Project Zomboid

Project Zomboid

Fixed Craftable Axes (Deprecated)
57 Comments
JJman 8 May, 2023 @ 5:26am 
Does it require the original mod?
Phelessor 14 Mar, 2023 @ 2:36pm 
Istepan having removed his mod, it would be great to rework the description to explain how it works :)
Happy 2 Feb, 2023 @ 1:20am 
It would be amazing if a mod like this was made but for tools that use heads in general (pickaxes/hammers/shovels) and maybe even handles for things like knives, machetes, and anything else that has a full tang, you could even give them a twine handle that has much less durability then wood but doesn't cost nails or need tools to install (knives). in all these cases the metal part of the tools you have would probably last longer then you could and honestly that's pretty realistic even if you weren't in an apocalypse
Topminator 17 Dec, 2022 @ 8:49am 
hi again, i just noticed, but your axe seems to deal more damage than the fireaxe
Zofo 24 Nov, 2022 @ 9:09am 
What does the mod exactly do?
Sandor Khan 13 Nov, 2022 @ 6:21pm 
German (DE) Translation

Items_DE = {
DisplayName_Axe_Handle = "Axtstiel",
DisplayName_Axe_Head = "Axtkopf",
DisplayName_Makeshift_Axe = "behelfsmäßige Axt",
DisplayName_Worn_Makeshift_Axe = "abgenutzte behelfsmäßige Axt",
DisplayName_Worn_Axe_Head = "abgenutzter Axtkopf",
DisplayName_Blunt_Makeshift_Axe = "stumpfe behelfsmäßige Axt",
DisplayName_Blunt_Axe_Head = "stumpfer Axtkopf",
}
Recipes_DE = {
Recipe_Craft_Axe_Handle = "schnitze einen Axtstiel",
Recipe_Remove_Axe_Head = "entferne Axtkopf",
Recipe_Sharpen_Axe_Head = "schärfe Axtkopf",
Recipe_Craft_Makeshift_Axe = "baue behelfsmäßige Axt",
Recipe_Craft_Worn_Makeshift_Axe = "baue abgenutzte behelfsmäßige Axt",
Recipe_Craft_Blunt_Makeshift_Axe = "baue stumpfe behelfsmäßige Axt",
}
istepan 25 Oct, 2022 @ 9:50am 
Thanks for supporting my mod! ;)
I removed my mod from the workshop so there would be no duplicates. And not to confuse the players.
HawK 10 Jul, 2022 @ 4:00am 
Spanish (ES) translation

Items_ES = {
-- Traducción a español
DisplayName_Axe_Handle = "Mango de hacha",
DisplayName_Axe_Head = "Hoja de hacha",
DisplayName_Makeshift_Axe = "Hacha improvisada",
DisplayName_Worn_Makeshift_Axe = "Hacha improvisada desgastada",
DisplayName_Worn_Axe_Head = "Hoja de hacha desgastada",
DisplayName_Blunt_Makeshift_Axe = "Hacha improvisada roma",
DisplayName_Blunt_Axe_Head = "Hoja de hacha roma",
}


Recipes_ES = {
-- Traducción a español
Recipe_Craft_Axe_Handle = "Hacer mango de hacha",
Recipe_Remove_Axe_Head = "Quitar la hoja",
Recipe_Sharpen_Axe_Head = "Afilar la hoja",
Recipe_Craft_Makeshift_Axe = "Hacer hacha improvisada",
Recipe_Craft_Worn_Makeshift_Axe = "Hacer hacha improvisada desgastada",
Recipe_Craft_Blunt_Makeshift_Axe = "Hacer hacha improvisada roma",
}
Firestrax 19 Jun, 2022 @ 6:07pm 
Thanks Bro :steamhappy:
Silent λ  [author] 21 May, 2022 @ 7:47pm 
@Topminator Right now if the axe is broken you aren't able to salvage anything from the axe. We don't know how to make a recipe that uses a broken item at the moment. For now you'll just have to keep a close eye on the axe to make sure it doesn't completely break. Hope this helped.
Topminator 4 May, 2022 @ 3:28pm 
btw, i couldn't get the head off a broken axe, but i could with a low durability one, i suggest checking on that
nievadaniel437 21 Mar, 2022 @ 7:15pm 
it's still working?
Switchgear 8 Feb, 2022 @ 1:05pm 
We don't have any other mods that alter axes and it doesn't work.
Antiriver13  [author] 7 Feb, 2022 @ 2:25pm 
Yes but if another mod edits the base axes you will no be able to get axe heads.
Switchgear 7 Feb, 2022 @ 1:39pm 
So it does work in multiplayer?
Antiriver13  [author] 7 Feb, 2022 @ 1:13pm 
Then you have another mod that has the base game axes overwrote and this mod can't use them as they are now no long from the base game.
cosmic 7 Feb, 2022 @ 1:10pm 
ohhhh right, out of 50~ other mods that are working correctly on it, i must have loaded this specific mod wrong :praisesun:
Antiriver13  [author] 7 Feb, 2022 @ 12:57pm 
It works in multiplayer, you probably loaded mods wrong on your server.
cosmic 3 Feb, 2022 @ 7:18am 
I don't think it does, I don't have the option to cut the head off of any of the axes i've found on my MP server. It's a fresh map that was generated with this mod, so axes didn't exist in my save prior to the mod being added.
Switchgear 2 Feb, 2022 @ 1:21pm 
Does this work in multiplayer?
Antiriver13  [author] 25 Jan, 2022 @ 10:26am 
It supports 2handed axes you cut the axe heads off with a hacksaw. Then attach it to a handle with a hammer and nails.
Cobalt_SA 25 Jan, 2022 @ 10:24am 
How does this mod work? I can craft an axe handle and that's it. What axe types does it support? The description tells me nothing about in-game usage.
Wiike 23 Jan, 2022 @ 10:06pm 
@Antiriver13 I think it's because hydrocraft or some other crafting mods adds multiple craftable axes recipe,each requiring different axe head and axe handle, so people get confused
Zargachi 23 Jan, 2022 @ 4:07pm 
for some reason, the version for the server is different of the single player
Antiriver13  [author] 23 Jan, 2022 @ 2:14pm 
not sure why this issue is popping up. Hopefully its fixed now.
ArtemidaOctavia 22 Jan, 2022 @ 5:48pm 
have same issue. Game just acting like i don't have any blunt axe head
Wiike 21 Jan, 2022 @ 12:52am 
somehow in 41.65 it does not recognize my axehead
Antiriver13  [author] 8 Jan, 2022 @ 11:24am 
Thats just how the original mod was made. I have just fixed a few things and balanced the 3 versions better.
thizzi 8 Jan, 2022 @ 8:33am 
This mod is very exploitable though. Find one axe and you have it forever by just removing the axe head and creating a new axe handle from a plank and then it's back to full durability.
Antiriver13  [author] 3 Jan, 2022 @ 1:04pm 
It should work.
SilentCalling 3 Jan, 2022 @ 12:17pm 
does this work?
Makmorn 1 Jan, 2022 @ 7:54am 
Now it says Degrade.lua doesn't exist on client.
Antiriver13  [author] 31 Dec, 2021 @ 1:06pm 
My bad accidentally left that in. Its just something i was playing around with and didnt mean to publish.
N 30 Dec, 2021 @ 4:55pm 
You should probably use some Lua IDE to syntax check your code before you publish.
N 30 Dec, 2021 @ 4:54pm 
I'm not a lua guy, just a polyglot...

