Project Zomboid

Project Zomboid

Safer Prop Moving
29 Comments
Kride500 30 Nov, 2024 @ 6:06pm 
I prefer this mod since it works with the dissassemble item containers mod. An update would be great!
Ze_Chalky 26 Mar, 2024 @ 2:43pm 
help why can't I put two pieces of 1/2 and 2/2 furniture back together for the metal shelf
Balance 13 Feb, 2024 @ 9:13am 
I would like an update to this, feels like a good way to balance the 'skills required to move' mechanic without eliminating the feature entirely.
Mantismax 9 Jan, 2024 @ 4:07pm 
please update this mod since it works with the disassemble item mod and rebalanced doesnt
TY!
Ludwig Van B.  [author] 10 Nov, 2023 @ 6:00pm 
I wasn't planning to maintain this one, the rebalanced seems to be the preferred.
Wouldn't be surprised if it's too outdated now and causes lua scripting problems.
If there's interest in having this one over rebalanced I could look into updating it.
진서 10 Nov, 2023 @ 5:26am 
Does this mod still work?
logero 6 Mar, 2023 @ 11:56am 
guys help im trapped in a loop i keep going to rebalanced prop moving and then coming back here help
Ludwig Van B.  [author] 29 Dec, 2021 @ 2:14pm 
Well I figured out a way to analyze prop names for different patterns to form a "whitelisting" mechanism.

Made a new mod that includes removal of tool/skill reqs on furniture and appliances, Rebalanced Prop Moving .
diji 28 Dec, 2021 @ 5:27pm 
Being able to do mundane moves like bookshelves would definitely be logical and much welcomed. Still, this is a huge improvement, thanks for your mod!
Weaver 26 Dec, 2021 @ 9:46pm 
Definitely agree. I think if you managed to figure out a whitelist solution, it'd be nice because people could edit it easily enough. But if you could move sinks and metal shelves drilled into the wall with your bare hands, I think that would be lame.

Thanks for the reply and the mod though! The base game chance is a bit silly. Best of luck if you decide to send another mod that does this :)
Ludwig Van B.  [author] 26 Dec, 2021 @ 7:09pm 
Been thinking about how this could be implemented. I do think it should be a separate mod, one that perhaps does the above and removes tool reqs, as this mod is intended to be a tiny tweak to a rather outrageous break chance (e.g. in vanilla game a level 6 carpentry has a 30% chance to break a rain barrel when picking up...).

The "type" of an object seems to be non-obvious in the lua, and will take more study of the code on my part to find how to "whitelist" objects of a specific type (e.g. oven, bookcase, couch, armchair, ...) to not require a tool.

One thing that is possible is to make nothing require a tool, but I'd really prefer to keep the tool requirements on say sinks for example, so I'm not a fan of that solution.
Smiley Face Killer 26 Dec, 2021 @ 5:57am 
I'd actually very much like what Cloud wants too, more than likely it wouldn't be able to be picky about which containers require tools (like lockers, gun lockers should) but normal things (tables,book shelves, chairs) shouldn't require tools to move its kinda dumb they do

But I'm gonna test this on my server cause I don't understand if it works in MP or not so I'll lab rat it I guess
Weaver 23 Dec, 2021 @ 5:08am 
Big fan of this, great mod!

How possible would it be to make picking up things like cabinets etc. not require a hammer/screwdriver? Always bugged me that a fresh survivor can't move a cabinet to block a door without a full toolset and a week's worth of carpentry knowledge.

Really appreciate this, either way, since it's not like a hammer and screwdriver are difficult to find.
Ludwig Van B.  [author] 22 Dec, 2021 @ 6:10pm 
The main branch (setting betas = None) has been updated for multiplayer by the developers (aka "build 41"). At the time of this post the game version is 41.65.
There are several "legacy" betas in the 41 build, as well as one for 40. If you have a server that can't use the latest build 41 for whatever reason, I can post another mod for it, but I need an exact beta branch to make it off of.
𝖈𝖍𝖔𝖗𝖚𝖘 21 Dec, 2021 @ 10:57pm 
I would love this for multiplayer too ^^
ILLY 21 Dec, 2021 @ 10:52pm 
YES PLEASE, I'd love this for multiplayer! <3
Ludwig Van B.  [author] 21 Dec, 2021 @ 5:07pm 
Yes, no beta branch is supported, only main.
The developers patched the lua script a few days ago that very much breaks things if the mod overwrites it and is slightly out of sync with the code versions.

If there's a lot of demand for a particular branch I could make a new mod with that version.
Teucheuuuu 21 Dec, 2021 @ 10:57am 
Causing Infinity error(100 error per seconde? LMAO) when trying to dissasemble something on the Legacy 41.61 .
space is cool 18 Dec, 2021 @ 2:41pm 
strange after picking up a few counters it just, started working.
I have no idea.
space is cool 18 Dec, 2021 @ 2:36pm 
well i turned it on and it hasn't changed anything for me. I am on a mod map though so that may be why
space is cool 18 Dec, 2021 @ 2:34pm 
ah so as it turns out they turned the build i was using into legacy build and continue updating another build, gonna try 41.64
space is cool 18 Dec, 2021 @ 2:11pm 
i am updated. I have other mods but no mods really touch carpentry so idk
Ludwig Van B.  [author] 18 Dec, 2021 @ 1:14pm 
Added note for b41multiplayer branch only to description.
I haven't been able to reproduce any more disassembly issues after fixing for pz update 41.64: https://theindiestone.com/forums/index.php?/topic/43533-4164-released/
space is cool 18 Dec, 2021 @ 12:09am 
it now causes infinite errors when trying to dissasemble..
Ludwig Van B.  [author] 17 Dec, 2021 @ 6:09pm 
Both below bugs should be fixed now.
Ludwig Van B.  [author] 17 Dec, 2021 @ 5:39pm 
Thanks for the bug report adres4t. Updated to latest version of script.
This is my first mod, and looks like they update the game frequently enough in this particular code that I'll need better future proofing.
Nord 17 Dec, 2021 @ 5:37pm 
This mod causes an error on the latest multiplayer build when attempting to disassemble things.
pgames-food 17 Dec, 2021 @ 4:57pm 
thanks
adres4t 17 Dec, 2021 @ 3:00pm 
A common sense finally!
(throw errors in 41.61 when tried to rotate a chair. Just so you are aware.):steamthumbsup: