Conan Exiles

Conan Exiles

TiktaalikDreamings Realistic Weapon Pack
44 Comments
maleficer311 22 Apr, 2024 @ 11:44am 
Finally some competently made weapons that don't look like unwieldable oversized toys! As a HEMA practitioner I really appreciate this mod!
ITS D0GGER 16 Jan, 2024 @ 3:28pm 
@fenrir 1980 yes he just updated it today
Fenrir 1980 16 Jan, 2024 @ 12:07pm 
Is the Mod up to date for new game version?
TiktaalikDreaming  [author] 30 Jun, 2023 @ 1:30pm 
Kaidan, I thought I had already done this, so yes. I'll check. It's very possible I did one mod and not the other
Kaidan 28 Jun, 2023 @ 7:36am 
Hello, sorry if this has been asked before or answered already. I was wondering if there is any plans, possibilities that you would/are making a version of the polearms(such as the pole axe/halberd) that would use the great axe animations?
TiktaalikDreaming  [author] 11 Jun, 2023 @ 4:08am 
@Commando... what?
SkullBlaster 31 May, 2023 @ 1:39am 
Can we lock the weapon display lock?
TiktaalikDreaming  [author] 12 Mar, 2023 @ 5:28am 
Found the animation issue. And can update any day now. On the Gallowglass greatsword, the dimensions are based on real swords and I've already stretched the handle. Holding pommels on 2h swords isn't exactly a-historical, although completely letting go is a bit on the daft side. But I've decided there's no real fix there without fixing the animation. And once I sort that out, there will be a lot of changes beyond just not moving the hands all over the place.
TiktaalikDreaming  [author] 11 Mar, 2023 @ 4:45am 
Incredibly slow at noticing this, but I'll take a look at the issues. The sheathing anims were added last update, and should follow weapon classes, so I probably missed one of the tags.
On the animations' hand positions, that has been a constant struggle. Making the handle big enough to accommodate how the hands slide all over the shop, while also trying to keep the weapon true to history has been a piece of work. Not to mention scale is weird. I keep having to increase the size of one handed weapons, while decreasing 2 handed. Even though they are modelled first up matching measurements from museums and such, the game engine does some weird things. And a simple scaling modifier doesn't work. It seems to vary from weapon type to type.
The Scottish Wookie 26 Feb, 2023 @ 9:01pm 
The mod's great, but I've noticed both a bug and an in-game issue regarding the Zweihander and Cimmerian Greatsword. The Zweihander doesn't have a sheathing animation, and the Cimmerian claymore is a little too small, to the point where the player model grabs the pommel in the idle stance and doesn't grip the lower half of the hilt at all during the swing animations.
TiktaalikDreaming  [author] 20 Dec, 2022 @ 4:06pm 
There's a new version of the devkit and game to address some bugs. My reading of this is I *shouldn't* need to recompile. If anyone has issues though, please let me know here or on discord, and I'll hit the recompile button (wait 10min) and upload a new version.
TiktaalikDreaming  [author] 9 Nov, 2022 @ 2:52pm 
Thanks for the comment Corsair
CaptainSlow 7 Nov, 2022 @ 11:50pm 
Great mod thanks for sharing
Aurellia 21 Oct, 2022 @ 4:40am 
I just like the visuals of the cimmerian. I would not get rid of the greatsword, i just wish there was a longsword variant is all.
TiktaalikDreaming  [author] 21 Oct, 2022 @ 4:09am 
@Aurellia, the Cimmerian greatsword is based on a fairly big beast, and I felt I needed to keep at least one of the 2h swords as the base moveset. The Aquilonian and Nemedian are both set for the Katana moveset as they are more in the long sword category than full greatsword. The Nemedian is roughly based on some examples in the Wallace collection, and is a slightly blinged up workhorse look, while the Aquilonian draws from a collection of influences and is properly fancy. Neither are quite as simple looking as the Cimmerian.
