Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only issue is that in some Cockpits (didn't test them all but surely with the Industrial Cockpit).
I cant read the full name of most ore´s. Important to say, we play with the Better Stone mod so some ore Names are like "[CM] Pyrite (Fe, Au)". Way to long to display next to the graph& the vanilla names Like "Stone" show perfectly fine as.
Based on that i was wondering if there´s already a way so i can adjust the scale of the graph or sections of it? like set the horizontal offset of between graph& ore names. Or make the mod scroll names from left to right so any name would fit without much changing the code.
Also its kinda similar to the problem, occurring when too many ores are on the list& it takes very long for it to go through them. A auto scroll and/or Filter would eliminate that problem for good& make the mod compatible/ future proof for basically any Mod that messes with ore types etc. (I would fricking love that!)
Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad.
@DragoKorvan Are you able to help/have a poke around?
Love it and thank you.
you need to put the top side towards the stuff you want to scan. the top side of the vanilla ore detector would be the round part.
I ask because I liked up my cross hairs to an asteroid about 5-10 km away and nothing appeared on the LCD. But then I moved in a different direction and text appeared ?
script addign as a mod is so far no thing, but this here is a mod and no script.
a script goes into a pb and works with stuff from mods or the basegame on the other side a mod can have scripts running inside it an many do.
Script requiring adding like a mod is something new...but anyway, now it works
did you also add this mod to the worlds modlist?
just looked and i had id as an option inside the scripts area of a lcd after adding it to a world.
1. API mod is installed and added to the modlist of a world
2. Both LCD and ore detector are present and on a same grid
3. Clean save with only API mod has the same issue
@Jasper - The range is determined by your settings in game for how far away an asteroid spawns in. If you can see it and line up your cross hairs, it should read. There isn't anything to configure, though, so it isn't configurable as far as I am aware.