Stormworks: Build and Rescue

Stormworks: Build and Rescue

F-35B USMC (base)
26 Comments
Cat 11 Nov, 2024 @ 11:33am 
how do i launch weapons (i got armed verison)
unippu  [author] 1 Feb, 2023 @ 1:46am 
I've already heard it. I need more detail because I've never faced such a problem.
Did you touch anything?
ujjawalakumar 31 Jan, 2023 @ 2:33pm 
Hi i didnt make any edits, and the fuel level is showing as negative with 0 fuel capacity on the meter
unippu  [author] 29 Jan, 2023 @ 6:07am 
They successfully hit objects.
But if you target moving objects especially going cross, it'll difficult to track because of the narrow FOV of the radar.
alex 28 Jan, 2023 @ 10:04pm 
aam mer and the aam110
alex 28 Jan, 2023 @ 10:04pm 
yes the preset one
unippu  [author] 27 Jan, 2023 @ 4:28am 
@_technological_ OK I will research it
unippu  [author] 27 Jan, 2023 @ 4:27am 
@alex Sorry but what is the default missile? Preset one? I can't support weapons made by other players.
_technological_ 26 Jan, 2023 @ 6:48pm 
yeah it doesn't on the armed one.
alex 26 Jan, 2023 @ 1:48pm 
hey for some reason the default missiles dont track sometimes? like they wont track when theres someone infront of me but they trackboats
unippu  [author] 26 Jan, 2023 @ 3:20am 
_technological_ 25 Jan, 2023 @ 4:14pm 
Yeah they are connected and the bay closes but it seems like the ordinance just disconnects. And I even tried to use a really small missile and it still doesn't work.
unippu  [author] 24 Jan, 2023 @ 1:42am 
Sorry bu I've never faced such problem.
Are the hardpoint connector and attachment connected in the editor?
Or isn't the ordinance too big for its bay?
_technological_ 23 Jan, 2023 @ 4:24pm 
Hi, there seems to be a problem when loading ordinance in the internal bay because when I set the ordinance inside in the editor, it just gets jammed in the bay when spawned and not on the hardoint. Is there anyway to fix this?
unippu  [author] 22 Jan, 2023 @ 5:47am 
Thanks report but there isn't such a problem in my client.
Did you add any vehicles or edit something?
Does the fuel indicator show minus value?
ujjawalakumar 22 Jan, 2023 @ 5:39am 
hi - there seems to be some sort of fuel leak when i try and use this, so i cant use it unless i have infinite fuel turned on :(
alex 11 Jan, 2023 @ 2:16am 
Hey is there like a targeting pod for this f35?
brody.toenes 2 Dec, 2022 @ 4:01pm 
how do you eject?
Burks137 23 Mar, 2022 @ 2:18pm 
I figured it out, GREAT SYSTEM! COMPACT TOO!! :steamthumbsup:
Burks137 23 Mar, 2022 @ 1:57pm 
Do you have a tutorial for using the ATGMs with the F35B
unippu  [author] 22 Mar, 2022 @ 6:53pm 
I feel relieved.
Burks137 22 Mar, 2022 @ 4:18pm 
love this thing btw great work!!
Burks137 22 Mar, 2022 @ 4:18pm 
MY BAD! i noticed the front landing gear moving with my mouse after messing with the multipad and it turns out its just because when i pressed the key corrosponding with mouse controll it turned it on even though i was typing into the multipad. i toggled the mouse controll back off and the spin is no more
Burks137 22 Mar, 2022 @ 4:13pm 
without pressing anything else and in this order and after freshly spawning the creation, i noticed that if i put in a waypoint cord it doesnt happen but if i enter a single digit into either the a or b value of the multi pad the elavators change their pitch by themselves
unippu  [author] 22 Mar, 2022 @ 3:42am 
Thanks using my creations. But I've never faced such a problem.
Could you give me more detail?
For example, it happened when you pushed any buttons before that.
My plane uses keypad value to fix heading direction but it won't happen such a spin.
Burks137 22 Mar, 2022 @ 3:34am 
great love it!, tried using the communication sys and yes i turned it on too. every time i put a 1 or 2 in the A and B for recieving and transmitting the plane just goes into a death spin. i tried figuring out why just by trouble shooting and i tried looking at your steam but i cant find out why it does this