Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

The Sapphire Temple
32 Comments
Merim 1 May @ 1:19am 
Yeah this is unplayable for me on the last part, the least you can do to spare me the hassle is give health and armor after holding off for a while, I gave up given I'm dancing around fighting with lowest HP and the Green Repiloids are not making things a little more easier, it became ridiculously hard in the most unfair way. Seems like I keep coming across some unfair mods where people dont seem to bother adding health, armor and ammo to help with the survival.

The least you can do is update this map a bit more, it has potential to be good if the defending the button wasnt unfair.
sir_kick_me2  [author] 5 Mar @ 2:14pm 
I'd definitely agree with you that there's a significant dip in quality around the final 3rd of the map. The balance steers a little too much to the evil side, and while I still think the ideas were great, I didn't quite have enough experience with the editor yet to execute them properly.

One day I do want to come back to this map and remaster it with my current quality standards and experience. Alas, I have other priorities currently.
Powerous Poul 5 Mar @ 7:34am 
And the ending - it would be better if I hadn't seen it, but the orig. the fight with the Exotech Larva in TSE is also stuffy, but has at least some spectacle and epicness, even in the user mod "Mobius: The Last Planet" author Leo was still able to implement a good ending, here I see such a stuffy crap that I just want to take it and drop it with a snap of my fingers, and, I admit, with the help of cheats I had to ... go through the entire map at the end through force, expecting to see at least some cool cutscene of the finale - the map simply ends. According to all my subjectivity and in general the map is slightly more or less good with a stretch pulls on 6 out of 10 due to the Presidian locations, and if there were none - the map would be in the shadows, so it is better to go to the factory and drop!:serioussam:
Powerous Poul 5 Mar @ 7:25am 
I went through this creation and I declare - the beginning is excellent, and at the end it is stuffy and boring, when we appear in the Persian temple and go out into the street it was really interesting to go through, and when we reached the factory or sci-fi premises I have never seen worse boredom, straight flashbacks and the smell of Black Mesa chapter "Interloper" after the Vortigaunt's suburb, apparently the author was inspired and thought: whyn't add such gameplay to Sam? To suffer!:bombrip:
GrandMaster 7 Jan @ 5:51am 
Liked the map until the near end where you need to defend buttons. It's frustrating to deal with it when projectiles from green reptiloids and custom zorg's grenades flew towards you while you need to kill on both sides GROUP of enemies to defend said buttons.
sir_kick_me2  [author] 11 Dec, 2022 @ 2:48pm 
Glad you enjoyed The Amber City.

When I was making these encounters, I was focused on making the fights something that I would enjoy coming back to, completely forgetting that blind playthroughs exist. I think if the map was shorter the encounters would have seemed more reasonable to deal with.

My encounter design philosophy hasn't changed, I am now however operating under the assumption that the player is playing through the level blind, so I am more ok with toning things down. Glad to hear it worked out in the end.

As for those ULTRAHARD fights, they were experiments where I made a previous encounter as hard as I could without making it impossible, then saw if I could do them. I didn't plan on adding them to the map at first, but I ultimately decided to keep them around just in case anyone really wanted to go out of their way to torture themselves. I still really like the concept of taking a previous fight and turning it up to 111, So I might try it again in a future map
steak jacobs 11 Dec, 2022 @ 12:51pm 
Man, coming back to this from The Amber City, I can definitely say you've improved a lot. This is difficult but to the point where it's usually not fun to play. Those ULTRAHARD secret fights in particular are just stupidly difficult and basically boil down to trial and error with lots of save scumming on top.

I think my biggest issue is something that's unfortunately not really in your control which is that most of the weapons cause enemies to get tossed all over the place, making keeping track of them extremely difficult (Sirian Power Gun and Plasmathrower especially toss those stupid metal Kleers everywhere).

I might stream this map later on seeing how long and deathless unfriendly it is but will probably skip some of those aforementioned secret fights.
sir_kick_me2  [author] 22 Mar, 2022 @ 10:19am 
I took a look and indeed noticed that if you did the room out of order it was a softlock. I modified the room so it shouldn't be as easy to softlock in coop anymore. Sorry that it ruined the experience for you.
Feylene 22 Mar, 2022 @ 4:44am 
Towards what I assume is the end of the level, me and my friend in COOP got to this room with big red buttons and spinning gear platforms. After pressing the two buttons to the left of the room entrance, we got softlocked and couldnt get back up. Dying would just respawn us at the console with the two buttons, and the other gear platforms were to far to jump to. All we could do was stay in that area and we looked around and around for a way to get out of it but we couldnt, as the respawning would just set us back to the console. We eventually had to quit and given we wasted like over an hour on this map, i dont believe we will play through it again. This is a COOP softlock as in SIngleplayer, youd just need to reload an auto or quick save and try a different way. But in coop if you do things out of order, well youre done.
vodkins 11 Mar, 2022 @ 6:19am 
What a nice huge complicated non-flat level! Pure gem! Thank you!:steamthumbsup:
PenisMan27 5 Jan, 2022 @ 9:19pm 
I uninstalled it and didnt reinstall it SMH i got it thx
sir_kick_me2  [author] 5 Jan, 2022 @ 7:32pm 
I can't seem to recreate what you're seeing on my end.
I subscribed to the organized menu and the levels you have just to see if there was something incompatible but the level still showed up as normal.
In the new menu though "Multiplayer Levels (TSE)" is renamed to "Custom Levels (TSE)" but I don't see that in your screenshot either.

