Black Mesa

Black Mesa

MBWS ACT II
237 Comments
Kreze  [author] 21 Jul @ 2:13am 
If you know how to tinker with mods, as in open .vpk files and move a few folders then it should be no problem.
_ 20 Jul @ 10:06pm 
Also, in the patch page you wrote
"This mod is NOT Compatible with other sound mods that change the affected sounds
and mods that change soundscripts or weapon DMX files!"
I don't know what soundscripts is but I'm using BMCE + Chapter overhaul (where there is addition of certain voice lines, dialogue, etc.).
_ 20 Jul @ 9:52pm 
I'm already using this addon and it's absolutely gorgeous!
I would like to switch to IIopn's shotgun reanimation, but can you please clarify a couple things:
- does your compatibility patch work with the IIopn shotgun reanim (it contains a completely different model for the weapon)?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2040935274&searchtext=IIopn

- is it possible to just use that single reanim + your compatibility patch or do I have to install all the reanims for the patch to work well (I haven't downloaded the compatibility patch yet so I don't know if it's a single file or multiple ones for different IIopn reanims)?

- And later I might get tired of seeing the vanilla Mp5 so I might switch to IIopn's version but at that time your patch will be in the custom folder already because of the shotgun (if the compat patch is just a single file), so will I just have to download the reanim file and that should be it?

