Barotrauma
Warden job
188 comentarios
xxx_420_Bad_Boy [Wizard_Cum] 9 MAY a las 0:56 
Potential error in StatusEffect (warden_core3). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.

^ This type of error usually appears to be harmless, and maybe fixes itself, if comments on other mods are correct? Just wanted to let you know it's throwing this red error though.
FRAG TOSS 6 MAY a las 16:05 
Is there a patch for barotraumatic creature pack adding more abyssal creatures to the X marks the heart talent?
vojogda97 26 ENE a las 12:29 
Please tell me how to turn on the shield
GodEmperor 24 OCT 2024 a las 13:55 
Can this be added mid playthrough?
Bolitrian 21 JUL 2024 a las 22:40 
how the Protegee mechanic works?
Blu 4 FEB 2024 a las 23:05 
Is the sealed supply crate supposed to "unseal" when you deconstruct it? In my case I didn't find out how to turn it into the "unsealed" version at least.
NOTGAGE 20 ENE 2024 a las 13:34 
Help my friend grammerly_dave has been making fun of me lately for being too "power hungry". This mod has made a power complex in our sub. Is there any way to make it so this job is more powerful so I can stop his yapping? And maybe add, I dunno, a nuclear hand grenade. Thank you.
AGrimmlock 19 ENE 2024 a las 0:20 
Thats quite a contradiction, especially since this one is focused on team play
grammerly_dave 18 ENE 2024 a las 21:28 
help my friend uses this class in our baro save and he tortures us with his powers. Why couldn't he just be happy with the security job....I hate everything he has become he hasn't been the same since this mod was added it has changed him for the worst.
BOOMAN 28 OCT 2023 a las 21:07 
Could you make one with just the class and none of the items that are required because it seems a little OP
Yak'All  [autor] 26 OCT 2023 a las 18:38 
@Xiivait
It is, and I've thought about doing it with one issue stopping me: If something was to break, I would need to update both versions, I already have trouble keeping up my schedule and doing projects and my fear is that if I make two things, keeping track of when updates arrive to patch won't happen or won't be consistent due to my own fault.
I probably am overthinking it tho, and the one-in-all pack might happen at some point in the near future.
Xiivait 25 OCT 2023 a las 20:53 
Is it possible to combine all the mods and prerequisites into one content pack?
The jobs, the suit, the weapons, etc.
Yak'All  [autor] 21 OCT 2023 a las 13:51 
@foxbatbravo
They are, yes. While the talents work for any piece of equipmet you use, the warden still modifies and uses the other mods, I do not have any current plans of making a standalone.

I know it might be slightly frustrating that the job requires other mods, but in truth this was the intention since the beginning, that is to say, even if the other mods weren't made the warden would've come with tools of its own. Think of it the other way, the warden is the 'main' mod, and the others are in case you don't want the job but want the tools or gear.
Skyfinder 19 OCT 2023 a las 18:30 
do we NEED the Abyssal stuff? i wanted to ask if you can make a version that can run just on its own.
HyNoob 7 AGO 2023 a las 13:35 
I cant craft elite titan
AGrimmlock 8 JUN 2023 a las 7:46 
I dont think it does, it only works with the job you select (and you can only select vanilla ones)
TheCorvusUshanka 8 JUN 2023 a las 0:23 
Hey Guys, I’m very new to this mod but I was wondering if the protege talent had any compatibility with modded jobs like acolyte and harlequin?
Enigma 7 JUN 2023 a las 9:13 
Greetings! iErr0r32's translation will be further developed and updated in Total Russian Translation. Please, change a link!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986079116
Yak'All  [autor] 31 MAY 2023 a las 18:00 
No worries, it happens :captainsmooth:
I'm Glad you are enjoying the mod and even more so that it helped you with your own. Good luck with your project!
Spazz (Rafał) 31 MAY 2023 a las 15:42 
You're right, sorry. I jumped to conclusions without having the submods active. Also thanks for sharing the mod. I learned a lot by playing around with Warden and the update for my own job mod is coming along nicely. Cheers.
Yak'All  [autor] 31 MAY 2023 a las 12:21 
@Spazz
That sounds like the dependencies aren't being detected. Please make sure you have the three mods listed as requirements enabled in your load order.
Spazz (Rafał) 31 MAY 2023 a las 6:49 
Hey a lot of items in your names are not displaying their names. You can't find them by name in the fabricator and when you mouse over an item there is only the description of it. Lastly the items included in the mods are not displayed properly in the skill tree, for example it says "Unlock Recipe: entityname.warsuithr" instead of the name of said suit.
Yak'All  [autor] 14 MAY 2023 a las 5:38 
Glad the baro team fixed it rather quickly!

@Shin1gami
It is an automatic property written by the workshop, like a serial code of sorts. I believe its purpose is to make sure the file you downloaded is the same as the server you are playing at by checking at the original at the workshop.
Errors when updating the game (usually unintentional) can lead to these missmatches, so in short, I have no control over it
LocalBread 12 MAY 2023 a las 19:28 
Yay it work now :D very cool mod glad it back
Shin1gami 11 MAY 2023 a las 8:34 
FYI: from latest bara hotfix:
- Fixed "hash mismatch" errors when trying to enable a mod that's been updated in the most recent patch.

