Space Engineers

Space Engineers

[QoL] Radio Spectrometry
483 Comments
Finny 7 Jul @ 1:16pm 
Mod works fine without issues so far.(we play on a server)
Only issue is that in some Cockpits (didn't test them all but surely with the Industrial Cockpit).
I cant read the full name of most ore´s. Important to say, we play with the Better Stone mod so some ore Names are like "[CM] Pyrite (Fe, Au)". Way to long to display next to the graph& the vanilla names Like "Stone" show perfectly fine as.

Based on that i was wondering if there´s already a way so i can adjust the scale of the graph or sections of it? like set the horizontal offset of between graph& ore names. Or make the mod scroll names from left to right so any name would fit without much changing the code.

Also its kinda similar to the problem, occurring when too many ores are on the list& it takes very long for it to go through them. A auto scroll and/or Filter would eliminate that problem for good& make the mod compatible/ future proof for basically any Mod that messes with ore types etc. (I would fricking love that!)
DraygoKorvan  [author] 1 Jul @ 3:02pm 
Are you running plugin loader?
skibidiG 28 Jun @ 9:27pm 
the script is not showing up in any programmable block when i check in game what am i doing wrong?
Vrayl 25 Jun @ 12:59pm 
Is there a possibility of adding a configurable filter to this? Sometimes the list of ores gets so long that it goes through pages of them. I'd love to specify which ores I want to scan for. Thanks for your work on this!!!
Slaghkre 22 Jun @ 9:34pm 
@gagela You can reduce the field of view to make it bigger on screen. I can distinguish them at about 80 degrees.
DraygoKorvan  [author] 17 Jun @ 1:31pm 
I heard there maybe a conflict with some plugin in the plugin loader. As I do not use the plugin loader I have not been able to reproduce this issue.
BCMortis 17 Jun @ 1:22pm 
Any known mod conflicts? The app doesn't seem to show up in the LCD menus for some reason.
gagela 6 Jun @ 11:13am 
Is there any way to change the font size? I can see that there's ores on the screen because of the spikes, but I have no clue what ores because the words are just blurry squiggles.
Ryunoske 1 Jun @ 6:46am 
@Villageidiot If you will continue this mod, I ask you to add something so it can display ores with long names properly, now they don't fit. I'm talking about ores from Better Stone
Villageidiot 13 May @ 8:36pm 
Greetings! Are you still working on this mod? If not, i would like to take over stewardship of it. This is an incredible mod that adds a great amount of depth to the world but I would like to see a couple things added to it and make sure it stays alive. Obviously I dont want to intrude though <3
tapito1996 9 May @ 6:26pm 
Mod io pls
Goatroach 30 Apr @ 1:34am 
Never mind. I'm an idiot.
Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad. :steamfacepalm: :pfff:
Goatroach 30 Apr @ 1:15am 
Any idea what might be causing the graph to look like a seismograph reading a 10 on the Richter Scale? Since the Fieldwork update, I can no longer get this mod to work. I've been using this mod for years now with no issue. Asteroid ID or whatever the number in the upper left is will display, but the graph is an absolute mess, not how it usually looks. Detector is unobstructed, top (circle bit) pointed at asteroid like I always do, but fails to produce a proper readout. Not in P-Grav. No planet in background. Ore types scroll as usual.
DraygoKorvan  [author] 25 Apr @ 9:54am 
Turn off any ore detector that you are not actively using when you dock.
Mr. Pestbird 25 Apr @ 7:27am 
i have a question. i have my main ship with the lcd screen (big grid) and a docking port for small grids. everytime i dock my small grid the big grid lcd also sees the oredetector and shows "obstructed". can i ignore the small grid detector or only use the big grid detector?
DraygoKorvan  [author] 16 Apr @ 8:28am 
No, this should not be added to plugin loader as it would give people a gameplay advantage that is unfair to other players.
Gohei 13 Apr @ 3:05pm 
specially since its client side
Gohei 13 Apr @ 3:04pm 
Can this mod be added to Plugin loader?
Killer Bee 3 Apr @ 7:52am 
This mod makes finding uranium and platinum easier. Thank you for this!
miked9999 2 Apr @ 8:06pm 
I think the reason I didn't find ore where the spectrometer said there was is the ore is buried more than 50m inside big asteroids. Drilled right through the centre of a big rock, sure enough...gold !! So the whole "look for patches on the surface" strategy is very flawed IMHO.
DraygoKorvan  [author] 27 Mar @ 8:37am 
Thanks for that find Ben
Ben 25 Mar @ 9:30pm 
@Noobinator @JaffaCake Same here. Had to do the whole binary-search-disable-mods thing. For me the problem was caused by the plugin SEWorldLoadBoost. Once I removed that plugin the Spectrometry options returned to the Apps list. Same with Seismic Surveying.
DraygoKorvan  [author] 20 Mar @ 9:50am 
You can disable individual detectors as is.
Mortus Eclipse 17 Mar @ 9:59am 
If I may make a suggestion, I would like the ability to enable/disable Radio Spectrometry on any given Ore Detector. Even better if this could also be done VIA the hot bar so that is can be toggled on the fly.
DraygoKorvan  [author] 14 Mar @ 4:31pm 
It shows up in the LCD apps list for me when I load it. Make sure this mod is added to the world, if it isnt showing up you will have to check the spaceengineers log.
JaffaCake 13 Mar @ 12:12pm 
@Noobinator +1 for not showing in the LCD 'Apps' list - I usually run with lots of mods, but just ran a world with no mods other than this one and Radio Spectrometry isn't showing in the list.