TiktaalikDreaming  [author] 21 Oct, 2022 @ 4:05am 
@Major_Valentine505 yes, but there's a learning curve. I am working on attempting armour
Aurellia 17 Oct, 2022 @ 7:57am 
what i meant to say is the cimmerian greatsword is my favorite looking one, but i would like a longsword variant. i really do love this mod
Aurellia 14 Oct, 2022 @ 10:40am 
would it be possible to add a longsword type weapon but with the katana animations? i do enjoy the visuals but also like the "skillful" moveset the katana has
Major_Valentine505 16 Sep, 2022 @ 12:45pm 
True. Well either way you have a great mod. Ever though of branching into Armor as well?
TiktaalikDreaming  [author] 16 Sep, 2022 @ 4:25am 
mostly it's finding a thing in game, and then finding how that's in the tables, and working back. It's far from being a nightmare, but it is some work. So I figure if I'm not unbalancing stuff, it doesn't matter too much.
Major_Valentine505 15 Sep, 2022 @ 12:52pm 
True true. I've never messed with req tables or loot tables or anything mod related really but I have heard from multiple Modders how much of a pain it can be sorting through it all. Honestly Idk how you fellas look at all that coding. It would give me a headache and probably a heart attack.
TiktaalikDreaming  [author] 15 Sep, 2022 @ 2:16am 
Sorting the prereqs, both level and feats, is a bit of a pain. I started looking at all that ages back and parked it in favour of just a prereq or two, no level requirement and zero cost. I do intend to go back and revisit, but it's likely I'll just add some more prereq feats (which will have the side effect of prereq levels).
Major_Valentine505 14 Sep, 2022 @ 12:33pm 
I can confirm that it isn't messed up by the recent hotfix. Seems to work fine for my wife and I on our coop server and thanks for the response Tik.

Only thing I could see the mod needing possibly is level requirements for some of the weapons but the mat requirements kind of even it out anyways.
TiktaalikDreaming  [author] 13 Sep, 2022 @ 1:57pm 
tests suggest this mod is not impacted by the latest hotfix, probably because it keeps all it's assets in it's own little folder like a good doggy.
TiktaalikDreaming  [author] 13 Sep, 2022 @ 1:16pm 
@Major_Valentine505
All are craftable. Sometimes when I'm adding an item it'll make it to prod release without a recipe, like currently the Set sorcery focus, but they all get recipes.
Major_Valentine505 10 Sep, 2022 @ 9:26pm 
Can you craft all of these or are they admin spawn only?
TiktaalikDreaming  [author] 10 Sep, 2022 @ 4:10am 
If you go to the share option on a mod, the last part of the url is the mod id "?id=2686622021"
킴쿠마 9 Sep, 2022 @ 10:05pm 
May I know the mod ID?
TiktaalikDreaming  [author] 7 Sep, 2022 @ 3:50pm 
khopesh and many others have now had a bit of a balance pass. Much closer to vanilla, mostly a bit under on damage, but also under on stamina costs.
silvermurk 3 Sep, 2022 @ 7:43pm 
Khopesh is kind of OP on this mod.
45 damage on iron level feels too much on 25+- avg on other weapons.
TiktaalikDreaming  [author] 31 Aug, 2022 @ 4:50am 
A note: There doesn't seem to be any issues with progressing to 3.0 when it drops. Apart from being in a timezone that is very much unlikely to sync well with when Funcom will release, I don't expect any delays.
Because I gave my weapons reasonable values and have never added stat bonuses or any silly things, there's zilch that seems to need updating. As tempting as adding flasks of spiritus nitri is, I haven't got to that yet.
The testlive has 2 extra weapons added, that will roll into the release version. A Hyrkanian sabre and bow. Yes, I know the game has a bow. I'll probably add one more more weapon to the Hyrkanian set and then move to Turanian. The Turanian bow would be very similar. I'll need to think of how to add some variety there. The sabre would be an evolutionary step forward from the Hyrkanian/Turk-Mongol sabre, but not as recent as the Byrthunian/Polish sabre. But both close enough I'd be starting with a copy and modifying.