I deleted and unsubscribed from this mod, subscribed again and everytinhg works fine now
Shin1gami 11 MAY 2023 a las 8:30 
I just wonder who writes this hash to filelist.xml ?
Mod creator or game / steam ?
ReiTheTrap 11 MAY 2023 a las 6:10 
i have same hash issue BUT hash returned 5FDDF6DFFEE721560EB3E17075D1540A
and expects 4EC68294663F294D598EC367FBBADD73
the filelist of both appdata and workshop folders has expectedhash= as 4EC68294663F294D598EC367FBBADD73 . Changing it to 5FDDF6DFFEE721560EB3E17075D1540A fixed the problem for me too.
AGrimmlock 11 MAY 2023 a las 4:45 
@Shin1gami These kinds of errors do sometimes appear with mods when the game updates. Usually it works to just delete the mod files and download them again (not unsubscribe but deleting the file in the path Yak'All has shown)
Yak'All  [autor] 10 MAY 2023 a las 16:55 
@Shin1gami
Jadus found out that if you do the following the mod gets fixed:

"I changed in AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2687741461\filelist.xml "expectedhash=" to vaalue that he expected in error - mod start working properly"

I cannot seem to do this for the entire mod, as in uploading the file with that property has no effect, try that avenue if you continue having issues and I again apologize for not being able to patch it in my end. I'm still trying to find some way to do it
Yak'All  [autor] 10 MAY 2023 a las 15:53 
@Shin1gami
This is something I cannot fix from what I can see. I've tried multiple times already, but since I last updated the mod the hashes just get messed up. I cannot do anything since I cannot physically control the hashes.
I'll try to keep fixing it, but I have no clue on what to do especially since my local version (virtually identical to the uploaded) does not have this issue.
Shin1gami 10 MAY 2023 a las 15:42 
After update it shows "Errors found in content package 'Warden job'.
Hash calculation returned 4EC68294663F294D598EC367FBBADD73, expected 735A312218E3A0FB48A0E2AF6BBF9DD3"

I guess hash in filelist.xml is mismatched
ReiTheTrap 8 MAY 2023 a las 3:04 
okie thx.
hope someday the patch will come out. This mod is cool
have a nice day
Yak'All  [autor] 7 MAY 2023 a las 14:46 
It shouldn't as I tried my best to make it not conflict with other mods.

The only 'conflict' is that many mods that add creatures (Such as barotraumatic) won't be fully affected by some of the warden's talents (for instance the bonus xp for killing big creatures isn't granted, you only receive base values; or the talents affecting leviathans).
I am working on a patch for this, but the list of enemies is too big, and the information on the added creatures by such mods is very small, making the process much more time-consuming
ReiTheTrap 7 MAY 2023 a las 13:35 
does this mod needs any special place in load order for big modpacks with barotraumatic and etc?
La Maquina 6 MAY 2023 a las 12:24 
thnks a lot :)))
Yak'All  [autor] 6 MAY 2023 a las 12:01 
TITAN doesn't require any power items to function in its inventory; it uses its own battery represented by its condition.
To charge the TITAN however, you'll need to craft a charging port (unlocked by the same talent as well) or craft a TITAN Battery and place it in its battery slot. The TITAN battery charges like any other battery
La Maquina 6 MAY 2023 a las 11:12 
thanks, ive also recently crafted the T.I.T.A.N. but i also don´t know what i should put into it, it doesnt accept neither b-rods nor oxygen tank :(
Yak'All  [autor] 5 MAY 2023 a las 10:34 
You need to use the B-Rod, a special rod designed for the suit.
You get the basic b-rod blueprint with the same talent that unlocks the A.B.Y.S.S. The other b-rod variants are unlocked in a different blueprint talent.
La Maquina 5 MAY 2023 a las 9:07 
What do i use to power the A.B.Y.S.S. warsuit? i cant use battery cells nor fuel rods
Yak'All  [autor] 23 MAR 2023 a las 21:08 
The key to place it down is your use key. This was an issue that happened to all modded items and has stuck till now
Termite 23 MAR 2023 a las 20:00 
cannot place down any of the miniature things, is there a modded shelf or something I need?
Yak'All  [autor] 23 MAR 2023 a las 11:13 
That's interesting, though I don't think my mod interfered with lua in any way, it is definitely something to note. Do let me know of any progress
Rosse 23 MAR 2023 a las 7:46 
Ah, I forgot to mention, maybe this could be relevant but yesterday I tried the mod with a friend and he didn't crash. Later that night there was an update to the Lua mod. After that, I hosted the campaign and it crashed my friends' game.
Rosse 23 MAR 2023 a las 7:43 
I'm going to host our campaign again tonight. I'll try it again with the mod and take a screenshot of the error log. And yes, sadly I'm sure it's this mod because as soon as I removed it from my mod list the game went perfect without any crashes.
Yak'All  [autor] 23 MAR 2023 a las 5:46 
Are you 100% sure it is this mod? If so, is there an error to the console that you can see? For me to know how to fix it I first need to know the issue
Rosse 22 MAR 2023 a las 18:49 
Hello, I love this mod but I can't play it when I host multiplayer because it crashes the game of my friends.
Yak'All  [autor] 21 MAR 2023 a las 17:59 
Don't worry; I'm also like that and it just confused me about the issue until I read the bug. Normally people are straightforward with it. I do also apologize for being too blunt about it
Davion 21 MAR 2023 a las 17:50 
apologize for the weird comment not used to interact with people on forums and in general
Yak'All  [autor] 21 MAR 2023 a las 17:11 
1) "I had to appear and burst your bubble" is a very weird way to say that you have an issue.
2) I've issued a response. Basically, the mod is working as of the current version.
Davion 21 MAR 2023 a las 13:50 
afraid i had to appear and burst your bubble but there seems to be a new issue that makes the mod unplayable i have reported this in the "bug and other issues" discussion section