SpaceSound - PlaySound
You can also choose trigger once or else it will play every time it is picked up. Any other triggers work such as buttons etc.
ayy lmao [Mostly offline now] 10 Jan, 2015 @ 12:21pm 
@JAZ I dont understand how to make them speak. Please explain more.
JAZ  [author] 10 Jan, 2015 @ 12:15pm 
It is the same npc personality core, change these settings: Alt Model Skin to Red Eye / NA and Use Alternate Skins to Yes. You can also make cores that are any color by changing the FX Color setting. The way I make them talk is to trigger ambient generics to play. The lists of voice lines are at http://theportalwiki.com/wiki/Core_voice_lines#Space_core_lines
Each voiceline is a link to play it, hover over that link and it is the same as the sound name you need to set the ambient generic to. Have fun with them!
ayy lmao [Mostly offline now] 10 Jan, 2015 @ 4:43am 
@JAZ 1 more, now how do I get space core?
ayy lmao [Mostly offline now] 10 Jan, 2015 @ 4:42am 
@JAZ I made wheatley!
JAZ  [author] 9 Jan, 2015 @ 3:10pm 
Illuminati - npc personality core in Hammer. Unless you meant story - see Wheatley Saved from Space link below.
ayy lmao [Mostly offline now] 9 Jan, 2015 @ 10:16am 
How did you get Wheatley?
JAZ  [author] 16 Nov, 2014 @ 6:15am 
Updated my first Doctor Who "Inside the Tardis"map to become Part of a collection of maps with a storyline.
In timeline order it would be
*Wheatley’s Halloween Adventure (A strange Halloween non-Doctor Who Map where Wheatley is “attacked” by the Mad Caretaker.) Made earlier, it is the first encounter with Wheatley’s Nemesis, the Caretaker.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=188617335
Doctor Who
Part 1 Wheatley Saved From Space
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333711364
Part 2 Wheatley Inside the Tardis https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=342267881
Part 3 Wheatley Breaks the Tardis (THIS MAP)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=268474518
JAZ  [author] 29 Oct, 2014 @ 3:30pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333711364
A Prequel to "Wheatley Breaks The Tardis":
“Wheatley Saved From Space” Exactly how you might ask? Perhaps with some help from the Doctor, the Tardis, and especially from the Sonic Screwdriver. Since it is that time of year, a touch of Halloween added for those with the eye for finding details...

This is set after "Wheatley's Halloween Adventure" and is a Prequel to "Wheatley Breaks The Tardis".
P.S. Just published, may be some glitches. A storyline and walkthrough video will be posted, but Scream Fortress is starting, so....
sunsette 15 Oct, 2014 @ 5:27pm 
Thank you!!!!
JAZ  [author] 15 Oct, 2014 @ 5:16pm 
In Hammer go to Map then Map properties, change Paint in Map to Yes.

