Arma 3
Captive Your Enemies
55 Comments
Govnenok 29 Mar @ 3:25am 
имбовый мод, круто было бы реализовать допрос пленного который временно укажет позиции других врагов на карте
CorporateEddy17 11 May, 2024 @ 8:27pm 
How can I stop AI captives from Joining squad? is there a workaround?
Bolan 22 Apr, 2024 @ 8:50am 
It is ace compatible guys, dont worry
сообщник PIdiDi 12 Jan, 2024 @ 7:42pm 
как управлять пленими
HUNT-U 26 Dec, 2023 @ 1:35pm 
messing with this for hours . i dont see no way of running it without the key
HUNT-U 26 Dec, 2023 @ 10:50am 
there is no key for the keys folder
xXfentanyl$banditXx 7 Nov, 2023 @ 8:22pm 
is this ace compat
Abdul babaev 1 Sep, 2023 @ 3:39pm 
Не думал сделать совместимость с АСЕ?
Scotty Rotten 7 Aug, 2023 @ 6:20am 
Please add an option to disable the UI text/prompt/popup that appears when someone is being captured. Maybe set a checkbox in the addon options menu.
БросательКакашек 13 Jul, 2023 @ 8:52am 
привет, не мог бы ты добавить в мод к примеру шанс здачи или типо того что бы определенные юниты сдавались чаще или позже
olegpepin 26 Apr, 2023 @ 5:49am 
можно у тебя заказать мод?
Ibragim  [author] 25 Mar, 2023 @ 6:51am 
Нет, они становятся captive, когда сдаются (по сути, сторона CIVILIAN), но при переходе в группу игрока становятся на стороне группы игрока.
Abscess 25 Mar, 2023 @ 5:12am 
у юнитов есть параметр - сторона (blufor/opfor/independent) - я правильно понимаю, что даже если мы берем в плен их, они будучи в нашей группе, имеют сторону (side) - civil?
Ibragim  [author] 24 Mar, 2023 @ 9:46pm 
как угодно. Можно использовать в любых целях.
Abscess 24 Mar, 2023 @ 10:20am 
а как можно оперировать переменной Ibr_captives? например удалить всех пленных или активировать триггер по попаданию в него пленных?
Ibragim  [author] 24 Nov, 2022 @ 2:12am 
Они все заносятся в переменную Ibr_captives
Abscess 24 Nov, 2022 @ 2:04am 
а как можно активировать триггер, при пленении врагов и приводу в этот триггер, не называя юнитов отдельными переменными? может есть какая-то глобальная переменная вот этих пленников?
XPEH_3HAET_KTO 9 May, 2022 @ 11:54am 
Ля мод ржомба. Только вопрос, как потом плененных убрать из отряда, чтобы не мешались?
Vig lusta 10 Apr, 2022 @ 1:24pm 
i agree with ace lmao an ace compat would be amazing
Ace 30 Mar, 2022 @ 5:06pm 
Can it be made so that if a unit is not captured and is no longer under fire after a period of time, they will stop surrendering and go back to trying to fight?

Also an ACE compatibility patch would be nice, as ACE already supports taking captives, making this scroll mouse option unnecessary and even bypasses the intended behavior of using zipties.
CynEp_KoTJIeTa 22 Mar, 2022 @ 4:30pm 
@cav
Can't agree. Out of group with 12 guys only 3 surrenders under heavy fire. Mass surrenders happened once when group of infantry encountered a tank without any means to kill it.
Warhammer Actual 27 Dec, 2021 @ 12:08pm 
This is a bit overtuned at it present state . Even with the numbers adjusted , the Ai behave like the French in WW2
Alias The J 27 Dec, 2021 @ 11:18am 
@baddabaddabe nah war crimes is when I dome them with my sidearm even after they surrender
av1ator 27 Dec, 2021 @ 7:42am 
@CruzAen_ War Crimes lol
Ibragim  [author] 27 Dec, 2021 @ 5:45am 
Zami141, yes, it rarely happens, this is a bug of the arma.
Zami141 27 Dec, 2021 @ 4:55am 
the guns are floating
Get down Mr President 26 Dec, 2021 @ 5:42pm 
Idea: Enemy has a chance to fake surrenders and if you get close enough it will take out its pistol and shoot.
YourAverageDude 26 Dec, 2021 @ 4:40pm 
@comrade_delta Use cable ties to escort, load and unload prisoners who were captive
theccccccccccccccccccccccccccccc 26 Dec, 2021 @ 4:08pm 
@comrade_delta i played around with it a little bit and it seems to work, yes. i have not done any real testing tho. just plop down a tank and shoot up an enemy infantry squad, which did surrender
MKDelta_Haig 26 Dec, 2021 @ 11:45am 
is this ace compatible?
DickLouden 26 Dec, 2021 @ 10:49am 
another cool idea might be if friendly troops react the same way and the player can tell them to get back up and fight
YourAverageDude 26 Dec, 2021 @ 12:35am 
Also could you possibly add a feature where the enemy or friendly will shoot warning shots
LtCysaber 25 Dec, 2021 @ 7:35pm 
thank you
Ibragim  [author] 25 Dec, 2021 @ 7:31pm 
LtCysaber,
because they don't flee.
Set the allowFleeing parameter at a higher value in the addon settings.
LtCysaber 25 Dec, 2021 @ 3:13pm 
Is there another mod or setting I need to make AI surrender, they've never done that for me
Guntherecho707 25 Dec, 2021 @ 10:31am 
How do use This Mod I Have No Idea,I Am Using ACE3 But Still No Response
minhduc-dev 25 Dec, 2021 @ 9:35am 
Thanks author
YourAverageDude 25 Dec, 2021 @ 2:01am 
Well I got ACE then put in a barracks then made them prisoner and put them in there, they also were still on their stomachs in the "prison"
Ibragim  [author] 25 Dec, 2021 @ 12:51am 
minhduc-dev,
Sure it works well.
Ibragim  [author] 25 Dec, 2021 @ 12:51am 
Astronauth,
I dont know.
Ibragim  [author] 25 Dec, 2021 @ 12:50am 
lihoaaa,
I do not know, in general, nothing. But if the mission maker makes a mission in which you need to bring them to a certain place or put them in a truck, it will make sense.
YourAverageDude 25 Dec, 2021 @ 12:35am 
So what do I do with captives
Astronauth 25 Dec, 2021 @ 12:13am 
Can I use it only as server side ?
minhduc-dev 24 Dec, 2021 @ 9:58pm 
hope works well RHS
YourAverageDude 24 Dec, 2021 @ 5:20am 
Also could you make it so the AI could also take captive enemies?
YourAverageDude 24 Dec, 2021 @ 2:29am 
Only the AI who are on their stomachs can be taken captive, the ones who are standing can't be taken captive, please make it so your mod and the Zlusken's Hors de combat compatible
YourAverageDude 24 Dec, 2021 @ 1:26am 
Guess I should I hope this doesn't break anything
Ibragim  [author] 24 Dec, 2021 @ 12:39am 
Try both together
YourAverageDude 24 Dec, 2021 @ 12:07am 
Should I use this or ZluskeN's Hors de combat
Koger 23 Dec, 2021 @ 4:37am 
could you make a mod to improve the voice system for close range communication like in general maybe make the volume louder or maybe make a shouting system?