RimWorld

RimWorld

Feles - Felines of the Rim [1.6]
86 Comments
ManThatsMental 10 Jul @ 10:08pm 
Is there a way to replicate domestic cats?
FlareFluffsune 7 Jul @ 5:15pm 
YO DUDE, Welcome back Yanz!!
Yanzihko  [author] 7 Jul @ 2:56pm 
@Kobold

Yes, my personal design choice
Kobold 7 Jul @ 1:19pm 
is it intended that cheetahs only have the Thin body type?
Lemon caro 26 Sep, 2024 @ 2:37pm 
is this CE compatible?
Gerewoatle 21 Aug, 2024 @ 4:20pm 
Agreed about the ocelots. But they should have bonuses to shooting and start the game equipped with two revolvers.
OcelotMadness 21 Aug, 2024 @ 10:18am 
Amazing mod but needs an Ocelot or Leopard race :c
Yellow 4 Jul, 2024 @ 1:23am 
This mod really does not like using gene editing with the body size. Multiple things break like UI for designated mine orders.

Also I really do think the body size for all these characters is way to low. It severely affects their hauling capacity in vanilla and even more so in combat extended.
Advocated Edict 12 Jun, 2024 @ 5:47pm 
Thank you Yanzihko, ignore the flailing loser screaming at you. :3
FlareFluffsune 31 May, 2024 @ 3:04pm 
Sounds like only a positive thing.
TurtleShroom 29 May, 2024 @ 9:57pm 
Fifty makes them MORE COMMON THAN MEN.
Yanzihko  [author] 27 May, 2024 @ 4:33pm 
Fixed

Numbers won't be turned down :)
TurtleShroom 27 May, 2024 @ 2:12pm 
Hey dude. I noticed a bit of an issue concerning your Mod's Race Settings (which determines dynamic spawning of Pawns as slaves and such). You gave the "ALIENRACE.RACESETTINGS" the default name ("RaceSettings"), which is the default name for HAR Mod races unless otherwise specified.

Consequently, that means that there is a high chance that other HAR Mod Races are overwritten. Please consider changing the name to "Feles_RaceSettings" or something akin to that, so that issues concerning dynamic Pawn generation will not occur.

ALSO, PLEASE TURN THE NUMBER DOWN FROM FIFTY. I SEE MORE FELES THAN MEN.
Yanzihko  [author] 6 Feb, 2024 @ 9:59am 
@comanderkiller3pro3

All feles are different racesfrom code standpoint, so, yeah? I believe there were mods that would allow you to customize what HAR spawns or you can manually spawn a desired pawnkind by yourself via dev mode.
comanderkiller3pro3 6 Feb, 2024 @ 5:20am 
is it possible to choose what feline to have in the game
CTH2004 3 Nov, 2023 @ 7:41am 
There’s a bionic tail
Chaosborn McFluff 1 Nov, 2023 @ 7:41pm 
1 of my Cheetah girls lost a tail in a raid. is there a way to give her a new one ? without using dev mode ? . p.s love the mod :D
TurtleShroom 24 Sep, 2023 @ 4:47pm 
Also, this causes the game to tell me that "no shuffled Adulthood Backstory found" for each of these Pawns in Mod Factions is not available, so it chooses a random one.
TurtleShroom 24 Sep, 2023 @ 4:46pm 
Is there some way to decrease the amount of times I encounter Feles Pawns in Factions? You added them to the Faction's Base Def , which means they show up in non-human Factions that call on that. They are everywhere.
Christy ◕ᴥ◕ 25 Aug, 2023 @ 2:16pm 
Hi there, could you put up 1.3 somewhere for us legacy users? :)
TJPower 16 Jul, 2023 @ 11:50am 
is The Cat Out Of The Bag scenario a reference to Decline Of The Feline?
Yanzihko  [author] 9 Jul, 2023 @ 6:43am 
It's a recommendation, but you don't need it, no.
RojoMuerte 8 Jul, 2023 @ 12:05pm 
Is "HD Pawn Rendering" a dependency?
Max 20 Apr, 2023 @ 6:36am 
Can you make your mods compatible with Yayo's animation? It's a really good quality of life addon.
nikita150u 28 Mar, 2023 @ 12:29am 
So, can i request for more body types? Because some mods like WH 40k genes force pawns to have hulk bodies

