Barotrauma

Barotrauma

Warden job
188 Comments
Potential error in StatusEffect (warden_core3). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.

^ This type of error usually appears to be harmless, and maybe fixes itself, if comments on other mods are correct? Just wanted to let you know it's throwing this red error though.
FRAG TOSS 6 May @ 4:05pm 
Is there a patch for barotraumatic creature pack adding more abyssal creatures to the X marks the heart talent?
vojogda97 26 Jan @ 12:29pm 
Please tell me how to turn on the shield
GodEmperor 24 Oct, 2024 @ 1:55pm 
Can this be added mid playthrough?
Bolitrian 21 Jul, 2024 @ 10:40pm 
how the Protegee mechanic works?
Blu 4 Feb, 2024 @ 11:05pm 
Is the sealed supply crate supposed to "unseal" when you deconstruct it? In my case I didn't find out how to turn it into the "unsealed" version at least.
NOTGAGE 20 Jan, 2024 @ 1:34pm 
Help my friend grammerly_dave has been making fun of me lately for being too "power hungry". This mod has made a power complex in our sub. Is there any way to make it so this job is more powerful so I can stop his yapping? And maybe add, I dunno, a nuclear hand grenade. Thank you.
AGrimmlock 19 Jan, 2024 @ 12:20am 
Thats quite a contradiction, especially since this one is focused on team play
grammerly_dave 18 Jan, 2024 @ 9:28pm 
help my friend uses this class in our baro save and he tortures us with his powers. Why couldn't he just be happy with the security job....I hate everything he has become he hasn't been the same since this mod was added it has changed him for the worst.
BOOMAN 28 Oct, 2023 @ 9:07pm 
Could you make one with just the class and none of the items that are required because it seems a little OP
Yak'All  [author] 26 Oct, 2023 @ 6:38pm 
@Xiivait
It is, and I've thought about doing it with one issue stopping me: If something was to break, I would need to update both versions, I already have trouble keeping up my schedule and doing projects and my fear is that if I make two things, keeping track of when updates arrive to patch won't happen or won't be consistent due to my own fault.
I probably am overthinking it tho, and the one-in-all pack might happen at some point in the near future.
Xiivait 25 Oct, 2023 @ 8:53pm 
Is it possible to combine all the mods and prerequisites into one content pack?
The jobs, the suit, the weapons, etc.
Yak'All  [author] 21 Oct, 2023 @ 1:51pm 
@foxbatbravo
They are, yes. While the talents work for any piece of equipmet you use, the warden still modifies and uses the other mods, I do not have any current plans of making a standalone.

I know it might be slightly frustrating that the job requires other mods, but in truth this was the intention since the beginning, that is to say, even if the other mods weren't made the warden would've come with tools of its own. Think of it the other way, the warden is the 'main' mod, and the others are in case you don't want the job but want the tools or gear.
Skyfinder 19 Oct, 2023 @ 6:30pm 
do we NEED the Abyssal stuff? i wanted to ask if you can make a version that can run just on its own.
HyNoob 7 Aug, 2023 @ 1:35pm 
I cant craft elite titan
AGrimmlock 8 Jun, 2023 @ 7:46am 
I dont think it does, it only works with the job you select (and you can only select vanilla ones)
TheCorvusUshanka 8 Jun, 2023 @ 12:23am 
Hey Guys, I’m very new to this mod but I was wondering if the protege talent had any compatibility with modded jobs like acolyte and harlequin?
Enigma 7 Jun, 2023 @ 9:13am 
Greetings! iErr0r32's translation will be further developed and updated in Total Russian Translation. Please, change a link!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986079116
Yak'All  [author] 31 May, 2023 @ 6:00pm 
No worries, it happens :captainsmooth:
I'm Glad you are enjoying the mod and even more so that it helped you with your own. Good luck with your project!
Spazz (Rafał) 31 May, 2023 @ 3:42pm 
You're right, sorry. I jumped to conclusions without having the submods active. Also thanks for sharing the mod. I learned a lot by playing around with Warden and the update for my own job mod is coming along nicely. Cheers.
Yak'All  [author] 31 May, 2023 @ 12:21pm 
@Spazz
That sounds like the dependencies aren't being detected. Please make sure you have the three mods listed as requirements enabled in your load order.
Spazz (Rafał) 31 May, 2023 @ 6:49am 
Hey a lot of items in your names are not displaying their names. You can't find them by name in the fabricator and when you mouse over an item there is only the description of it. Lastly the items included in the mods are not displayed properly in the skill tree, for example it says "Unlock Recipe: entityname.warsuithr" instead of the name of said suit.
Yak'All  [author] 14 May, 2023 @ 5:38am 
Glad the baro team fixed it rather quickly!

@Shin1gami
It is an automatic property written by the workshop, like a serial code of sorts. I believe its purpose is to make sure the file you downloaded is the same as the server you are playing at by checking at the original at the workshop.
Errors when updating the game (usually unintentional) can lead to these missmatches, so in short, I have no control over it
LocalBread 12 May, 2023 @ 7:28pm 
Yay it work now :D very cool mod glad it back
Shin1gami 11 May, 2023 @ 8:34am 
FYI: from latest bara hotfix:
- Fixed "hash mismatch" errors when trying to enable a mod that's been updated in the most recent patch.

