MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

OmniCore - Lore-Friendly
15 Comments
Whitebeard 8 Jan @ 11:46pm 
update?
Bl00dyDruid 3 Apr, 2023 @ 8:11pm 
SR1 OD and OE double BAP, not supposed to be allowed - also they don't stack so not useful?
aerthen 23 Dec, 2022 @ 5:36pm 
No rush of course... it's the holidays after all... :-). Just wanted to let you know for when you might have a chance. Thanks!!
Snafulator  [author] 23 Dec, 2022 @ 2:50pm 
I haven't updated the mod in a while. Might have been some changes to YAML. Will try and update in the next couple of weeks.
aerthen 23 Dec, 2022 @ 2:36pm 
@Snafulator Running into an issue with omni mechs. I'm starting a new career mode game and trying several starts to see what I want to play this time around. I've gotten Striders and Blackjacks that are all over tonnage with invalid equipment, which is odd because I'm using all the of the Yet Another Mods, and I've checked everything to make sure I have the latest versions downloaded.... not sure if this is directly related to your mod, but I thought I'd start here, since it seems to mostly affect the Omni's and see if you might have an idea what's happening. It's all the variants with fixed engines that have issues because it seems they don't register that they have engines at all, and thus the XL engine won't reduce the weight... in fact if you remove the XL engine and try to re-add it says there's no available slots. Further update: it affects ANY omni that spawns in a mission.... they can't move at all unless they have JJ's... then they can hop in place...
Captainn 6 Jul, 2022 @ 4:14am 
That would be really cool, thank you!
Snafulator  [author] 6 Jul, 2022 @ 3:55am 
Hmm.. I've never really played co-op so haven't encountered the bug. A buddy of mine is starting a new co-op save with some friends so will get him to provide some feedback and see if it shows up again.
Captainn 5 Jul, 2022 @ 3:00pm 
I'm guessing the update makes this compatible with the new DLC, but did the multiplayer disconnect issue ever get fixed?
ULTRAAGRONINJA 8 Mar, 2022 @ 3:35am 
this mod caused multiplayer-coop-career disconnects for me whenever a mech from the mod spawned into the game
子不是字 3 Feb, 2022 @ 7:32am 
i'm tryingto use the templar in instant action and it says i have invalid gear due to missing assets, i have both YAM and YAW downloaded and enabled, am i missing something?
Dorn 23 Jan, 2022 @ 3:09pm 
Strange, when loaded alongside YAML and YAW mods, it says they conflict.
shikaze 13 Jan, 2022 @ 3:22pm 
I've found them all over after 3059, Only 1 Templar so far though.
Snafulator  [author] 12 Jan, 2022 @ 4:47am 
In this 'lore-friendly' version you will find them in kurita/davion space after 3057. There is also a 'gameplay' version that makes them available after 3014 instead.
Not-a-Cockroach, the Unbug 11 Jan, 2022 @ 10:24pm 
Anyone noted any particular locations to find these at? My friend says she finds the Firestarters in Kurita space, but so far, I haven't found any at all.
shikaze 3 Jan, 2022 @ 8:09am 
Thanks for these!