Don't Starve Together

Don't Starve Together

Wirra the Wild Child
570 Comments
Lord_Zyros 16 Jul @ 10:08am 
@Furry Eskimo aah i see. thx alot for the respond ^^
also, great work whit Wirra. She looks amazing and is fun to play! :3
Furry Eskimo  [author] 16 Jul @ 5:35am 
@Lord_Zyros
She does not have a skill tree. We made her before those were in the game, and given that almost every single one of her stats is configurable, adding a skilled tree now is a little difficult due to balancing concerns. While we might revisit the concept, for now it's just a lot easier to use the configurable settings we did include.
Lord_Zyros 16 Jul @ 4:53am 
questioon. is tthere a skkill ttree for wirra? or am i nott able to find it?
Furry Eskimo  [author] 11 Jul @ 6:41am 
@Megenta Lizard
Thanks for the speedy report. Could you provide any of the log data in our Bug reports discussion thread? That will help us more quickly resolve the issue.
Magenta Lizard 10 Jul @ 5:40pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290393197

Using this mod with wirra enabled crashes the game
Furry Eskimo  [author] 27 Jun @ 1:50pm 
@tb_niasha
Здравствуйте. Спасибо, что сообщили об этом.
Если не трудно, пожалуйста, опишите проблему в теме багрепортов в обсуждениях на странице мода. Мы пока не сталкивались с такой ошибкой, но, возможно, дело в том, что способность плавать можно случайно выключить — клавиша R включает и отключает её.
Спасибо ещё раз.
@Dw@rf_COWBOY
Haha, thank you, that's very flattering! ^-^
tb_niasha 27 Jun @ 3:32am 
Столкнулся с проблемой, персонах перестает нырять в воду через +_ 30-6- минут после начала игры, с чем может быть связано? Очень важен навык плавания, не могу играть за него из-за этого бага
Dw@rf_C0WBOY 23 Jun @ 12:44pm 
THIS IS ONLY ONE ACTUALLY GOOD MOD FOR CAHRACTER WHAT ADDS FURRY, FR
Dw@rf_C0WBOY 23 Jun @ 12:43pm 
SHE SO FREAKING CUTE OMG OMG OMG
Furry Eskimo  [author] 19 Jun @ 4:29am 
@50CatsInATrenchCoat
No question is a silly one when you're getting started, and thank you for your interest in our mod.
It sounds like the mods might be downloaded but not yet enabled. To fix this, go to the mods tab before you launch your world and make sure the ones you want are toggled on. This is a bit different from client mods, which you control from the mod menu on the game's main menu.
50CatsInATrenchCoat 18 Jun @ 8:17pm 
forgive me if this is a silly question, but they arent showing up in my game, nor are any other of my character mods. is there a prerequisite mod that im missing, or perhaps did the game update very recently? thank you :)
Furry Eskimo  [author] 1 Jun @ 12:43pm 
@SlyFox
Thank you very much. ^-^
SlyFox 1 Jun @ 9:05am 
this is the cutest mod i have ever seen in my life
Furry Eskimo  [author] 24 Apr @ 5:42pm 
@1AlphaSix
Unusual, but not unheard of. What you'll want to do is track down the server log for your world. It will detail exactly what went wrong within the code. If you can provide that information in our bug reports thread, we will be able to help you. If you need help locating the log, please feel free to say so.
1AlphaSix 24 Apr @ 5:21pm 
Tried to add this mod to a multiplayer world we've already got 75 days on, and her profile isn't appearing in the select screen from the Celestial Portal. Any thoughts on how to get it working?
Furry Eskimo  [author] 24 Apr @ 7:43am 
@MabelTheBraixen
If you wouldn't mind, could you please provide more details about this in the bug reports discussion thread? We have not yet been able to reproduce the error described.
MabelTheBraixen 24 Apr @ 12:06am 
Seems like you can get infinite hounds by trying to send a hound back when you're not playing as Wirra
ExtremeThreat1 15 Apr @ 9:41pm 
no way actually good character that starts with w??
Furry Eskimo  [author] 10 Apr @ 6:24pm 
@Natsume
Thanks a lot for the bug report, that seems to be a valid issue with line 4 of the hound_ai file we created. Changing the controls related to hounds however is trickier than you'd expect. Conceptually it's simple, but that's controlled by line 145 of the same file, which relates to Klei's ComponentAction code. I don't see a way to update it like you've suggested.
Natsume 10 Apr @ 5:41pm 
Made a bug report over in the bug report post. And I have a feature request or change that I don't think is too much trouble. Could you maybe swap the hound plush unsummon to something like shift+right click instead? And let us tell the forever hounds to also stay/follow.

