Stellaris

Stellaris

Alternate Ship Sections 3.0+
17 Comments
Kieran514 20 Jul, 2024 @ 1:07pm 
Mod seems to still work well.
Pietrooperv 20 Jun, 2024 @ 11:06am 
I've used this mod on 3.12 and haven't run into any noticable issues. I don't think frigates have any alternate ship sections, but thats it. Seems to work fine.
Xcyiterr 10 Dec, 2023 @ 9:28am 
any updates for this mod?
fireball900 18 Mar, 2023 @ 3:27pm 
Is this ok to play with the new update?
Is the frigate update coming out soon?
LASER ACE  [author] 3 Dec, 2022 @ 6:57pm 
For anyone wondering, yes, the mod still works even with the latest update with the new frigate ship type. Will be coming up with an update (probably near christmas) so stay tuned for that.
I am Your Sandwich 12 Oct, 2022 @ 2:42pm 
looks like this will have to be updated to include alternate Frigate designs as well, after 3.6.0 releases.
omnidragon001 7 May, 2022 @ 6:35pm 
do you still have the X slot for destroyer.please say yes,that was my favorite weapon slot and any possibility to add a X slot to corvettes please
jankosi 17 Apr, 2022 @ 8:03am 
Have you considered making a version of this mod for NSC? Even if just to bring L-slot destroyers back into it.
Bald 24 Feb, 2022 @ 9:53am 
It is a very original mod. we are starting to use it now in our multiplayer games. If suggestions are accepted I have a couple of ideas in mind
LASER ACE  [author] 25 Dec, 2021 @ 6:00am 
@MRDRK1 @rauer2 Afaik large weapon slots and hanger slots all display together as hangar slots for some reason when you're selecting them from the ship menu. So yes, that section is meant to be a 2 hangar 1 large weapon section.

This is a visual bug which I'm not sure how to fix (if it's even possible) but I'll look into it and see what I can do.
rauer2 24 Dec, 2021 @ 7:38pm 
First, nice mod and thank you for making it!

In the mod description there is a slide showing the battleship sections. On this slide, the Battle Carrier Core shows with 3xH modules. There is also a slide showing a battleship with the Battle Carrier Core section, though it has 1xL and 2xH. I am playing with the mod, and in-game the section has 1xL and 2xH. Is the 3xH version a test module that didn't make the final cut?

Last, thank you again for the mod. I am liking the variety additional ship sections bring.
Shadow1474 24 Dec, 2021 @ 4:26pm 
@LASER ACE - Oh, it's np. I'd help if I could but maybe consider joining the Stellaris modding discord if you'd like to learn more. There's lots of people willing to help! I've learned a lot from other modding dens.
LASER ACE  [author] 24 Dec, 2021 @ 3:59pm 
@Shadow1474 I simply didn't know how to add any tooltips to the technologies (I'm no expert Stellaris modder here), although if someone knew how to do it I'd be happy to add tooltips to them
Shadow1474 24 Dec, 2021 @ 3:06pm 
Great mod. Definitely something that'll stay in my load order! :steamhappy:

By the way, are the research tooltips for these intended to be blank, or is that a bug?
Cheesemongle 24 Dec, 2021 @ 1:53am 
finally, balanced picket destroyer
kinda shocked it's been overlooked for so long considering it's the Literal Only Issue with its ship type
LASER ACE  [author] 23 Dec, 2021 @ 7:04am 
@Iacton Qruze The AI will use some sections if available to them based on their relevant weapon preferences. (AI who prefer missiles are more likely to use the missile sections available, etc.)
Willi Sänger 23 Dec, 2021 @ 6:36am 
Can the AI use this?