Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DS1/3/Sekiro/Elden Ring all use Havok as their animation format, although each game uses slightly more modern versions than the last, while DS2 uses.. something else. Roach can probably give better info on it if I'm wrong/unclear.
keep asking for re8 npcs though i like reading the comments on roachs addons asking the same thing over and over lol
This is on my part, I failed to specify that I try to make him fight other NPCS from DRGbase and his damage overall is too low. While it's great for players, I was hoping to have him fight NPCs like the Dark Souls pack, but scaling the damage in its entirety doesn't fix it unfortunately. I just thought I'd throw the suggestion out there and see if the guys wanted to do anything with it. But thanks again, I appreciate your help. :)