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Hmm, not that I'm aware of.
I can probably give it a look in the future, but if you really want you could just make a 'local mod' and essentially create a copy of the mod but remove all files except the XPSystem and modify that.
Since I know someone did something similar with the distributions of where the books spawn and their weight for their server.
If you want to do the local mod route for now just go to C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2689487126\mods\JackpotsBooksBase\media\lua
and make a copy in
C:\Users\[NAME]\Zomboid\Workshop (Name is your own PC name)
You might want to remove the workshop txt and in the base remove id from the mod.info and maybe rename it so you know it's just modified XP Multiplier version. And as long as you give it higher priority by either selecting it last or doing so with mod manager, it'll override the original mod's files that are still there.
No problem, I even went out of my way to 'update' the mod, just so people can't really complain it's "out of date" when it hasn't been touched for a year and PZ hasn't updated in, two years now?
But even when I tested it, had zero issues with any saves.
But glad to hear you've been using my mod! Happy to help with any issues. ^^
Last I checked, mod is functional.
And given Zomboid hasn't updated, it should be working unless there's a mod conflict I'm unaware of.
Also, guy didn't really explain how or why it's broken so at this point I'm checking just a mod conflict on their part as my runs and servers never had any issue with it.
Though that is fair enough, I've messed with this mod a tad too much in past anyway. ^^
Thank you for using it though.
I assume the deluxe books may of been the cause somehow?
Eitherway I've mostly reverted the update before addition of the deluxe books so it should be fine hopefully, if any issues let me know asap.
Sorry about that, no idea what the hell happened.
Any error logs or is it stuck on loading lua for several minutes?
And may also be nice to post to see the console ( C:\Users\NAME\Zomboid )
I've not had issues with my mod, aside from when I was testing pantry packing addon but I never updated that yet.
Though I've mostly just added ones for vanilla skills that weren't already in.
Send the workshop links to 'em and I can work on them at a later date.
Yeah, that wasn't intended and I'll remove it, as for the distribution I'll work on that soon. ^^
STACK TRACE
-----------------------------------------
function: BooksDistribution.lua -- file: BooksDistribution.lua line # 1664 | MOD: Jackpot's Skillbooks (Base).
[02-01-23 22:51:37.147] ERROR: General , 1672717897147> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689..
[02-01-23 22:51:37.148] ERROR: General , 1672717897148> DebugLogStream.printException> Stack trace:.
[02-01-23 22:51:37.149] LOG : General , 1672717897149> -----------------------------------------
STACK TRACE
-----------------------------------------
function: BooksDistribution.lua -- file: BooksDistribution.lua line # 1664 | MOD: Jackpot's Skillbooks (Base).
Yes I am playing single player. So I tried to run the game with just your mod as well as your pantry packing mod. Started a new game and tried to spawn in a set. But there wasn't any sets of your skill books to spawn,. So I had to activate another mod called "Easy Packing + Organized Storage" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2438225189 to get the ability to spawn/pack your skill books.
I think it is maybe that mod that is calling for the wrong book group. Not your mod as using only your mods I don't have the option to spawn in a stack of the skillbooks.
Least that's what I'm getting from the error message, and safe to assume this is an single player world too, right?
But when it comes to skill books that deal with those skills there is no overlap. I tried to spawn in a pack of books in case the ones I've looted was bugged some how, but even freshly spawn packs only reveal the 1st book in the series and give an error message on the other 4
Do you perhaps have that mod installed / active? Since it seems to be using the same item name as the ones in my own mod which may be causing a conflict since it also uses like "BookAxe2" for it's book names in it's code.
Though odd it'd just outright not do it despite my code specifically indicating for my own mod's books.
Might have to think about changing the item's name in the code possibly if such is the issue.
LOG : General ,1666220506517>ERROR:ItemContainer.AddItem: can't findAllSkillBooks.BookAxe2
LOG : General ,1666220506517>ERROR:ItemContainer.AddItem: can't findAllSkillBooks.BookAxe3
LOG : General ,1666220506517>ERROR:ItemContainer.AddItem: can't findAllSkillBooks.BookAxe4
LOG : General ,1666220506518>ERROR:ItemContainer.AddItem: can't findAllSkillBooks.BookAxe5
Seem like the books vanish from the pack when being packed. I tried it as well with a skill I had already bypassed level 1 and 2 in, but it is the same error. Books 2-5 is missing and can't be found
Although, may of had this happen once in a multiplayer setting and had to restart server and respawn items.
Might also be worth checking the console for any errors.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865052089
The other two are cosmetics, one for textures and other for names.
But no it doesn't, you can check the mod's files if you don't believe me.
Depending on how many mods you've installed, might be worth making a new save with half of your recently installed mods for that save and check the cars and if it does, then you know one of those mods did it, and if not then other half.
Or a mod/setting could've jacked up the "Survivor Car" spawnrate, since it does sound like one.
I don't think I've subscribed to anything that explicitly says it would do this so now I'm on the hunt for who did this, assuming I'm correct. Thanks
"""Hey dude, after 66 update fitnes and strength book has broken... You get an improvement for exactly 2 minutes, then the effect disappears"""
Same problem. The Strength and Fitness multiplier disappeared after exactly 2 minutes. With the help of a bulkhead of mods, it turned out that the cause is the "Dynamic Traits". We play like this, we get experience for Strength and Fitness in the standard way. Everything else is working fine.
P.S. Cool mod! Now everyone who is impatient, but does not want to use cheats, can enjoy the game. Funny book titles are fun.
It uses basegame code in the sense of applying the multiplier effect that other skillbooks do which is partly what confuses me.
@BlowedUp - Same thing here, I've never experienced this nor have my friends I played with whiles using the mod, if this happens again might be worth checking console if it makes a mention, maybe?
I don't want to "pass it off as another mod conflict", but at same time I've not yet seen anything of it, but given 41.66 just came out, I'll see if it comes up mid-run or something.
Seems odd only those two would when I haven't seen anything related to changes for it in patch notes.
I'll take a look into it though.
Try this:
https://steamhost.cn/steamcommunity_com/app/108600/discussions/7/357285562492254582/