I deleted and unsubscribed from this mod, subscribed again and everytinhg works fine now
Shin1gami 11 May, 2023 @ 8:30am 
I just wonder who writes this hash to filelist.xml ?
Mod creator or game / steam ?
ReiTheTrap 11 May, 2023 @ 6:10am 
i have same hash issue BUT hash returned 5FDDF6DFFEE721560EB3E17075D1540A
and expects 4EC68294663F294D598EC367FBBADD73
the filelist of both appdata and workshop folders has expectedhash= as 4EC68294663F294D598EC367FBBADD73 . Changing it to 5FDDF6DFFEE721560EB3E17075D1540A fixed the problem for me too.
AGrimmlock 11 May, 2023 @ 4:45am 
@Shin1gami These kinds of errors do sometimes appear with mods when the game updates. Usually it works to just delete the mod files and download them again (not unsubscribe but deleting the file in the path Yak'All has shown)
Yak'All  [author] 10 May, 2023 @ 4:55pm 
@Shin1gami
Jadus found out that if you do the following the mod gets fixed:

"I changed in AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2687741461\filelist.xml "expectedhash=" to vaalue that he expected in error - mod start working properly"

I cannot seem to do this for the entire mod, as in uploading the file with that property has no effect, try that avenue if you continue having issues and I again apologize for not being able to patch it in my end. I'm still trying to find some way to do it
Yak'All  [author] 10 May, 2023 @ 3:53pm 
@Shin1gami
This is something I cannot fix from what I can see. I've tried multiple times already, but since I last updated the mod the hashes just get messed up. I cannot do anything since I cannot physically control the hashes.
I'll try to keep fixing it, but I have no clue on what to do especially since my local version (virtually identical to the uploaded) does not have this issue.
Shin1gami 10 May, 2023 @ 3:42pm 
After update it shows "Errors found in content package 'Warden job'.
Hash calculation returned 4EC68294663F294D598EC367FBBADD73, expected 735A312218E3A0FB48A0E2AF6BBF9DD3"

I guess hash in filelist.xml is mismatched
ReiTheTrap 8 May, 2023 @ 3:04am 
okie thx.
hope someday the patch will come out. This mod is cool
have a nice day
Yak'All  [author] 7 May, 2023 @ 2:46pm 
It shouldn't as I tried my best to make it not conflict with other mods.

The only 'conflict' is that many mods that add creatures (Such as barotraumatic) won't be fully affected by some of the warden's talents (for instance the bonus xp for killing big creatures isn't granted, you only receive base values; or the talents affecting leviathans).
I am working on a patch for this, but the list of enemies is too big, and the information on the added creatures by such mods is very small, making the process much more time-consuming
ReiTheTrap 7 May, 2023 @ 1:35pm 
does this mod needs any special place in load order for big modpacks with barotraumatic and etc?
La Maquina 6 May, 2023 @ 12:24pm 
thnks a lot :)))
Yak'All  [author] 6 May, 2023 @ 12:01pm 
TITAN doesn't require any power items to function in its inventory; it uses its own battery represented by its condition.
To charge the TITAN however, you'll need to craft a charging port (unlocked by the same talent as well) or craft a TITAN Battery and place it in its battery slot. The TITAN battery charges like any other battery
La Maquina 6 May, 2023 @ 11:12am 
thanks, ive also recently crafted the T.I.T.A.N. but i also don´t know what i should put into it, it doesnt accept neither b-rods nor oxygen tank :(
Yak'All  [author] 5 May, 2023 @ 10:34am 
You need to use the B-Rod, a special rod designed for the suit.
You get the basic b-rod blueprint with the same talent that unlocks the A.B.Y.S.S. The other b-rod variants are unlocked in a different blueprint talent.
La Maquina 5 May, 2023 @ 9:07am 
What do i use to power the A.B.Y.S.S. warsuit? i cant use battery cells nor fuel rods
Yak'All  [author] 23 Mar, 2023 @ 9:08pm 
The key to place it down is your use key. This was an issue that happened to all modded items and has stuck till now
Termite 23 Mar, 2023 @ 8:00pm 
cannot place down any of the miniature things, is there a modded shelf or something I need?
Yak'All  [author] 23 Mar, 2023 @ 11:13am 
That's interesting, though I don't think my mod interfered with lua in any way, it is definitely something to note. Do let me know of any progress
Rosse 23 Mar, 2023 @ 7:46am 
Ah, I forgot to mention, maybe this could be relevant but yesterday I tried the mod with a friend and he didn't crash. Later that night there was an update to the Lua mod. After that, I hosted the campaign and it crashed my friends' game.
Rosse 23 Mar, 2023 @ 7:43am 
I'm going to host our campaign again tonight. I'll try it again with the mod and take a screenshot of the error log. And yes, sadly I'm sure it's this mod because as soon as I removed it from my mod list the game went perfect without any crashes.
Yak'All  [author] 23 Mar, 2023 @ 5:46am 
Are you 100% sure it is this mod? If so, is there an error to the console that you can see? For me to know how to fix it I first need to know the issue
Rosse 22 Mar, 2023 @ 6:49pm 
Hello, I love this mod but I can't play it when I host multiplayer because it crashes the game of my friends.
Yak'All  [author] 21 Mar, 2023 @ 5:59pm 
Don't worry; I'm also like that and it just confused me about the issue until I read the bug. Normally people are straightforward with it. I do also apologize for being too blunt about it
Davion 21 Mar, 2023 @ 5:50pm 
apologize for the weird comment not used to interact with people on forums and in general
Yak'All  [author] 21 Mar, 2023 @ 5:11pm 
1) "I had to appear and burst your bubble" is a very weird way to say that you have an issue.
2) I've issued a response. Basically, the mod is working as of the current version.
Davion 21 Mar, 2023 @ 1:50pm 
afraid i had to appear and burst your bubble but there seems to be a new issue that makes the mod unplayable i have reported this in the "bug and other issues" discussion section