Should this code...

onWeaponSwing(character, handWeapon)
if self.character:getWeaponSprite(handWeapon) = MakeshiftAxe
local dura = self.character:getCondition(handWeapon)
then if dura <= 1
self.character:getInventory():AddItem("AxeCraft.WornMakeshiftAxe")
else
end
end


... be this instead?

onWeaponSwing(character, handWeapon)
if self.character:getWeaponSprite(handWeapon) == MakeshiftAxe then
local dura = self.character:getCondition(handWeapon)
if dura <= 1 then
self.character:getInventory():AddItem("AxeCraft.WornMakeshiftAxe")
end
end
N 30 Dec, 2021 @ 4:48pm 
Syntax error in Degrade.lua at line 3.
N 30 Dec, 2021 @ 4:44pm 
Dec 30, 2021 7:39:40 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: Error found in LUA file: D:/Steam/steamapps/workshop/content/108600/2684955236/mods/Craftable Axes (Fixed)/media/lua/client/Degrade/Degrade.lua
ERROR: General , 1640911180103> 0> ExceptionLogger.logException> Exception thrown se.krka.kahlua.vm.KahluaException: Degrade.lua:3: 'then' expected near `=` at LexState.lexerror line:278.
ProXz 30 Dec, 2021 @ 6:47am 
I can confirm an error shows up with the latest update.
anton26.09 29 Dec, 2021 @ 7:52pm 
an error pops up when loading a game
anton26.09 29 Dec, 2021 @ 7:51pm 
the mod started giving an error,until December 30th everything was fine
Cao 24 Dec, 2021 @ 2:45pm 
i have a broke shift Axe, but i can't repair or cut the Axe to make another. Is it a bug or something? Thanks.
Cruel's Lullaby 23 Dec, 2021 @ 5:45pm 
Mcllsti@ that because the steam mod are kinda recopyed onto the Pz folder, wherea when steam update his mod, Pz dont. you need to update them manually into your server, google the problem you have youl find a quick guide on how to do it in no time
mcllsti 23 Dec, 2021 @ 4:39pm 
After the latest update I left and came back stopping and starting my locally hosted server. I can no longer start it since anytime I attempt to join I am announced that my servers mod is different from my own for my Craftable Axes mod.
Revixy™ 23 Dec, 2021 @ 3:44pm 
@Antiriver13; oh right that makes sense; I wasn't aware of what the older version of this mod contained.
westrud 23 Dec, 2021 @ 2:03pm 
It is working perfectly after the last update.
Antiriver13  [author] 23 Dec, 2021 @ 1:55pm 
@Revixy™ it was actually a bug due to the last update for the original mod being in 2016. The right click to chop trees option was added to the base game, but the mod still had its own version conflicting.
Revixy™ 23 Dec, 2021 @ 8:08am 
@Westrud; that's not a bug, you have to aim and hit the trees manually like a melee weapon to cut down trees in the 41 build.
Just keep in mind you need to do it in the right angle or you'll miss.
Antiriver13  [author] 20 Dec, 2021 @ 7:22pm 
Thank you everyone. Let us know if you run into any other errors.
westrud 20 Dec, 2021 @ 7:10pm 
I just subscribed, due to the rarity of axes now, and was playing around a little bit with the mod. I noticed that cutting trees with the right click cut trees option did not seem to work, but cutting trees by swinging the axe works perfectly, no errors on my end though, no other mods running at the same time. Enjoying the mod so far, thanks.
Silent λ  [author] 20 Dec, 2021 @ 4:43pm 
@𒋲 (つ•ᴥ•)つ 𒋲 Thank you for bringing this to our attention, I'm going to look into this right now, I believe I know what's causing this issue.