Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However Thank you for the feedback!
iHaldur: I'll consider increasing the range on the mando weapons.
Omega: I'll be using the sights framework in the next iteration I promise.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803078892
I am aware for a few gun this is not lore accurate. Thing is I have tried as hard as I can to counter that, but without making ammo for each individual gun that's not an option. Additionally Its easier to balance and maintain when all the weapons of a same class share an ammo type.