Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Diversity (Dark elves) - SFO Submod
9 Comments
...cz 23 Apr, 2022 @ 3:06am 
when will be empire?
grz34998 28 Dec, 2021 @ 2:53pm 
Okay, that makes sense, thanks a lot
To infinity and beyond  [author] 27 Dec, 2021 @ 11:40pm 
@grz34998
If you mean skill value, I haven't adjusted it, It's mainly missile weapon. and mod order is not important in theory, because I named the tables
grz34998 27 Dec, 2021 @ 12:07pm 
May I ask which value, all the values I saw are the same as in the original mod.

That's why I asked about mod order, in my KMM list your mod is bellow the original so I was wondering if the values were being changed back.

I should add that your mod seems to have corrected an error regarding the changes to the shade's missile weapon, so it is working, I just can't see any changes to values.

I hope this makes more sense.
To infinity and beyond  [author] 27 Dec, 2021 @ 12:15am 
@grz34998
The text doesn't need to be changed, I just adjust the value to better match the SFO
grz34998 26 Dec, 2021 @ 3:43pm 
Hi, I'm not noticing any changes in the text compared to Vanilla Legendary Diversity (Dark elves) do you have any idea why?

I've checked out my load order in KMM and it looks like this mod is lower than the Legendary Diversity, but I'm not sure if that is the issue. Or if the problem is just a text issue.

Any help would be apreciated
grz34998 25 Dec, 2021 @ 2:23pm 
You are a legend, thanks a lot. :)
To infinity and beyond  [author] 25 Dec, 2021 @ 2:32am 
@✠♠Kn1gHtFuRy♠✠
Yes, I'll finish all the factions
✠♠Kn1gHtFuRy♠✠ 24 Dec, 2021 @ 12:07pm 
Thanks, really needed this!
Any chance on the rest of the factions apart from what you have completed?