Also I just tried this, if you create a function instance in hammer, then browse for the vmf file, the addons for the paint gun and paint gun mark 2 are actually in the folder Steam\steamapps\common\portal 2\sdk_content\maps\instances\p2editor
I thought I had to go through BEE2 directly, but this seems to work also.
sunsette 15 Oct, 2014 @ 5:02pm 
Another thing that's kind of a big deal- the paint blobs shoot, but the paint doesn't place.
JAZ  [author] 15 Oct, 2014 @ 4:39pm 
It was a while ago, but using bee2, you change the list of items that come up in PETI. One should be the PaintGun. If you still have trouble I will try to find it, but not right now, I am working on another Hammer map.
Yes, exactly BEE2 is full of problems, I don't use it much. I just used it to get a few items from PETI into Hammer. Once you have the paintgun in one Hammer Map, you can copy and paste it into any other Hammer map.
sunsette 15 Oct, 2014 @ 4:27pm 
How do you... put the paintgun in a maaap?
sunsette 15 Oct, 2014 @ 4:22pm 
There are huge problems with BEE2- portal spawners spawn the portal outside the map, yada yada yada. I just wanna make paintgun tests.
JAZ  [author] 15 Oct, 2014 @ 4:15pm 
The addon is at http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2894
I hope you have some familiarity with BEE2 (which expands what you can do in PETI) already, but if you don't:
You must have BEE2 installed first, which is at portal2backstock.com/bee2
Note: While the Paintgun works fine in published maps, a lot of the other BEE2 items do not. People without BEE2 installed will see a flashing blue ERROR sign instead of the objects. To get the BEE2 items into a Hammer map, I exported the map from PETI to Hammer. Hope that helps you.
sunsette 15 Oct, 2014 @ 3:38pm 
Where can i find that addon?
sunsette 15 Oct, 2014 @ 3:38pm 
THANK YOU SO MUCH
JAZ  [author] 13 Oct, 2014 @ 8:20pm 
Hi nikhans5, I didn't make the Paintgun. The Paintgun was from an add-on by Radellite to the BEE2 mod.
sunsette 11 Oct, 2014 @ 10:41am 
I REALLY need to know how to make the paintgun in hammer...
weatherman115 28 Sep, 2014 @ 7:35am 
Oooh, a paint gun! Time to bouce the tardis!
Mr.Storm 5 Sep, 2014 @ 1:44pm 
AWSOME
Turbo Chimp Demolisher 2000 31 Aug, 2014 @ 10:33am 
lol :p2aperture: tag
JAZ  [author] 28 Jul, 2014 @ 4:41pm 
Thank you! It was extremely difficult to create, but a lot of fun too. Of course I am a huge fan too, and I am looking forward to seeing the New Doctor in August!
76561198095639189 28 Jul, 2014 @ 9:03am 
I Love Dr.Who And Portal Awesome Map I Give This 10/10
AquaticPlush 8 Jul, 2014 @ 5:43pm 
Yes simply Yes
JAZ  [author] 30 Jun, 2014 @ 4:52am 
Hi, the second video above is a walkthrough, or here it is on youtube: http://youtu.be/RHLXsSKnCWE
ZephyrHeights53 29 Jun, 2014 @ 9:14pm 
i'm stuck after wheatley is taken... what do i do after that?
BlupHox 29 Jun, 2014 @ 6:18am 
Haha! That's so true.
JAZ  [author] 27 Jun, 2014 @ 6:56pm 
Glad you liked it. Doctor Who is both weird and creative too, so that description fits!
BlupHox 27 Jun, 2014 @ 6:16am 
I like it, it's such a weird idea...i meant CREATIVE idea. Wow
JAZ  [author] 16 Jun, 2014 @ 7:35pm 
Glad to hear from a fellow Whovian! I hope you liked how I tried to put Doctor Who elements as actual parts of the puzzle. There are even a few subtle Doctor who references, besides the obvious ones, that I hope someone will pick up on. Any Doctor Who related questions or comments are appreciated.
DarkLordOfOZ 15 Jun, 2014 @ 2:17pm 
as a whovien i am downloading this right now
JAZ  [author] 14 Jun, 2014 @ 6:28pm 
All major glitches fixed (hopefully). There are still a few texture glitches but should be much improved. Also the paint gun gets through the glass at a few points but not in places that should affect the puzzles (again hopefully). I tried to fix this but it broke the map, so reverted back. Hints: Watch and listen to the characters and look for signs as well. Enjoy my strange sense of humor as well!
JAZ  [author] 13 Jun, 2014 @ 5:13pm 
To New people and the helpful people below -
Exit should be fixed now. Other lesser glitches being worked on. Sorry about them! Make sure you take Wheatley with you whenever you can. The the second video above is a walkthrough, or here it is on youtube: http://youtu.be/RHLXsSKnCWE This is the most ambitous and complex map I have ever attempted and of course none of the problems show up until you publish it! To be notified when they are all fixed just leave a friendly comment.
Win 13 Jun, 2014 @ 4:55pm 
Oh so it wasn't just me, the exit is broken xD
DeathWish808 13 Jun, 2014 @ 4:53pm 
Ok, cool. Glad to be of help. Let me know when you have it fixed and I'll do it again. I hope you subscribed to me on twitch.tv. :-D
JAZ  [author] 13 Jun, 2014 @ 4:40pm 
Anyone playing just now - I am fixing the exit problem, should be ready soon!
JAZ  [author] 13 Jun, 2014 @ 4:38pm 
Wow, so different than intended. But thanks for the full commentary. I will work on fixes.

If you were curious how it was meant to work, the second video above is a walkthrough, or here it is on youtube: http://youtu.be/RHLXsSKnCWE

Wheatley said "Pick me up and take me with you" but of course you lost Wheatley because of the problem with that transporter room***. There were hints in what Wheatley said and sign hints on some of the walls and near some of the buttons, most of which you missed. Not a criticism, just an observation.
***The transporter room, and that was what it was, would have worked but you managed to slip out of the beam, but I think I can stop that happening.
Thank you again for the help. I spent several months making this and want it to work right and people to have fun playing it.