TiktaalikDreaming  [author] 26 Aug, 2022 @ 1:26pm 
A quick note: Funcom dropped the devkit and announced the expected release date of 3.0 today. We have less than a week for the approximation of "lots of time to update". And the devkit update is 59GB. This mod is probably going to be an easy update. But if not, then may be delayed.
For any mod that's more complex than adding a bunch of mostly static items, PLEASE be patient with the modders. There's going to be a huge amount of work on some. Many will require lots of work, possibly with complete rethinks about how they should work. Anything changing stats will need this.
TiktaalikDreaming  [author] 23 Aug, 2022 @ 1:41pm 
Thanks for the comment Lordb. The Cimmerian short sword is kinda a lot of fun. Stabbing is quite under-utilized in a lot of games, mostly because it's harder to target I think. Esp with lag.
Lordbitchez 16 Aug, 2022 @ 6:59pm 
I love this mod. Been using it since the original version. Cimmerian Short Sword is my favorite.
TiktaalikDreaming  [author] 24 Jun, 2022 @ 2:21pm 
Hey SoloV. I missed that you commented until now. I didn't know Discord invites expire until just then. rofl. Fixed. I'll have to make a point of creating a new link on each upload
SoloV 6 Jun, 2022 @ 8:22pm 
Good afternoon, is it possible to have a new link to Discord, because the expiration date has expired in the description.
and I would like to see a pair of staffs in your fashion.
luc_adrin 26 Mar, 2022 @ 4:12am 
It is working, thanks
TiktaalikDreaming  [author] 25 Mar, 2022 @ 4:20pm 
weird... totally different link. I wondered if it was truncated or something, but it's just completely different.
I'll update the discord link soon. The description field is pushed out from the devkit, so editing directly just gets overwritten
TiktaalikDreaming  [author] 25 Mar, 2022 @ 4:18pm 
That would explain it being somewhat empty....
https://discord.gg/e8P693YY is copied straight from discord just then
luc_adrin 20 Mar, 2022 @ 11:55am 
Hey,
It seems that there is a problem with your discord link. Its gives ‘Invite Invalid’.
Best,
TiktaalikDreaming  [author] 30 Dec, 2021 @ 4:03pm 
No worries. I have no idea why the icons sometimes work and sometimes don't. Example, I fixed them this time by repacking the mod after changing nothing. I opened the table that points at it, to check it linked to an actual icon, closed, repacked. I've had similar issues with object materials, but rarely, and it's possible I messed something with those up. But the icons are just transient silliness at best.
luc_adrin 28 Dec, 2021 @ 4:51am 
Hey,
Inventory icons and feats are working correctly, thanks for update.
TiktaalikDreaming  [author] 24 Dec, 2021 @ 4:48pm 
That's basically it now. I had my mod files corrupted, the assets were fine, so it's slowly getting all the bits added back. The feat is called CimmerianSteel for the Cimmerian Mercenary Sword.
I've just added the Nordheimer 1H sword, but without a recipe, so admin spawn only. Recipes and feats are a mild pain going back and forward. And icons ... there is an icon, but it wasn't loading. I changed nothing about it, and the repack has it working.
So, newly added "Nordheimer Steel Sword" admin spawn until I do the feats.
There will be two Nord 1H Axes, a basic and a fancy. A nord shield. There's a warhammer and arming sword, which I think I'll label Aquilonian, as later medieval gear. Then I have some new assets I've been working on as Stygian (Egyptian).
luc_adrin 22 Dec, 2021 @ 11:56am 
Hey.
I like the idea of the mod very much, yet I am unsure if it installed correctly.
I see no feats that allows crafting of the weapons. If they are not implemented could you post the
list of names to look for in admin panel?
I found only the cimmerian great sword. When spawned the world 3d model is working but there is no inventory icon for it.
Best regards.