So far loving the little wild child.
Furry Eskimo  [author] 10 Apr @ 5:14pm 
@Chronically Chill
Aww! Thank you! It really is so awesome knowing just how much people care and how much we've been able to make you all happy. We're still here working, and love the chance to share the new content we create. 💕
Chronically Chill 10 Apr @ 2:28pm 
I've been following this mod for years now and just wanted to drop in and say how much I adore it!

Thank you for all your hard for on Wirra :3
Furry Eskimo  [author] 4 Apr @ 5:18pm 
@hungngophi515
Are you saying you'd like them to act more aggressively, so they'll attack things without being prompted? It was actually quite hard to get them to stop attacking almost everything, but if you press H you can set them to a more passive mode than they already are, but I don't think that's what you want.
What I do is approach a target, begin a swing attack and cancel before hitting them. This will trigger your hounds, but the target won't counter-attack you directly. Does that help?
Furry Eskimo  [author] 24 Mar @ 12:22pm 
@Angelica
Well, that was actually intentional. The item’s limited availability encourages more strategic use and prevents her from handing them out freely, which would make hounds much less of a threat. We understand it’s not the most convenient, but that’s exactly why we included so many configuration settings—to let you tailor the experience to your preferences. This playstyle isn’t for everyone, and we want you to adjust the settings as needed to find what works best for you. If you’re playing with friends, you might consider having the host adjust the mod’s settings in the main menu’s mod selection page so they’re pre-set for each new world.
Angelica 24 Mar @ 7:06am 
Because it's sort of weird to start with a Lucky Whistle that is not renewable in any way. I also think not having to worry about running out of this whistle forever let's you use it in more niche cases like forcing a hound off your friends if you forgot to feed one, this usually isn't worth the cost since you have a finite whistle.
It only tames for a short time so I've used it more as panic flute since it's nowhere near as effective as feeding them food, so it doesn't replace the usual food cost from having too many hounds.
I have to communicate to friends to either enable YotH by default or to activate the very specific perk configuration (between dozens)
But YotH requires you to do the Varg event and that adds quite the layer of difficulty behind this item, so Wirra's magic recipe is preferable.
Furry Eskimo  [author] 24 Mar @ 5:57am 
@Angelica
It's off by default since it's a vanilla game item, available to all players. If you turn on Year of the Hound, you can make as many as you like. Is there a reason you feel it should be on by default, rather than switching it on yourself?
Angelica 23 Mar @ 6:07pm 
Would be nice if craftable hound whistles were on by default, maybe with a restriction so that only Wirra can use them to prevent abuse?
Furry Eskimo  [author] 21 Mar @ 7:49am 
@RozetaMeteor
You're very welcome. The code was always easy for someone to manually update, but we didn't want to make it officially supported until we found a way to get fire hounds more under control. Incidentally, the code is even easier to update now, so if you're playing with another mod that adds hound variants, you could drop that information into the hound plush file, and summon an even wider variety of hounds.
RozetaMeteor 21 Mar @ 5:47am 
Really apreciate that we control which hounds we summon now. Thanks for the update.
Furry Eskimo  [author] 18 Mar @ 5:46am 
@Mitios
That would largely depend on if there's something we could add via a skill tree that would significantly improve the experience. If you have any suggestions, feel free to provide them. Others have asked before, though the recommendations we usually receive tend to involve changes which overlap with existing configuration settings. For example, if you want to be able to summon more hounds, should that be on the skill tree, or should you simply update the mod's settings? For a bit of added context, she's only limited to three for the sake of preventing griefing. I'm fine with you summoning as many as you wish.
Mitios 17 Mar @ 11:06pm 
Hello, I really love this character! Any chance you'll add a skill tree to balance them out?
Furry Eskimo  [author] 2 Mar @ 11:55am 
@Kerolain
No worries! Very happy to hear you like her, and that we weren't the issue.
Kerolain 2 Mar @ 11:30am 
Today I was looking for the reason for the game crash. And finally, by the method of elimination and launching servers with mod blocks, I found non-working ones that broke the game! Sorry for bothering you, my mistake for not checking right away, and to say thank you! I will definitely play for your character, she is so charming!
