Project Zomboid

Project Zomboid

bonk
36 Comments
Great Disnub 25 Jan @ 1:57pm 
I hope one day this gets updated to build 42, literally one of my favorite mods
Sunburnt.Nipple 17 May, 2024 @ 9:44pm 
Does the basic "bonk" apply to only bats or is that applied across all melee weps??
I CANT BREEF 4 Apr, 2024 @ 4:48pm 
ROBUST
Nemesis Tigrex 25 Nov, 2023 @ 7:37pm 
god bless cheem o7
best mod ever
Monizious 27 Aug, 2023 @ 7:38am 
R.I.P. cheem the goat.
Satowaaa 19 Aug, 2023 @ 7:43pm 
cheemz o7
MiserableMaggot 20 Jun, 2022 @ 6:01am 
very usefull mod
Dave 22 Apr, 2022 @ 11:51am 
Oh wow thank you very much! :steamhappy:
Jammies  [author] 21 Apr, 2022 @ 7:14pm 
@Dave

Alright, I added bonk: Bat Edition Lite, should work as requested.
Dave 20 Apr, 2022 @ 11:55am 
i wanted to suggest to add just a bat mode. i like you did it but could you make it or make an other one that only does with only baseball bats and only with the og 15% or even 10%? every hit would get old for me and getting it with only a few % chance is fun but getting it with other blunts than bats is kinda meh. still made and makes me laugh tho, thank you very much for your work.
doomsquad 3 Apr, 2022 @ 2:09pm 
im a simple man i see a doge and i bonk it
des_ 11 Mar, 2022 @ 11:37am 
this. this is the point of my life.
i've always waited for something like this, it made me smile everytime i *bonked* someone.
it cured my depression and AIDS
DanT2127 17 Feb, 2022 @ 11:30am 
love it, best mod ever
G-t01l3t. 14 Feb, 2022 @ 12:23pm 
Heyyo,

Everything works as you intended except I noticed:

1) I tried Bonk (B), and BonkBoosted (BB) [one after another and one a time], together with Bonk Bat Edition (BBat)
- Only the last mod loaded would be active; i.e.
-> B + BBat = Only BBat active (no bonk sound ever on any non-bat kills)
-> Bbat + B = Only B active (confirmed by no bonks ever on bat hits but sometimes bonk on kills)

2) Test as in 1 with B or BB + BonkMOTY (BM)
- I think it's the same result
- But I wasn't paying as much attention; first test
- PRETTY sure but NOT AS certain that B or BB + BM has same incompatibility as 1

Unexpected great thing I noticed:

1) BBat works for modded bats too (tested modded bats like Madax's etc)
-a) Cricket bat apparently is not classified as a bat by vanilla game - no bonk (is it a vanilla weapon)
Jammies  [author] 12 Feb, 2022 @ 2:55pm 
Alright, I added the vanilla sfx to "bonk" and "bonk: Boosted!" as well as added a couple new mods because why not. If anyone finds and new bugs let me know and I'll iron them out when I get the time.
G-t01l3t. 12 Feb, 2022 @ 9:45am 
Hey :)

So I tested 'BaseBonk'(BB) again back to back with the 'Daeng'(DN) kill sound mod again for reference and I'm pretty sure I don't hear the vanilla HeadSmash(HS) sfx,

If it IS it must be really really quiet in comparison to DN because I can hear HS very clearly in DN but not at all in BB.
To be clear, the sound I hear when I kill zombies (when bonk doesn't proc), is no different from the sound I hear when I hit zombies (not kill).

I can't think of what accounts for it not working on my end and working for you though. I checked and don't have any conflicting kill-sound mods or kill-sound packs activated at the same time as this. I have an alert sound mod active, but I'm not sure why that would bug HS out.

Don't mean to add additional work for you :) but it might be a good idea to throw the vanilla HeadSmash in because that's what the DN author told me he did (also his explanation as for his file size of I think...6mb...?)
G-t01l3t. 12 Feb, 2022 @ 2:30am 
Thanks for informing that while using BASE 'Bonk', I'm supposed to hear the vanilla sfx on non- bonks.

