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The least you can do is update this map a bit more, it has potential to be good if the defending the button wasnt unfair.
One day I do want to come back to this map and remaster it with my current quality standards and experience. Alas, I have other priorities currently.
When I was making these encounters, I was focused on making the fights something that I would enjoy coming back to, completely forgetting that blind playthroughs exist. I think if the map was shorter the encounters would have seemed more reasonable to deal with.
My encounter design philosophy hasn't changed, I am now however operating under the assumption that the player is playing through the level blind, so I am more ok with toning things down. Glad to hear it worked out in the end.
As for those ULTRAHARD fights, they were experiments where I made a previous encounter as hard as I could without making it impossible, then saw if I could do them. I didn't plan on adding them to the map at first, but I ultimately decided to keep them around just in case anyone really wanted to go out of their way to torture themselves. I still really like the concept of taking a previous fight and turning it up to 111, So I might try it again in a future map
I think my biggest issue is something that's unfortunately not really in your control which is that most of the weapons cause enemies to get tossed all over the place, making keeping track of them extremely difficult (Sirian Power Gun and Plasmathrower especially toss those stupid metal Kleers everywhere).
I might stream this map later on seeing how long and deathless unfriendly it is but will probably skip some of those aforementioned secret fights.
I subscribed to the organized menu and the levels you have just to see if there was something incompatible but the level still showed up as normal.
In the new menu though "Multiplayer Levels (TSE)" is renamed to "Custom Levels (TSE)" but I don't see that in your screenshot either.
Other things to try could be enabling only the required workshop items, verifying the integrity of the game files, or uninstalling/reinstalling.
If still nothing is there I really don't know what could be causing the issue.
- Make sure you are launching the game with the "Play Moddable" option
- Make sure the workshop content is enabled in the game's Extras > Workshop Packages menu
- It should appear in Campaign > Multiplayer Levels (TSE)
If none of that works I truthfully do not know what the issue could be.
to play
If you’ve done all that and the map is still unable to load for you, open up the console when the “unable to load level” message appears and tell me what appears in the red text.
Unfortunately enemies sometimes teleporting is a fusion-related bug so there is not a lot I can do about that.
The lack of a double shotgun is intentional. Partly because I personally don’t like using fusion’s double shotgun, and partly because I wanted to see how some traditional double shotgun fights would play out without it.
- this map is hard in a good way - you throw various combiantions of foes at the player to deal with;
- you give to player enough resources to deal with foes and never too much of them;
- the soundtrack is good;
- the level looks good.
Cons:
- some of new custom enemies are awful;
- lack of Double-Barrel Shotgun in the beginning, where it can be useful;
- the Mine Thrower is bad. The Grenade Launcher is much better.
Things I really enjoyed were the more enclosed combat encounters in the beginning of the map. On my first playthrough it felt tense and chaotic since I never knew what was around the corner and it's a feeling most mods fail to capture. I also like how there's a lack of resources to add tension to fights though I feel it went a bit overboard in some areas.
As a disclaimer, I haven't beat the map yet as I keep dying at the bottomless pit fight so I'm not able to share my thoughts overall as of yet.
The beginning section would also greatly benefit from having a Super Shotgun in addition to the regular shotgun. I did a bit of testing and gave myself one and it made the fights feel much less tedious.