@DragoKorvan Are you able to help/have a poke around?
cyberjacques 12 Mar @ 5:11pm 
This mod works as advertised for me, very cool. But ever since using it, regular ore detection signals on the HUD now cut in and out, even while not moving. Makes it a bit hard to actually find the ore once the asteroid is located.
Noobinator 10 Mar @ 8:44pm 
So this isn't showing up as an app in my list anymore (guessing one of the other mods is breaking this now?) Any idea how I can figure out the culprit? I really enjoyed using this mod.
Rastlore30 8 Mar @ 9:47pm 
It took several videos of people showcasing this script and a pic on their discord to finally understand how to use this properly. But now that I have... I don't know how I spent so much time in SE without it! Thank you for making this!
murasaki 8 Mar @ 12:09pm 
Mod is brilliant. Only recommendation I could think of is making it possible to project the display as an overlay on a camera to make targeting easier.
Stamper 5 Mar @ 1:08am 
This Mod is amazing. So simple. Just set your LCD to the app and point your Ore Detector at any Asteroid that you can see and voila, a spectral scan of the Asteroids minerals. Saved me hours hunting for Uranium and Platinum.
Love it and thank you.
DraygoKorvan  [author] 27 Feb @ 10:15pm 
It does not, nor should it impact the normal functionality of an ore detector.
Genisai 27 Feb @ 10:37am 
Does this replace the default functionality of an Ore Detector? The description makes no mention of such, but I can't get my detector to display a proximity scan when within range of an asteroid.
miked9999 17 Feb @ 1:15pm 
Now that I oriented my small ore detector the right way, the app seems to work as intended. I just can't find any gold ! :)
miked9999 17 Feb @ 10:27am 
Thanks heaps @Abisius !
@miked9999
you need to put the top side towards the stuff you want to scan. the top side of the vanilla ore detector would be the round part.
miked9999 16 Feb @ 8:31pm 
So when you say "line up your ore detector " I thought ore detectors searched in a 360 degree sphere . So how do you "line up"? With the cock pit cross hairs?
I ask because I liked up my cross hairs to an asteroid about 5-10 km away and nothing appeared on the LCD. But then I moved in a different direction and text appeared ?
Gwyn 4 Feb @ 2:53am 
if you want something like this that works on planets, use the Seismic Surveyor mod that DraygoKorvan also made
Malware 14 Jan @ 12:31am 
@Mr Meeseeks, that it cannot detect ore patches on planets
Mr Meeseeks 9 Jan @ 4:16am 
When its says does not work on planets does it mean cannot detect asteroids from planets or just cannot detect ore patches on planets.
Jasper 22 Dec, 2024 @ 12:29pm 
There seems to be a maximum range. From my testing, seems to be about 10 km.
i fell asleep... 22 Dec, 2024 @ 11:41am 
This seems to be somewhat broken for some reason, every time i find an asteroid with the ores i need, as i get closer the display gets updated and the ores will be replaced with the correct ones...
Abisius Xarvenius Carbensius 11 Dec, 2024 @ 2:52am 
@X-RAY
script addign as a mod is so far no thing, but this here is a mod and no script.

a script goes into a pb and works with stuff from mods or the basegame on the other side a mod can have scripts running inside it an many do.
X-RAY 11 Dec, 2024 @ 2:43am 
@Abisus
Script requiring adding like a mod is something new...but anyway, now it works
Abisius Xarvenius Carbensius 10 Dec, 2024 @ 11:14pm 
@X-RAY
did you also add this mod to the worlds modlist?

just looked and i had id as an option inside the scripts area of a lcd after adding it to a world.
X-RAY 10 Dec, 2024 @ 10:14pm 
Doesn't work. the script is not listed anywhere neither in LCD or Prog block.
1. API mod is installed and added to the modlist of a world
2. Both LCD and ore detector are present and on a same grid
3. Clean save with only API mod has the same issue
dragonraalhaan 29 Nov, 2024 @ 7:41pm 
@Anari - I have used this with modded ore detectors. As long as nothing blocks the tip of the detector, it seems to work fine.

@Jasper - The range is determined by your settings in game for how far away an asteroid spawns in. If you can see it and line up your cross hairs, it should read. There isn't anything to configure, though, so it isn't configurable as far as I am aware.
Jasper 29 Nov, 2024 @ 11:24am 
What is the range of this? And is it configurable?
Anari | Ham Mafia | 13 Nov, 2024 @ 8:17pm 
Does this work with modded ore detectors?
mattschramp 23 Oct, 2024 @ 12:08am 
@dufuss2010, it still works and is under the the apps list on the LCD screen and scroll down a little