Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"SleepLength" is how many of the set units (Real time minutes or In game hours) you will sleep for if you are fully fatigued.
EXAMPLE 1
RTorIG = 1,
SleepTime = "5.0"
These settings would have you sleep for a full 5 minutes IRL if your character is fully fatigued.
EXAMPLE 2
RTorIG = 2,
SleepTime = "2.0"
These settings would have you sleep for 2 in-game hours if your character is fully fatigued.
I remember the original .png was corrupted on first upload of v1.3 and I had to open and resave the file in an editor. I find the file and get no issue now when using the workshop version.
Feel free to DM on Steam or Discord if the issue persists. I use the same username on discord and I am in Zomboid server.
ERROR: General , 1749622679562> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.io.IOException: Not a valid PNG file at FutureTask.report. Message: D:\SteamLibrary\steamapps\workshop\content\108600\2686624983\mods\SleepWithFriends\icon.png
It seems to be the small px size thumbnail icon missing, as when I click it the sleeping picture of the people shows up on the right side.
Usage should not have changed at all, just that the mod now works in both Build 41 and 42.
Setting "FastForwardMultiplier=" to 1.0 did NOT prevent fast forwarding when all players slept. It did however slow down FFW to double instead of x40. Unfortunate, but better than nothing! Preventing FFW is one of my goals, so it does not end here :)
Im pretty sure one only needs to change "FastForwardMultiplier=40.0" to "FastForwardMultiplier=1.0" in their servers .ini file
I will update the mod description if this turns out true. I will also attempt to make this a checkbox setting with the other mod settings as a fun treat.
Now, as for the future of SWF, there is more to come! Here are some planned features I am brewing up:
•Furniture quality affects sleep
•Prevent boredom and sadness from changing while sleeping
•Incorporate sleep traits into mod (no more free points)
There are more ideas, but these are the big 3 in my sights at the current moment.
I am going to wait until multiple features are done so I can reduce my addition to the headache of mods updating.
My personal dedi, we have this turned off so we can sleep through the entire night still if desired. If you have AutoWake disabled, you will have to move your player (hit any of the WASD keys) to wake-up.
Can you put them into the sleep algorithm you have?
There are no settings you have to match up to your server
"Real-Time minutes (Real-Time minutes = 1, In-Game hours = 2)
2 of above setting"
My servers days are set to one hour, so I should set should SleepLength to 1 because of that right? Or just leave it at two?
Are you trying to sleep near each other or are you two apart?
Sleep With Friends doesnt alter the game's sleep mechanics, so on failure you would sleep as the game is designed, which is 8 hours-ish in game depending on the furniture.
Many of us have been playing the Build 41 IWBUMS (aka beta branch) for 2 years leading up to the release of multiplayer and b41 on the main branch. The singleplayer and splitscreen co-op has sleeping and fatigue, and was an important part of the gameplay cycle.
Make sure you have players able to sleep and required to sleep enabled in your server options.
Going to go through mod list later (Can't imagine it being a conflict, but hey)
Going to test it on a fresh server profile as well.
I do not doubt for a second that it's something weird on my end. I know the mod works and I know it works in this exact mod list.
I'll let you know if I find anything worth sharing!
Mod is enabled from "MODS" in main menu.
Mod is listed in both Workshop and Mod settings when in "HOST"
Server settings both allow player sleep and players need sleep.
That should be what you need to do if just using "HOST."
You should not need to manually add the vars if you are creating and editing server settings from the HOST menu