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Love it.
You're thinking of Vanilla Apparel Expanded - Accessories. It's 81% the capacity of a normal shield; regular shields have 110% max energy, while the ranged shield belt has 90%.
And Yeah that's a shame
But thanks for your work Owl
Btw thanks you for your work and mod!
This is just an about.xml update to flag the mod Cybernetic Organism and Neural Network as a hard incompatibility. The other mod unfortunately does what is known as a destructive prefix, meaning my gizmo code can never run.
If you'd like to use the old v1 version that didn't modify the shield gizmo, here's the download for it: https://github.com/Owlchemist/toggleable-shields/archive/1c13f0167896f26c3365428d414f517c747fb028.zip
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Thanks for doing the legwork on that, you're right.
I guess, it can be solved using transpiller.
P.s.:Toggleable shields placed bellow (loads after) this mod.
Not a permanent solution, but potentially a quick way to check.
- Version 2 overhaul. In order to reduce gizmo clutter, the toggle button has been moved into the vanilla shield gizmo itself. The mod otherwise works the same as before. As a nice bonus, since I had to rewrite the shield gizmo to include the checkbox, I optimized that a b it as well to improve its rendering performance.
- Just a whole mess of minor optimizations, going through all the old code and fixing it up prim n' proper like. Reduced overhead and memory footprint.
- Russian translation now included, submitted by LeonusDH
Now my melee fighters can also carry firefoam grenades (a different mod) and quickly help put out all of the imp fires without needing to drop their shield on the ground and pick it back up again.
i stopped playing for a while due to being hooked on the android tiers mod i was waiting for official update to support the mod fully but it never happen than biotech came out & i have abandoned the mod for now at lest.
lol anyways, ya i just like found out a few days ago using a shield belt for the first time from when idol came out u cant toggle it, like i thought i read...
thanks for this mod
random idea's from someone not used it yet and only seen SS, any way to add a click action to the shield belt UI its selfs? instead of adding another button to UI bar?
having the cross/check in the box or maybe a boarder around it in red/green showing on/off
anyways just random thought feel free just to ignore it =^.^!=
Regarding the bug below this may be fixed in 1.4. The vanilla shield code was drastically overhauled so I had to make some big changes to adapt the code.