And white squares can be fixed only by character editors
Unit-0214 25 Feb, 2023 @ 8:20pm 
can you add snow leopards?
Panthercat64 18 Jan, 2023 @ 6:39pm 
Yay.
TurtleShroom 17 Jan, 2023 @ 5:03pm 
Congratulations on the update! What happened to the V1.3 version, though?
TurtleShroom 13 Dec, 2022 @ 9:41am 
It would have been better if the females didn't have boobs, but they are still adorable.
Salvoxio 3 Nov, 2022 @ 10:05am 
kinda want them not to be so small just regular size would be a nice option unless it is an option
FlareFluffsune 1 Nov, 2022 @ 3:50am 
He commented on another mod that 1.4 will come when its done.
Harshey 31 Oct, 2022 @ 9:02pm 
Did 1.4 break all this guy's race mods, or are they untouched?
FlareFluffsune 26 Oct, 2022 @ 8:16am 
When its done.
Nebula 26 Oct, 2022 @ 7:18am 
1.4?
Mackyvello 20 Aug, 2022 @ 10:28am 
This is great and all but i think itd also be cool if you could run into other Feles Colonys besides being the only one
Yanzihko  [author] 11 Aug, 2022 @ 3:48am 
@ThatPoemGuy

Thanks for reporting. Already updated the mod with a fix
ThoughtsFrom3AM 11 Aug, 2022 @ 3:36am 
Hey, just a heads up, I think the royalty patch is missing a few lines. It has all the individual race factions, but I had to go and add in <PlayerFelesTribal>, <PlayerFelesTribalNoTech>, etc.

Obviously I've already fixed this on my end, but I feel like it's the sort of thing that people might yell at you for.

You may have already fixed this, since I did download this a while ago, and have only just now gotten around to starting with a Feles base.
Mel 29 Jul, 2022 @ 8:40pm 
They could use some hairstyles otherwise these are pretty fantastic.
Terodan 21 Jul, 2022 @ 8:09am 
Love the mod. Now I can torture my friends by having them as felines in my rimworld games ;)

Only thing that might need some tweaking imho: They loose their tails in almost every fight since it has a high hit percentage, low HP and doesn't get protected by armor either (as far as I can tell) and synthetic tails get expensive after a while.
Jane Enigma 13 Jul, 2022 @ 11:13am 
terrible
Yanzihko  [author] 26 May, 2022 @ 2:14am 
Cosmetic
Chocolate Pie Kitten 25 May, 2022 @ 7:29pm 
Hello i see that the mod require HD paw rendering is this mod really needed or just for cosmetic ?
FlareFluffsune 9 Apr, 2022 @ 11:48am 
Prepare Carefully has a history of not working very well with HAR Races or breaking things altogether. I stopped using it because it would break quite bad with some races, I had big issues with it with Ferian and Kurin especially.
CTH2004 9 Apr, 2022 @ 9:42am 
Or "Prepare-Carefully" Just delete that trait! It even has a "point value" that it assings, so if you remove it, you can add other stuff to make up for it!
FlareFluffsune 9 Apr, 2022 @ 1:34am 
Use the Character Editor mod, you can select the pawn and remove the trait manually without debug mode.
Odinight 8 Apr, 2022 @ 1:09pm 
I like the style and drawings, but this "Adorable" trait doesn't make sense to me and it is kind over powered for my playthrough, i will disable it for now until i can find a solution or a more lite version of the mod. :Speech_Love:
FlareFluffsune 13 Feb, 2022 @ 1:27pm 
Your feles tribes aren't being recognised as tribal by Ideology, it won't let me add wooden/war masks as apparel because they're not tribes apparently.
CTH2004 7 Feb, 2022 @ 10:41am 
Also, I realised something. Perhaps more tail's. A bionic tail, a bionic tail that can inject in venom like venom fangs/ talons, a bionic tail that can be used like a mace (Blunt damage), one that stabs (stab damage), so on! Bionic and archochec as well. They improve balence (Improves speed, and maybe manipulation. Also shooting acuracy, since they are more stable)
CTH2004 7 Feb, 2022 @ 9:20am 
I have an interesting idea that might make things easier for you. All of your races are similar, so how 'bout just making one mod with all of them? Just an idea!