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Items_DE = {
DisplayName_Axe_Handle = "Axtstiel",
DisplayName_Axe_Head = "Axtkopf",
DisplayName_Makeshift_Axe = "behelfsmäßige Axt",
DisplayName_Worn_Makeshift_Axe = "abgenutzte behelfsmäßige Axt",
DisplayName_Worn_Axe_Head = "abgenutzter Axtkopf",
DisplayName_Blunt_Makeshift_Axe = "stumpfe behelfsmäßige Axt",
DisplayName_Blunt_Axe_Head = "stumpfer Axtkopf",
}
Recipes_DE = {
Recipe_Craft_Axe_Handle = "schnitze einen Axtstiel",
Recipe_Remove_Axe_Head = "entferne Axtkopf",
Recipe_Sharpen_Axe_Head = "schärfe Axtkopf",
Recipe_Craft_Makeshift_Axe = "baue behelfsmäßige Axt",
Recipe_Craft_Worn_Makeshift_Axe = "baue abgenutzte behelfsmäßige Axt",
Recipe_Craft_Blunt_Makeshift_Axe = "baue stumpfe behelfsmäßige Axt",
}
I removed my mod from the workshop so there would be no duplicates. And not to confuse the players.
Items_ES = {
-- Traducción a español
DisplayName_Axe_Handle = "Mango de hacha",
DisplayName_Axe_Head = "Hoja de hacha",
DisplayName_Makeshift_Axe = "Hacha improvisada",
DisplayName_Worn_Makeshift_Axe = "Hacha improvisada desgastada",
DisplayName_Worn_Axe_Head = "Hoja de hacha desgastada",
DisplayName_Blunt_Makeshift_Axe = "Hacha improvisada roma",
DisplayName_Blunt_Axe_Head = "Hoja de hacha roma",
}
Recipes_ES = {
-- Traducción a español
Recipe_Craft_Axe_Handle = "Hacer mango de hacha",
Recipe_Remove_Axe_Head = "Quitar la hoja",
Recipe_Sharpen_Axe_Head = "Afilar la hoja",
Recipe_Craft_Makeshift_Axe = "Hacer hacha improvisada",
Recipe_Craft_Worn_Makeshift_Axe = "Hacer hacha improvisada desgastada",
Recipe_Craft_Blunt_Makeshift_Axe = "Hacer hacha improvisada roma",
}
Should this code...
onWeaponSwing(character, handWeapon)
if self.character:getWeaponSprite(handWeapon) = MakeshiftAxe
local dura = self.character:getCondition(handWeapon)
then if dura <= 1
self.character:getInventory():AddItem("AxeCraft.WornMakeshiftAxe")
else
end
end
... be this instead?
onWeaponSwing(character, handWeapon)
if self.character:getWeaponSprite(handWeapon) == MakeshiftAxe then
local dura = self.character:getCondition(handWeapon)
if dura <= 1 then
self.character:getInventory():AddItem("AxeCraft.WornMakeshiftAxe")
end
end
SEVERE: Error found in LUA file: D:/Steam/steamapps/workshop/content/108600/2684955236/mods/Craftable Axes (Fixed)/media/lua/client/Degrade/Degrade.lua
ERROR: General , 1640911180103> 0> ExceptionLogger.logException> Exception thrown se.krka.kahlua.vm.KahluaException: Degrade.lua:3: 'then' expected near `=` at LexState.lexerror line:278.
Just keep in mind you need to do it in the right angle or you'll miss.