Other things to try could be enabling only the required workshop items, verifying the integrity of the game files, or uninstalling/reinstalling.
PenisMan27 5 Jan, 2022 @ 6:43pm 
https://imgur.com/N1hjqby there are no multiplayer levels
sir_kick_me2  [author] 5 Jan, 2022 @ 4:59pm 
After enabling all the workshop items/dlc and launching in moddable, It should just appear in Single Player > Campaign > Multiplayer Levels (TSE).

If still nothing is there I really don't know what could be causing the issue.
PenisMan27 5 Jan, 2022 @ 4:36pm 
where do i find multiplayer levels?
sir_kick_me2  [author] 5 Jan, 2022 @ 3:24pm 
If the level doesn't show up at all, the most common fixes for that would be:
- Make sure you are launching the game with the "Play Moddable" option
- Make sure the workshop content is enabled in the game's Extras > Workshop Packages menu
- It should appear in Campaign > Multiplayer Levels (TSE)

If none of that works I truthfully do not know what the issue could be.
PenisMan27 5 Jan, 2022 @ 2:20pm 
it doesnt evan show up
to play
sir_kick_me2  [author] 5 Jan, 2022 @ 1:15am 
First double-check that you have all of the required workshop items subscribed to. If you're still getting the “unable to load level” message, open up the console when that message appears and tell me what appears in the red text.
PenisMan27 5 Jan, 2022 @ 12:03am 
hey i got the dlc and uninstalled and reinstalled it again and it still don't work what can i do now?
M1L1tarist 4 Jan, 2022 @ 9:25am 
I also suggest to remove traps on the boss arena, because they are terribly executed instead of being challenging.
LuxuryKitten 29 Dec, 2021 @ 5:49am 
Poorly balanced sometimes - but freaking good <3
PenisMan27 28 Dec, 2021 @ 8:43pm 
yeah i dont have JoTN or LotB
sir_kick_me2  [author] 28 Dec, 2021 @ 8:26pm 
The most common cause for that is not having the required DLC and/or required workshop items subscribed to. Unsubscribing and resubscribing to this item may also help as I recently updated it.

If you’ve done all that and the map is still unable to load for you, open up the console when the “unable to load level” message appears and tell me what appears in the red text.
PenisMan27 28 Dec, 2021 @ 7:47pm 
it keeps saying "unable to load level" when i try to open it? what can i do to fix this?
sir_kick_me2  [author] 28 Dec, 2021 @ 5:07pm 
Unless I happened to miss one of the glitchy rocketeers, the coop crash should be fixed now.

Unfortunately enemies sometimes teleporting is a fusion-related bug so there is not a lot I can do about that.
Riba4ok13 28 Dec, 2021 @ 4:34am 
In coop clients crash when purple beheaded rocketeers with armor shooting. Pls fix this. And also for clients enemies teleporting on map and i dont know why. Try to check by yourself.
sir_kick_me2  [author] 26 Dec, 2021 @ 7:04pm 
Thanks for playing and for the feedback. I’ve gone ahead and reduced the damage values for some of the resource pack enemies I used to be more on par with vanilla enemies. I’ve also increased the range of the mine layer, it should go a fair bit further now. Hopefully that should make some parts less frustrating.

The lack of a double shotgun is intentional. Partly because I personally don’t like using fusion’s double shotgun, and partly because I wanted to see how some traditional double shotgun fights would play out without it.
Andreiki 26 Dec, 2021 @ 7:23am 
It finally happened, a workshop map that isn't just vanilla enemies and weapons, keep it up!
M1L1tarist 25 Dec, 2021 @ 11:52pm 
Also, I think this level would benefit from being split into two or three levels.
M1L1tarist 25 Dec, 2021 @ 11:45pm 
Pros:

- this map is hard in a good way - you throw various combiantions of foes at the player to deal with;
- you give to player enough resources to deal with foes and never too much of them;
- the soundtrack is good;
- the level looks good.

Cons:

- some of new custom enemies are awful;
- lack of Double-Barrel Shotgun in the beginning, where it can be useful;
- the Mine Thrower is bad. The Grenade Launcher is much better.
steak jacobs 25 Dec, 2021 @ 11:33pm 
The custom enemies are a bit of a mixed bag. Most of their attacks do a lot of damage and are really annoying to fight. I especially hate the enhanced blue biomechs that have slight prediction properties and a longer burst as well as the armored beheaded variants. That one fight over the bottomless pit showcases how awful these enemies are to face on Serious Difficulty.

Things I really enjoyed were the more enclosed combat encounters in the beginning of the map. On my first playthrough it felt tense and chaotic since I never knew what was around the corner and it's a feeling most mods fail to capture. I also like how there's a lack of resources to add tension to fights though I feel it went a bit overboard in some areas.

As a disclaimer, I haven't beat the map yet as I keep dying at the bottomless pit fight so I'm not able to share my thoughts overall as of yet.
steak jacobs 25 Dec, 2021 @ 11:33pm 
I think it's a pretty decent mod but with some balancing issues regarding custom enemies and weapons. The plasma thrower feels infinitely less useful than the laser gun since it has a slow fire rate and the splash damage hurts the player (especially the frog room where you first pick it up). The mine layer is a cool weapon but the projectile doesn't travel very far, making me wish it had the GL's charge mechanic or that I had C4 instead.

The beginning section would also greatly benefit from having a Super Shotgun in addition to the regular shotgun. I did a bit of testing and gave myself one and it made the fights feel much less tedious.