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I forgot about this since I locally patched it for myself but noticed it again today .
Changes coming:
- Resources gained from the faction will be heavily reduced, some time increased (In the case of salary) from 7 to a full 30 days.
- New Veteran Ranger promotion feature
- Colt Walker replaced with Model 3 on the Ranger Issue
- Ranger caravans and traders have significantly reduced item stocks and wealth
- Bulk recipe for Muffaberg Rootbeer
- Muffaberg Rootbeer fix that stops pawns from picking up multiple bottles at a time when drinking
- The Charge weaponry in the mod will be nerfed
- Non-charge weaponry will not be nerfed, they've been nerfed in the past already
I'll push it faction mod wise as soon as possible, but it'll take some time to get back into the fold of .xml and figuring out what isn't working and what needs to be balanced across many mods
- Mission bugs
Description: Unfortunately last year the fella who was doing the C# coding for these mods of mine like for missions stopped working for me because they're not that active on RW modding anymore. VE has hi-jacked his talents and I wish their team well, but this means I have to find a new coder to fix issues.
I did bring up the annoying bugs with royalty and I intend to fix it by just outright banning royalty quests from showing up, seems to be a vanilla mechanic not playing nice with being triggered by the mod's features, only working with devmode and storyteller triggers.
@saintbrutal - Please send me an error log, though it sounds like a mod conflict because the feature works fine otherwise
You can probably go against void with this mod.
i can provide a full log if you want.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633276599
https://www.dps.texas.gov/section/texas-rangers
@Niko - Unfortunately too busy to do that mate, would love to otherwise. I'd make it a framework that would work with any faction.
@CrackaJack - Hey mate, sorry for my late reply here. Is it just a quest generated by the mission board bugging out? I wouldn't directly say its this mod's fault since sometimes quests may bug out in RW. Rangers faction does not tamper with quests, it just forces a generation of it using vanilla in order to get you some incidents.
If that wasn't your issue in the report please let me know, cheers mate
@Pille - Thanks bro!
Chicken Plucker's Rangers are the best Rangers on the Rim!
Cheers all!
@HeydocHawke - Hello, just wanna let you know Ranger bases use vanilla coding 100%. I have nothing defining what happens in a ranger base besides the basic coding that vanilla factions use to make sure they have defenders and traders. Enlistment mod doesn't affect the base generation.
Please look into your modlist, and look for an error log and see if its something else giving you this bug. I'd suspect mods like Rimcities or another mod that affects vanilla basegen
@DegenerateDUck - Not a bug, sadly Tynan made another body type for children which makes me cry cause apparel is the most difficult and tedious thing to do for rimworld, but headgears they can use cause they have the same head models as adults.
That's the intended lore but there's several possible rimworlds out there and everyone has the freedom to use their own imagination and make tweaks with how they see fit in their own games.
Hope the answer finds the questioner if they're still lurking around. Cheers.
The Rangers are a volunteer law enforcement/vigilante organisation, they are not part of a government but they do lean on the traditional western values of freedom of speech, right to bear arms and etc. (As they were based on Rangers from the U.S. back in the day)
They respect how other communities wanna run their own thing, so long as it does not infringe on the safety and wellbeing of others around them. They can tolerate the empire, so long as the empire aren't out attacking innocent people. The more classic conflicts that Rangers find themselves with are other territorial or openly hostile groups.
Rangers aren't under any illusion that they can force everyone to think the way they do, so they focus more on law and order best they can.
The good news is that the error does nothing and only notifies the user that Ideology needs to be enabled for the faction's ideology features to work, it doesn't break anything apart from an error.
@lejkob - Hello, thanks for telling me! The projectiles were nerfed for all RH2 a while ago, and it seems I did in fact overlook the KBA Railgun and a few other spacer weapons across all mods. I'll have a review sometime this week and redo them. Been away from modding for some time and its been a while since I got back on the horse.
It as absolutely not intended, and I'm glad you let me know so many thanks.
@Sea's - Cheers mate, I'll check it out when I can
https://gist.github.com/HugsLibRecordKeeper/f3f85f859c1e2de0f1d93899db05914f