Cookie Clicker

Cookie Clicker

Quick Refresh
56 Comments
temmie man 11 Jul @ 8:59am 
thanks for the mod:steamhappy:
TopCobber 12 Feb @ 11:50am 
Mod works for me and it has not disabled achievements :steamthumbsup:
Rawrxd 20 Oct, 2024 @ 10:54am 
Its the only mod I have and still doesnt work
Brightwind 16 Oct, 2024 @ 8:12pm 
For anyone else who comes across this, appears to work just fine for me. (i only have 4 or 5 mods so maybe try messing with your load order if any issues)
Rawrxd 10 Oct, 2024 @ 5:15pm 
it dont work
melondoggo 1 Oct, 2024 @ 3:45pm 
nah they're enabled
Gummy 1 Oct, 2024 @ 2:28pm 
hi, do this mod disable achievements?
Paula 10 Sep, 2024 @ 9:05am 
works fine with CCSE
t20i9m13 25 Aug, 2024 @ 4:23pm 
yes, it says "quick refresh loaded" whenever i open the game but ctrl r does nothing
melondoggo 25 Aug, 2024 @ 6:09am 
is the mod enabled for you?
t20i9m13 25 Aug, 2024 @ 5:19am 
nothing happens when I press ctrl+r
MrJackLantern 1 Aug, 2024 @ 3:41am 
Does this disable achievements?
Mikel9199 16 Jun, 2024 @ 9:39am 
Ctrl+s+Ctrl+r=refreshes the page with saving
Rewjaper 8 Jun, 2024 @ 12:16am 
control r legit just doesn't work for me
Icarus 29 Mar, 2024 @ 4:25pm 
thx for the help @Frogt
Frogt 29 Mar, 2024 @ 1:20pm 
Icarus, I finally found a way to do it with this plugin. Problem seems to be that the timer will always continue to run, essentially passing your tick from the previous save. I thinks it works on your pc's time, not your game time.

So how it works currently:
-Wait for the next tick clock to reach about 10 secs
-Freeze garden
-Save your game
-Quick Refresh
-Unfreeze garden
-No luck?? -> Quick Refresh and unfreeze garden again

Now every "unfreeze" counts as a new tick
Icarus 29 Mar, 2024 @ 11:54am 
The reason I'm confused is because the game would completely revert to its previous state upon reloading, but now the garden is behaving differently to how I have observed it prior (but once again, it's entirely possible its been like this the entire time and I'm just now noticing it.

If you wouldn't mind, could you explain in more detail how to successfully savescum?

Will I reroll a tick everytime I refresh even if the garden timer continues to march on?
Icarus 29 Mar, 2024 @ 11:51am 
I was incorrect, the game is not saving whenever i refresh, sorry about the confusion lol.

But weirdly enough, I don't believe the garden has been behaving like this previously? Whenever I would refresh, the garden would return to the state it was at the time of saving (including time until next tick) but it appears that now the garden timer continues to count down.

i wonder what has caused this change in behavior with the game?

It's entirely possible that I just haven't been observant, lol.
LupinSamurai  [author] 28 Mar, 2024 @ 10:55pm 
Now, I have verified for myself that the game doesn't reload, but it is possible that something is messy on my end. Can you confirm that the game saves? As I stated, the Garden Tick Timer counts down independent of saving. I would suggest buying or selling a building and then resetting; if the count is different, then that is a problem on the mod's end. Keep in mind the 1 minute autosave timer as well, as that can interfere.

P.S. If you truly want to stop the Garden Tick Timer before closing the game so even 1 tick doesn't elapse, freeze the garden. An alternative method to save scum is to freeze at 5 seconds before a tick, save, unfreeze, wait 5 seconds, check results, and refresh without saving. Repeat the last 4 steps until a desired outcome occurs.
LupinSamurai  [author] 28 Mar, 2024 @ 10:55pm 
@Icarus If I recall correctly, the Garden Tick Timer counts down even when the game is closed, but only until it reaches the next tick. When it reaches the next tick, it pauses until the game is opened next and then starts the timer over at 5 minutes (for default soil) and does one Garden Tick (checking mutations and aging). So, keeping the game closed for an extended period of time does progress the garden 1 tick, but no more.

If you reload with this mod (or any other method of refreshing the game without saving), every time you reload, you can retry a Garden Tick if the clock has rolled over.

For example, if you save when the garden is at 5 seconds remaining and then refresh (without saving) before the game autosaves again, every refresh will roll a new Garden Tick when the game reloads. Every time you reload, the garden will say that you have 5 minutes until the next tick (again, for default soil), and if you see this, then you know a Garden Tick has occured. (cont.)
Icarus 28 Mar, 2024 @ 9:18pm 
if anyone figures out how to fix this @ me cause I dont wanna get juicy queenbeets without savescumming
Icarus 28 Mar, 2024 @ 9:17pm 
ok after some testing it seems that the garden is ticking while the game is closed????!!?!!

This is so strange
Icarus 28 Mar, 2024 @ 9:11pm 
weirdly enough, the game also seems to save if i normally close the window, so maybe its not an issue with the mod. Still, help would be appreciated tho, lol
Icarus 28 Mar, 2024 @ 9:09pm 
hey man the mod stopped working for me. whenever I hit ctrl+r the game successfully reloads but progress is saved. I can tell because the number of seconds before the next garden tick continues to decrease. Any clue what could be wrong?
An Apocalyptic USB Device 20 Mar, 2024 @ 1:42pm 
Hey, the mod recently stopped working for me so I looked into it a little. Apparently event.keyCode used here is deprecated. I changed it to if (event.key == "F5") and that's been working for me. I'm not sure if electron recently dropped support for the deprecated keyCode or what happened.
LupinSamurai  [author] 17 Mar, 2024 @ 8:44pm 
As for those who are having trouble with the garden, the point of the refresh is to unlock harvest-related plant seeds and upgrades. For example, harvesting a Meddleweed can cause White or Brown Chocolate Mold to spawn. If you miss the check, you can refresh and try again. Same goes for the upgrades that can be found from harvesting (such as the Wheat Thins that you can unlock from harvesting Baker's Wheat).

