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Can you make a manual file or tell me if it's a possibility that this problem comes from the fact that i use my D:/ drive?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2705605215
Hairstyle 26 in that submod doesn't have a bow in it. Can you post a screenshot in that mod's Help Thread with the one you're talking about?
Also still plans to make an accessory & Equipment merchant where you can buy all the swag?
And yes, that's also the reason my mod is not compatible with Majora's Character Creation Plus. CC+ overrides the same templates, so whichever one is at the bottom of your load order is the one that's going to be the active one.
I am working on a merger sub-mod that will override *both* this mod and CC+, using a combination of assets from both mods, which should be coming out soon. And yes, don't worry, the shrek head will return!
and Majora's Character Creation or only one of them, It's hard to tell but all the features (heads, for instance) aren't there while they should be, but some things are? it's hard to describe but yeah, some things are missing since I installed this, just a head's up
All races and genders have some accessories they can wear that are under the "facial features" list. These are purely cosmetic and have no effect on gameplay.
All races and genders also have all of their hair options available under facial features. This lets you mix and match different hair cuts, or keep your hair visible with your helmets (which makes your hair invisible but not your "beard").
I made a Help Thread discussion, please post your list of mods there and I'll try and help you find out if one of them is causing a conflict.
I wrote a mod installation guide that should help you with either method you choose:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097784116
I'm lookig forward to your future content :D
The GM NPCs 2.0 module will not interact with the YAT 1.0 content either; the reason I'm making it a separate mod is so that GM campaigns using YAT 1.0 won't be negatively effected by the changes.
The GMN module is going to be pretty much objectively superior to YAT 1.0, but if you want to use both for whatever reason then there won't be any compatiblity issues.