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The campaign worked with the modlist, and no extra mods. When the AML complains about "mod dependencies missing" they can be safely ignored as the modpack covers those mods by using others.
As you can see from the playthrough the campaign ran right to completion :)
I don't have any experience with Season 6 or Season 7 of Odd's play throughs other than the first few eps. Are you able to advise so I don't sink 200hrs onto a lost cause? 😬
I'm not sure I'm up to Legend status - would running a lower difficulty still be playable or would it be broken without your config adjustments?
I didn't follow the evolution of the associated mods nor did I see authors comments. You can use the mod fully or use parts of it. Totally up to you 😉
Also wondering whether it's better to NOT use this mod based on the authors comments about changes to mods since the start of the campaign (potentially causing balance issues). I could imagine it would be a nightmare to double check what may have been updated, and any balance issues wouldn't be obvious until a mid-game encounter?
(Trying out this modset, but a little nervous to jump straight in at legend difficulty)
But I am interested to know will everything break if i remove yellow alert?
That being said Yellow Alert is what it is. Let the enemy come at you and they can act. Find them and you have the initiative.
Non Lethal Combat had some updates so our changes could be affected.
Regarding the experimental weapons you may have chosen different starting options. Like Integrated DLC. Odd's season 7 had that all untick iirc
Also this one is just a question that anyone could help with if this edit isnt responsible, how come in Odd's season 7 he does not need to research experimental weapons but I do ?
The only candidate I see is increasing squadsize for Leviathan since the mission is generated during that cinematic. But then other mods that do the same should crash too 🤨
Will take a look during the week end and will remove the feature if I don't find anything sus.
Thank you for the report 👍
It's 99% config changes of other mods used in the season collection.
And obviously this was used in season run without issue.
More likely that there is another mod being used that is not in the season collection, that is causing issues.
This also seems a bit of a specific of a place to crash?
I would suspect something that changes/skips video playback tbh.
Xcom2.exe -application error
the instruction at 0.00007FF62707F1D4 referenced memory at 0.0000000.
The memory could not read.
When i chick any button to drop troops into the mission. The mission is Malformed Alter, with the sitreps, The Horde and High Explosives.
What can I do to continue to play the game?
good when combined with scan sites give double resources.
Joke aside I don't know why I had 1646295752 in my clipboard. You're right it's 2692821840 👊
FYI for me it was in 2692821840...
and not in 1646295752...
(That is for me the Odd s07 tweaks folder, found it through AML)
I don't have a 1646295752 at all
Thanks!
@imp I didn't follow the Spark issues. Check the Spark mod page and see if you find answers there.
is this coded in an .ini somewhere? Where can I change it?
it was added to reduce the overwatch spam from previous game.
it doesn't mean we should all treat those timers like they're a measurement that dictates how the game should be played.
Where can I adjust the timers? I feel that they are just too generous atm. like the mission type that usually has 4 turns and you need to reveal to destroy small relays to increase timer shouldn't increase to more than 6-8, even with the added enemies and stuff
Otherwise great modpack
If by "normal mod" you meant the original mod behavior then you can simply remove the Denmother folder here.
@shhfifyfive I don't know about that one. You could try following the troubleshooting link below if the bug always happens
i was doing one research, then i switched to "exalt chip decryption [instant]"
standard popup - tygan asked me if i wanted to pause current research. i said yes.
next screen shows me report for completing exalt chip decryption - but with no button to click to exit this screen.
must alt tab out and kill xcom2 process and reload previous save.
Ideally you could try with a local mod see it that solves things.