You can use the refresh for re-simulating Garden Ticks. IIRC, you manual save the game right before a garden tick occurs, and after the tick happens, refresh if you didn't get a desirable outcome. Every time you reload, the game rolls a new tick. Of course, mutation chances can still be low, so it can take some time.
LupinSamurai  [author] 17 Mar, 2024 @ 8:44pm 
The mod doesn't save the game before reloading as is; I verified this. The line "save:function(){" doesn't save the game, it saves the function used to reload. It is possible that the mod works fine without that line, but the template I used years ago had it, and I didn't bother tinkering with it too closely.
⎛⎝ɪㄈΛ尺Цら⎠⎞ 16 Mar, 2024 @ 10:42pm 
it works with the garden with a little modification. Open your Modsfolder and edit the script to the following. Problem was that it saves before reloading. I've just deleted the save function from the script.

Game.registerMod("refresh",{
init:function(){
Game.Notify(`Quick Refresh loaded!`,'',[16,5]);
addEventListener("keydown", function(event) {
if (event.keyCode == 82 && event.ctrlKey)
location.reload();
});
},
load:function(str){
},
});
melondoggo 22 Jan, 2024 @ 6:20am 
maybe they didn't set their garden correctly, you have to either unfreeze the garden each time you refresh (making sure that the unfreeze is set on a new tick) or you have to refresh right as the garden hits a new tick
melondoggo 22 Jan, 2024 @ 6:18am 
it does work with garden, idk what they mean
Lunchly 22 Jan, 2024 @ 6:16am 
So 100% this doesn't work with garden?
Frogt 29 Oct, 2023 @ 8:49am 
Doesn't work on the garden, i think because of an update to help prevent it
melondoggo 15 Oct, 2023 @ 7:08am 
it does work with garden
Lerssi 15 Oct, 2023 @ 6:18am 
Should this work on garden CAUSE IT ISNT!!! :steamsad:
Legume Lover 4 Jul, 2023 @ 6:28pm 
I am having the same problem as MegaMiaou
MegaMiaou 28 May, 2023 @ 3:33am 
Thx for trying helping me! I use an azerty keyboard, I tried with an qwerty and I have windows 10.
I get the message "Quick refresh loaded!" but ctrl + r and F5 do nothing.
LupinSamurai  [author] 27 May, 2023 @ 10:41am 
Hi @MegaMiaou, I verified by subscribing and unsubscribing from the mod, and it still works in 2.052. What type of keyboard do you use? Are you running from Windows, Mac, Linux? I'll try to help anyway I can!
MegaMiaou 27 May, 2023 @ 2:41am 
Hello @LupinSamurai, the mod does not work with me, is it possible that the 2.052 update broke it?
melondoggo 2 May, 2023 @ 11:21am 
nah it doesn't
Investbo 2 May, 2023 @ 11:17am 
does this mod disable achievements?
toe 24 Apr, 2023 @ 7:17am 
w mod
melondoggo 18 Feb, 2023 @ 5:17am 
alright that works
LupinSamurai  [author] 17 Feb, 2023 @ 7:55pm 
@wolfdoggo The mod doesn't have a way to disable the notification permanently; it's a feature that shows that the mod is working. However, if you'd like the functionality w/o the notification, then I would direct you to the guide I made on this mod pre-workshop, linked here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2597870543

Follow the instructions in the "Manual Installation" portion, except in the main.js portion, delete this specific line: Game.Notify(`Quick Refresh loaded!`,'',[16,5]);

Otherwise, you can keep everything else the same (feel free to update the game version in info.txt to 2.048). Let me know if you need additional help!
melondoggo 17 Feb, 2023 @ 3:44pm 
how do i disable the notification that shows up every refresh
LupinSamurai  [author] 20 Jan, 2023 @ 11:15am 
@sebastianwittkopp29 Sorry the mod doesn't seem to be working for you. Are you using a standard QUERTY keyboard or have any other mods installed? I am not sure that it isn't working for you when it works for many others, but I would like to help! As I said in my lower comment, do you get the notification "Quick Refresh Loaded!" when you load Cookie Clicker after activating it in the /mods folder.
Forgotten Child 20 Jan, 2023 @ 7:26am 
this does not work
Necross 6 Jul, 2022 @ 7:13pm 
Thank you!!!!!!!!
Demon In Denim 19 May, 2022 @ 12:43am 
Yes, it is present in the /mods folder and enabled in the in-game menu.
The message "Quick Refresh Loaded!" pops up when I open CC. I disabled all other mods, yet the issue persists.
LupinSamurai  [author] 18 May, 2022 @ 2:48pm 
@Demon in Denim I am sorry to hear it. A couple of questions to see if I can help. First, is the mod present, loaded, and enabled in the mod folder in CC? Check to see if you are subscribed if not. Next, check to see if the notification "Quick Refresh Loaded!" is present when starting a session with it enabled. If so, then give it a try again; you might find it prudent to try with other mods disabled to see if there is some weird interaction at play. If all this fails, then I have a guide to install the mod manually in your /mods folder. you can check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2597870543

Hope this helps.
Demon In Denim 18 May, 2022 @ 3:51am 
it's not working for me