Project Zomboid

Project Zomboid

Yellirs' Trait Rebalance and Profession Traits [MP Compatible]
16 Comments
Nuria 11 Feb, 2023 @ 6:45am 
Using on a MP server, like the re-balances, but I'm not sure that the burglar or Axe-o-phile (rename of Axeman) are working as expected. The tool-tip for the Ax-o-phile lists that its +2 axes so not sure if its intended to have the same functionality as Axeman or not. The "troubled youth" trait lists that it gives Burglar, but doesn't seem to grant the ability to hot-wire vehicles.
Agrippa HX 25 Jan, 2023 @ 3:45pm 
I'm currently looking for something to rebalance the traits, but I'm not sure about using this mod. Looks like the creator was only active 22 Dec, 2021 until 1 Jan, 2022. I generally find a mod like this does need a couple rebalance passes, and it looks like it isn't being supported.
~ Độc ~ 14 Apr, 2022 @ 7:31pm 
Desensitized trait have no icon
SEE.MY.BIG.GG 14 Feb, 2022 @ 12:25am 
isn't work in singleplayer?
Slog 31 Jan, 2022 @ 12:08am 
Could you make Wakeful and Night Owl (standable trait) selectable together? I don't see why they shouldn't be considering one can already take Security Guard + Wakeful.
ZERO 25 Jan, 2022 @ 3:05am 
@Yellirs

will it possible to make desensitized feel no stress when surrounded by zombies ?
Korhal 6 Jan, 2022 @ 5:10am 
@Torkkar

Claustrophobic and Agoraphobic are lossable over time. Its roughly 3-4 months ingame. Although the symbol stays in the chars screen, the effect is basically none.
Torkkar 3 Jan, 2022 @ 9:31pm 
I'd like to see the Claustrophobia & Agoraphobia traits overcome by exposure over time by becoming slowly able to tolerate longer times in the offending environment.

Also I'd like to see Pacifist eventually lost after about 200 kills surely after that paltry amount your outlook on life would be changed.
Iceciro 1 Jan, 2022 @ 6:25pm 
Just being able to tweak the kills for cowardly/brave/desensitized would be amazing.
Slog 1 Jan, 2022 @ 5:40pm 
Hell yeah, sounds great.
Yellirs  [author] 1 Jan, 2022 @ 12:14pm 
I'm currently working on providing more customization options. Sandbox options will allow you to modify profession cost, skill cost, and desensitized numbers. Let me know if you guys want any more choices
Slog 31 Dec, 2021 @ 10:41am 
Could you increase the amount of zombie kills it takes to lose cowardly and gain brave and desensitized to something like 750, 1500, 2500?
Admiral Gepard 29 Dec, 2021 @ 7:06am 
Well... its totally not balanced at all (at least for me and my group)... I download it just to be able to lose that Coward trait after some time... but i was curious what is that "more freedom" and checked my hardcore character traits save (where i got almost all negative traits expect 3-5 of them). Before my character was on 0 free points and after your changes i got 39(!) new points.
That way to much! And additional you got most of green traits so much cheaper...

Well i understand that people who are playing alone maybe wanted this, but its even something opposite what we wanted as group of friends for a team play game.
Thani 23 Dec, 2021 @ 2:20pm 
I always end up going veteran for desensitized, now I can play police officer or any other profession if I slap Hunter onto it for the +aim xp and get it over time. Good job, thanks.
Revelation 22 Dec, 2021 @ 9:21pm 
This is really nice, I think a lot of the traits in the game are weirdly balanced in general. Being able to get desensitised. is amazing, I run vet normally just for that alone so thats a great score.
Aksycs 22 Dec, 2021 @ 4:59pm 
:)