Thank you!
Kreze  [author] 10 Jul @ 11:09am 
Uh sure I guess.
Abyss 10 Jul @ 9:53am 
oi @Kreze i made a version of this for HECU Solders Black Mesa Military mod, Mind if i can have perms to upload?
emma 4 Jul @ 10:59am 
No problem! It's not super big deal. I assume someone more talented than me will make one at some point but, in the meantime, I'll switch to a different reanimation. Thanks for the fast reply!
Kreze  [author] 4 Jul @ 10:48am 
If someone wants to make a compatibility patch for Alex's anims, they are free to do so.
I personally won't do one, sorry.
emma 4 Jul @ 7:11am 
Sorry if this has been asked already, but is compatibility with Alex's Reanimations possible? I've found one patch for it, but it's incomplete and only replaces the gunshots - not the reloads. Glad to see there are some alternative packs available if not, but I absolutely love Alex's ones. Thanks in advance!
Kreze  [author] 31 May @ 10:36am 
Real.
gamer 31 May @ 10:34am 
Black Mese
negan 26 Mar @ 11:54am 
nvm im retarded fixed it
negan 26 Mar @ 10:49am 
aye yo, for some reason theres no cocking sound for the shotgun. Curious if theres any fix for that?
Kreze  [author] 12 Mar @ 3:23am 
No.
no. 11 Mar @ 1:48pm 
is there a version of this mod that works with alex's?
Kreze  [author] 3 Feb @ 5:26am 
Oh. That's good then, enjoy.
Be sure to try out Blue Shift version as well, very proud of it.
shape 3 Feb @ 5:22am 
i forgot to follow up my comment by saying that i fixed it lol :melon:
funny thing is, i dont even know hwo i got it working XDD thanks for responding os fast though!
Kreze  [author] 3 Feb @ 5:17am 
I don't know what to say without sounding like the usual workshop dick.
Guessing you followed the instructions in the description?
shape 3 Feb @ 3:12am 
this is refusing to work for me, i have all the patch's i need downloaded, but its still the base game sounds.
Kreze  [author] 9 Jan @ 10:19pm 
Those are Jake's.
BOON: SPIRAL LOLLIPOP 9 Jan @ 6:32pm 
Are the videos yours? I'd love to know how you got the HUD to have no post-processing but keeping the scanlines
Kreze  [author] 27 Nov, 2024 @ 5:44am 
Considering his animations alling with default sounds, it should be compatible still.
_ 27 Nov, 2024 @ 5:42am 
Thank you for such a prompt response! You mentioned in earlier comments that this mod is by default compatible with MTB reanimation, but that comment of yours was dated 12.28.23. Also, the mod description above doesn't mention MTB at all, so is your comment still relevant? Is it still compatible with that reanimation pack?
Kreze  [author] 27 Nov, 2024 @ 5:34am 
It should be compatible with map mods, yeah.
_ 27 Nov, 2024 @ 5:33am 
Will this mod work with other mods that add/modify the maps, such as On a rail or surface tension uncut?
nobody_here 27 Oct, 2024 @ 11:19am 
Amazing work. A criticism of Black Mesa for a while was how some of the sounds used sounded... antiquated or low quality, such as the helicopter flying sounds. Now it sounds thunderous! :steamthis::steamthumbsup:
StitchyBOI 17 Oct, 2024 @ 5:13am 
:O
Kreze  [author] 16 Oct, 2024 @ 5:29pm 
It's actually done, I'm just waiting for Focal Point to release. If I released it now, Focal Point would break the mod.
StitchyBOI 16 Oct, 2024 @ 5:26pm 
Could you make one for Black Mesa Blue Shift? (the campaign)
Kreze  [author] 14 Oct, 2024 @ 5:57am 
Depending on what animations it uses. If it uses IIopn's animation, you need to get a patch for that.
heroheenie2 13 Oct, 2024 @ 9:51pm 
Is this at all compatible with Thanez's HEV Replacement Pack?
gnoll 14 Sep, 2024 @ 2:31am 
@gimblegorg Try deleting the corresponding files in the workshop content folders. This includes any other mods related to weapon sounds and ALSO weapon reanimations and ALL their corresponding dependencies. Some chad in another discussion thread suggested this to me and it fixed EVERYTHING for me.
BurningCakeDoesAche 25 May, 2024 @ 11:51am 
Holy shit, this mod is amazing. The mp5 is the best thing I've ever heard.
gimblegorg 11 May, 2024 @ 4:42pm 
uknow what it aint worth it at this point i luv ur sounds but im just gunna save myself the hassle
Kreze  [author] 11 May, 2024 @ 3:42pm 
I really wish modding this game was easier... the least you can do is contact me on discord and i'll see. My name there is: krisherrjager
gimblegorg 11 May, 2024 @ 1:23pm 
i did the full custom folder setup, gameinfo spaghetti included, but still cant get it to work. tried snd_restart and everything multiple times. im unsubscribed and deleted the sound cache. mr creator sir can u please help?
leeal 9 May, 2024 @ 10:47pm 
after using this for a while, i really miss the original Gluon Gun sound. how do i restore it without uninstalling the entire mod? or any sound for that matter
leeal 7 May, 2024 @ 5:32am 
beef
Kreze  [author] 16 Apr, 2024 @ 4:22pm 
Can't please everyone.
Exxo 16 Apr, 2024 @ 3:19pm 
thats so mid
Kreze  [author] 16 Apr, 2024 @ 2:28am 
Yeah I doubt it will be a simple as that, you should follow the guide in description just in case.
Unless Crowbar Collective finally fixed scripts, which I doubt.
Writer Has Breached Containment 16 Apr, 2024 @ 1:50am 
Oh my word, the MP5 finally doesn't sound like the embodiment of a cheesegrater to the ear. At long last! Thank you! I've never slammed my mouse to download a mod faster.
Phantom 6 Feb, 2024 @ 4:39am 
oh yeah i got it to work last night, even wit the anims. i had just forgotten to delete 2 other broken sound mods from my files,
Kreze  [author] 6 Feb, 2024 @ 1:55am 
No, citizen's anims are not compatible.
Phantom 5 Feb, 2024 @ 4:43pm 
oh, and a quick side note (figured i should say this) i use the glock and mp5 reanims from citizen
Phantom 5 Feb, 2024 @ 4:40pm 
does reanims conflict (i cant seem to get the sounds to work) (npcs do have the sounds and stuff but not me)
Kreze  [author] 9 Jan, 2024 @ 2:44pm 
No clue.
𝓩𝓪𝓻𝓻𝓮𝓶 9 Jan, 2024 @ 2:34pm 
I noticed a strange sound with the trip mine. In the idle animation, it seems to make a sound like a child laughing. I'm not sure if it's this addon, or if it's a different one. Do you have any idea?
Kreze  [author] 3 Jan, 2024 @ 5:18pm 
It uses IIopn's animations, so get the IIopn patch.
Kreze  [author] 28 Dec, 2023 @ 4:51am 
This Robot 28 Dec, 2023 @ 4:40am 
I checked and sadly I don't think there's any. Only a port of it. But, thank you for answering my questions.