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<CommemorationTypes>
<Update>
<Where CommemorationType="RENE_EXPO"/>
<Set MinimumGameEra="ERA_CLASSICAL"/>
</Update>
</CommemorationTypes>
This way is the right way to do it. I thought about this and I guess this is a LoadOrder problem. Try to change your mods LoadOrder higher than this mods. If I remember right, this mods LoadOrder is 1000 or 10000.
<CommemorationTypes>
<Row CommemorationType="RENE_EXPO" MinimumGameEra="ERA_CLASSICAL" />
</CommemorationTypes>
This made it selectable but didn’t have any effect at all.
The second version was:
<CommemorationTypes>
<Update>
<Where CommemorationType="RENE_EXPO"/>
<Set MinimumGameEra="ERA_CLASSICAL"/>
</Update>
</CommemorationTypes>
This one made it unselectable.
Also, I’ve completed the Chinese translation and will release it soon.
The load order would fix it without compromising the mod’s content ? That would be nice ! Then I’ll simply try like that ! Thanks much !
It’s such a pain to test the modlist with civ6/steam… One hour+ I’m on it but I'm no further ahead ! lol I suspect that multiple mod collide, making it even laborious. I’ll maybe make another try later focusing especially on mods containing policies.
Increasing the load order works indeed !
But if it requires overwriting half of your changes… (Not sure how to check, besides making a whole game ? Looking at the cyclopedia, I see 12 dedications, they seem to be from the mod, but I did not compare them all tho.)
I’ll try to find the culprit, it has to be one that modify the dedications, I can't imagine having many suspects...
Files of this mod is found in folder C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2685190916
- Try changing the loadorder in line 31 of this mod in file "Dedications Rework". Change it to something like 100000 and try to run it then.
- If that doesn't work, go to file "valiaikainen" and delete line 49-81. These lines deletes Dark age policies, so if you delete these lines, Dark age policies will show in your game again.
Here’s the database content : https://pastebin.com/6K7e6yEb
I also tried another dedication mod since (Bear’s) ; which also crashes at start ! Maybe it’s just pure coincidence and the bug isn’t related, but maybe that's a proof one of the mods I use indeed make dedication mods unusable !
I don't know any incompatibilities but I wouldn't be surprised if there was. Probably easiest way to check it if you see Database log file in C:\Users\"youruser"\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs and send the ERROR messages to me.
I can’t launch a game with this one enabled, before I take the hassle to try to pinpoint the issue, I supposed I could ask ! I’m really interested in this mod ! Seems very nicely thought. ( Like as Ruben said for example, I totally agree with that.)
Anything that actually makes international trade routes worth it is a win in my book.
Domestic routes are just way too strong in civ 6, while also being far saver, which is stupid. International trade routes, being far riskier, should have way better yields anyways.
if you really want the OPness of Monumentality back, just delete all text from Medieval_faith file. And thanks for your opinion, maybe Bear's dedications are better for your taste. I like my international trade routes :)
Everything in this game that includes the words "international trade routes" is just garbage, dont even bother trying to make it a thing.
You can use mod files if you wish to do Late Classical dedications, I updated the mod to have "base" files for those. If you wish to publish separate mod for those dedications, be my guest :) And if there is any problems I can try to help.
Dedications seemed almost pointless before this.
Also, do you think its possible if i can copy the files for a spesific era and do the same thing while just adding "ERA_6T_POST_CLASSICAL"?
for the post classical era of Grand eras mod?
IE adding new dedications
Change files MedievalWar and ReneExpo.
Change lines 16 and 17 in the beginning of the file
MinimumGameEra="ERA_MEDIEVAL"
MaximumGameEra="ERA_MEDIEVAL"
and
MinimumGameEra="ERA_RENAISSANCE"
MaximumGameEra="ERA_RENAISSANCE"
as you suggested. That should work.
i have been using this with the grand eras mod and i have some notes:
1) the update of post classical!
2) hic sunt dracones is too late. if it appeared one era before it would be great!
3) the dedication to "unlock" printing and etc is with grand eras really too pwoerful and out of place. that needs some rework, maybe hcange the the techs thatu nock?
If you can make a version that fits this, it would be so good!
I made Automaton Warfare Future eras only dedication. This mod has Dedications up to Information era.
As far as I know, JNR extended some of the dedications to cover post-classical era in his mod.
Changing those would be quite a work, as I should go through the files of JNR's expansion and add everything to requirements of the dedications. I don't have time for that right now, but if anybody wants to add the support, they can do it.
JNR's basically adds new buildings for each district, so certain bonuses become weaker.
For example, Sky, Stars and Space gives bonuses to cities with Research Labs and Power Plants,
but JNR's for example adds a second Level 3 Campus building, so it's not supported if both mods are active (Since the bonus will always apply to just a Research Lab).
What kind of compatibility is needed?
I don't play with JNR's District so I don't know how much work compatibility would mean. If it's not a big work I'll try.