Furry Eskimo  [author] 2 Mar @ 7:44am 
@Kerolain
If you believe you're encountering a bug, please describe the issue for us on the Bug reports threat. If you can provide the log data, we will be able to address the issue much faster. We tested the mod today and haven't encountered any immediate problems.
Kerolain 2 Mar @ 3:11am 
Hello! Unfortunately, I couldn't play your character normally.(( I was interested in her because I love dogs and would like to have them in Don't Starve Together :)) But as soon as I try to put the plush hound on the ground, the game crashes. I see that you updated your character quite recently! But the latest game update could have broken something.(((
Furry Eskimo  [author] 27 Feb @ 9:27pm 
@YPJW
There is a Chinese translation. Was there something specific you'd like translated that we overlooked?
Does it has chinese translation, please.
Furry Eskimo  [author] 25 Feb @ 3:50pm 
@metatacion
That's very kind of you to say, thank you. I feel very lucky, knowing that we have been able to make so many people happy.
metatacion 25 Feb @ 9:05am 
I just wanted to say thank you for your work on Wirra. I know being a dev for workshop mods can be a thankless job, but she's one of my favorite characters both in and out of canon. I know it's not the most constructive feedback, but wanted to give a genuine thank you. :)
meeting angel 3 Feb @ 5:40am 
@Furry Eskimo:Because a lot of Chinese players want to play the mod, but they're stuck with no Chinese intro, making it hard for the mod part of content to be experienced properly, so I'm trying to make a detailed introduction video. This will attract more Chinese players to play the mod.
Furry Eskimo  [author] 26 Jan @ 9:22pm 
@Yellow Mage Marsail
That’s exactly what we were hoping for. We figured not everyone would agree with all our choices, so we made it easy to tweak things like the monster tag and diet settings to fit your own preferences.
@meeting angel
Thanks for pointing that out. We’ve seen some reviews in other languages, but since each contained minor discrepancies, we were a bit hesitant to share them front and center, in-case it caused confusion. The mod itself supports over twenty languages, so hopefully that makes it a bit more accessible, but I get where you're coming from.
meeting angel 25 Jan @ 11:49pm 
Hello, your mod is really interesting. However, it lacks a Chinese introduction, which causes some difficulties for many Chinese players. May I help create a Chinese - language introduction video? All you need to do is add the link to my video on the mod introduction page.
Yellow Mage Marsail 25 Jan @ 6:28pm 
I love just how configurable Wirra is. She has so many options to balance her to your tastes, and it's extremely nice to be able to set her to what I believe is a comfortable position with the rest of the cast. To mention nothing of her Winter Utilities!
I do find it a tad strange she isn't a Monster and can't eat Monster Meat by default, since that's a pretty base Hound feature, but the fact that it can be changed to be the case in Configs is wonderful.
Furry Eskimo  [author] 25 Jan @ 12:56pm 
@Fixedduckttv
Either way, just know that we're not done. I've been spending more time coding as of late, and although it's always an uphill battle we're glad to do it.
Fixedduckttv 25 Jan @ 9:20am 
if this character gets a skilltree I will love this character more than I already do
Furry Eskimo  [author] 25 Dec, 2024 @ 4:29am 
@WiseCog
Today's update does not include a skill tree, but it does include something I consider to be more important. Please see the change notes for more information.
We have a big project in the works, but it's taking a long time to get the details ironed out. It can be very difficult to ensure that what I create is fun, but that's very important. I'm not a professional game developer after all; I'm a writer and elementary school teacher.
WiseCog 25 Dec, 2024 @ 4:16am 
No skill tree?
Furry Eskimo  [author] 18 Dec, 2024 @ 4:07am 
@Cup
The Forge mod has some trouble with most modded characters. I'll look into this, but I believe they have a beta version of the Forge where they've fixed the issue. Sorry for the inconvenience.
Cup 17 Dec, 2024 @ 8:46pm 
in the configurations it says she auto spawns hounds in the forge but she seems to crash the game when trying to spawn a round, and just doesnt when starting a game
Furry Eskimo  [author] 17 Dec, 2024 @ 3:05am 
@SirYawns
Well I certainly wouldn't call it easy, but it's not exactly specific to Wirra, though it does require a new animation file.