Maybe the toggle wasn't working, or human error, or some other issue on my end?

SO - I will test again to reconfirm! Thanks! :Thedead:
Jammies  [author] 11 Feb, 2022 @ 2:58pm 
@<3 ( <3 ) LeZom Boid Jamez The base version of "bonk" contains flags to toggle the vanilla HeadSmash sfx, and *should* work, at least it does on my end. Instead of installing a new copy of the vanilla HeadSmash sfx, the mod has code that routes to the vanilla sound already installed by the base game; I did this to decrease the bloat of the mod (and cuz it was easier tbh), but if users are having regular instances where the vanilla HeadSmash sfx does not play when intended, I could just throw in a new instance of the vanilla HeadSmash into the mod folder, instead of routing into the vanilla game files.
G-t01l3t. 11 Feb, 2022 @ 5:14am 
@BuriedMythos

I think that's normal for 'bonk' and 'bonk boosted' - unless Jammies added the standard HeadSmash sound to the mod as well, you would only hear kill-confirmation when the bonk actually procs. <- In this case I would use 'bonk premium'

For an example sound mod which has the standard HeadSmash sound AS WELL as the modded sound, I tried out that "Daengguitar" kill-sound pack and could hear the HeadSmash when the modded kill-sound didn't play.
Jammies  [author] 2 Feb, 2022 @ 4:19pm 
@Sorrowsnow Glad you could have some fun with it :)
Sorrowsnow 2 Feb, 2022 @ 3:24am 
@jammies yeah that's what I guess the reason is , but still thank you for making this fun mod , I will have to pull it out of my server mod list for now in order to not break the immersion , otherwise it's an interesting idea .
Jammies  [author] 2 Feb, 2022 @ 3:19am 
@Sorrowsnow No, it's not a bug, but it's not exactly intended. Unfortunately from what I can tell, you can't change the kill sfx on a weapon-by-weapon basis. Every weapon has a set of sfx that plays on break, swing, and hit, but the actual "kill" sfx is not tied to weapons; it's tied to the zombie itself, and defaults to a catch-all sfx called "HeadSmash" regardless of the weapon used. I'd prefer for it to only effect melee weapons, but I'm not sure how I would implement it.
Sorrowsnow 1 Feb, 2022 @ 10:38pm 
@Jammies the sound effect has a chance to play when I use shotgun to hit zed , is this a bug ?
stroke 3 Jan, 2022 @ 11:25am 
Horniness rate drops to 0%!
BuriedMythos 1 Jan, 2022 @ 6:17pm 
I had an issue with the mod, where the standard zombie HeadSmash noise was completely silent. The only time I would know if they died was if the aim outline vanished or if it actually played the bonk sound effect. This was on multiplayer,
bruiseking 1 Jan, 2022 @ 1:13pm 
hahahaaha guy got hit with a cocanut:steamhappy:
Yokelheim Nubblous 30 Dec, 2021 @ 6:19pm 
Its everything a guy who unironically speaks in Cheems could ask for :spiffo: <3
Cytrix Drakani 30 Dec, 2021 @ 8:49am 
literally the best mod i've ever installed, thanks
pinchilacore 29 Dec, 2021 @ 3:46pm 
bonk
Golf 29 Dec, 2021 @ 11:44am 
dogebonked
Tren God Trent 29 Dec, 2021 @ 10:11am 
Tragic didn't work on Multiplayer.:beeped:
Dayfly 29 Dec, 2021 @ 3:09am 
It's such a fun mode. Thank you.
lord foog the 2st 28 Dec, 2021 @ 7:18pm 
thank you so much for this mod i love it so much omfg the bonk everytime is fucking amazing please make more stupid mods this is great
Cookies 26 Dec, 2021 @ 5:47am 
:)))) cant wait to try it !

maybe a quote from Bugs... whats up doc' ? :))))
Max Dickings 24 Dec, 2021 @ 6:36pm 
When I saw this sound in the Nurse videos I knew I wanted to see this on here
nurver 24 Dec, 2021 @ 5:16pm 
This is the quality content I crave :Fistofdosh: