RimWorld

RimWorld

[RH2] Faction: The Rangers
285 Comments
Mothman 14 hours ago 
So now that ships are a DLC... The Ranger armor getting void protection?
SageMan 9 Jul @ 10:02am 
1.6?
Baha 22 Jun @ 11:25pm 
my provisions seemed to be halved, is this a setting?
Cyber 25 May @ 10:51am 
Just as a heads up, despite the "Survival" training saying that it gives Mining XP, it does not.

I forgot about this since I locally patched it for myself but noticed it again today .
blyad 14 May @ 9:55am 
About CE; for now it seems that also the apparel is working fine. Couldn't find any issues.
elfxiong 18 Apr @ 2:54pm 
Could you make it show how many days and hours left until the player can pick up the next salary/provisions/issues?
Totally Not Ed 6 Apr @ 7:03am 
They aren't allied with the NCR lmao
Elgate 6 Mar @ 10:35am 
It seems you cannot use most of the faction's feature when in a vehicle. No part time job, no training, no hospital if you're in a vehicle.
SOCIALISTBEES 11 Jan @ 5:58am 
What happened to the retexture mods for this and 141 /gen
Chicken Plucker  [author] 5 Jan @ 8:51am 
Hey folks gonna quickly address some new changes coming to this mod and other RH2 mods like it.

Changes coming:
- Resources gained from the faction will be heavily reduced, some time increased (In the case of salary) from 7 to a full 30 days.
- New Veteran Ranger promotion feature
- Colt Walker replaced with Model 3 on the Ranger Issue
- Ranger caravans and traders have significantly reduced item stocks and wealth
- Bulk recipe for Muffaberg Rootbeer
- Muffaberg Rootbeer fix that stops pawns from picking up multiple bottles at a time when drinking
- The Charge weaponry in the mod will be nerfed
- Non-charge weaponry will not be nerfed, they've been nerfed in the past already

I'll push it faction mod wise as soon as possible, but it'll take some time to get back into the fold of .xml and figuring out what isn't working and what needs to be balanced across many mods
Chicken Plucker  [author] 5 Jan @ 8:50am 
Known issues and why they aren't sorted out:
- Mission bugs
Description: Unfortunately last year the fella who was doing the C# coding for these mods of mine like for missions stopped working for me because they're not that active on RW modding anymore. VE has hi-jacked his talents and I wish their team well, but this means I have to find a new coder to fix issues.

I did bring up the annoying bugs with royalty and I intend to fix it by just outright banning royalty quests from showing up, seems to be a vanilla mechanic not playing nice with being triggered by the mod's features, only working with devmode and storyteller triggers.

@saintbrutal - Please send me an error log, though it sounds like a mod conflict because the feature works fine otherwise
Tirith Amar 31 Dec, 2024 @ 4:39am 
Like the look of the mod, but man the weapons are op.

You can probably go against void with this mod.
Skeleton Knight 11 Nov, 2024 @ 5:57pm 
The guns of this factions are atrociously overpowered
saintbrutal 7 Nov, 2024 @ 5:24pm 
not sure if this has been reported already but the ranger armor when using jet pack function, it spams "Tried to get a material from a different thread." However it does work, i see my pawn flying with the jetpack But with a pink splash around it like missing texture or something from gmod.

i can provide a full log if you want.
Beowulf 23 Oct, 2024 @ 6:16pm 
@Psyckosama You send a caravan to their settlements. Try reading the description next time.
jimothy69billiams 12 Oct, 2024 @ 7:20am 
big fan of this mod, and the armor aesthetically, but i miss the old "simple retexture" mod for the weapons
Psyckosama 11 Sep, 2024 @ 12:05pm 
How do you enlist?
Fine 19 Jul, 2024 @ 7:35pm 
Does the salary stockpile? Because I just went and claimed mine and instead of 1500-2000 silver i jsut got 25000 22000 silver
DestyNova 6 Jul, 2024 @ 3:40pm 
I hope it would be possible to add mass production recipies for Muffaberg. A 10x or 12x root beer recipie would help a lot. I want my guys to drink Muffaberg but making them 1 at a time is slow and unrealistic. Nobody brews beer by the bottle, it is alway in quantity. Love your mod and hope you can help with this :)
Twilight 6 Jul, 2024 @ 10:39am 
@chicken plucker - Would love to see a standalone mod that adds the mission service to regular friendly\allied factions. The full faction mods are awesome pieces of work but personally I feel they are a bit more on the OP side but the missions system is the thing I miss the most. This implementation forces travel which is more dynamic play-style than similar type mods that just use the comms console.
Ranger Dimitri 7 Jun, 2024 @ 1:00pm 
Update to my issue regarding pawn generation in quests you get from Enlisted job seeking, been playing a run enlisted with MSF and having the same sort of problem, sadly the issue doesn't seem to pop up in the error log so I got no clue what is really causing it to happen in the first place. Also applies to animals as well so any quests that involves keeping an animal safe is pretty much a no go as well. A real shame cause the whole idea behind the enlisted mechanic is neat and wish I could have more ways to generate quests.
Gusuras 3 Jun, 2024 @ 7:01am 
Jetpack sometimes crash =(
Ranger Dimitri 2 Jun, 2024 @ 5:18pm 
So, bit of an issue with the quest generation, for quests that don't involve a person (be it crashed royal shuttle or Sanguophage meeting as examples) the quest works fine, it's those quests that require a person when picking them from the list of potential quests to pick that I get my issue, in that the objective pawn in question doesn't seem to generate, for the Shuttle Crash example, the other person that lands with generates fine. But the one I need to actually protect, and likewise happened with a 'keep prisoner for x amount of days' quest giving a similar issue. Not sure how to properly post a log but the other normal generated versions of the quests work fine. Just the ones you get from a settlement as part of enlisting is the issue. Haven't tested with the other factions you can enlist in but would assume similar issues.
Wendy's Leon 1 Jun, 2024 @ 5:19am 
Hey guys, I am not quite sure if this is normal, this faction and the doom faction do not sell ammo, I have CE in my game, I'm wondering how do i fix this problem, thx
koohuhin 9 May, 2024 @ 1:03pm 
i cant help but compare them to
https://www.dps.texas.gov/section/texas-rangers
PremierVader 19 Apr, 2024 @ 4:20pm 
Any version of this mod without the weapons?
Gusuras 10 Apr, 2024 @ 8:45am 
Best mod
Tucs 4 Apr, 2024 @ 2:12am 
This mod is fantastic :)
CrackaJack 19 Mar, 2024 @ 1:48am 
nono, its not this mods fault per se, i think. if the game is able to bork a quest, it´ll ofc happen occasionally when buying quests. compared to rimquest tho, this triggers more borked quests, so im guessing they have some more checks or whatever running to prevent such
Chicken Plucker  [author] 18 Mar, 2024 @ 12:45pm 
Hello folks. Found a missing sound error, been fixed today.

@Niko - Unfortunately too busy to do that mate, would love to otherwise. I'd make it a framework that would work with any faction.

@CrackaJack - Hey mate, sorry for my late reply here. Is it just a quest generated by the mission board bugging out? I wouldn't directly say its this mod's fault since sometimes quests may bug out in RW. Rangers faction does not tamper with quests, it just forces a generation of it using vanilla in order to get you some incidents.

If that wasn't your issue in the report please let me know, cheers mate

@Pille - Thanks bro!
Zvato 24 Feb, 2024 @ 9:38am 
Is it possible to add this enlist feature to other factions? i find it quite interesting and unique.
CrackaJack 7 Feb, 2024 @ 12:04am 
oh wait, now theres something, imma post it at bug report
CrackaJack 7 Feb, 2024 @ 12:01am 
yo, i also have quests bugging out like HeydocHawke, nothing in the log. rimquest doesnt do that, just sayin^^
Pille 24 Jan, 2024 @ 12:23pm 
Thanks for the updates!
Chicken Plucker's Rangers are the best Rangers on the Rim!
Chicken Plucker  [author] 23 Jan, 2024 @ 12:59pm 
Hey Rangers, sorry things take so long to action, but Ranger Rations are now cookable. Muffaberg rootbeer also has a recipe in the brewery now for you folks who wanna keep production in-house.

Cheers all!
Chicken Plucker  [author] 11 Jan, 2024 @ 4:42am 
@VanMoldy - Report it to the CE team in Discord please cause I don't handle the patch, neither did I make it for my mod.
Moldyvan 11 Jan, 2024 @ 4:40am 
Minor issue but running it with CE the weapons added by the mod are mostly alright, but some, like the model .70, are reporting one caliber in the description (.308 Win/7.62) while being chambered for .303 British ingame. Could be affected by Guns Galore too?
Chicken Plucker  [author] 5 Jan, 2024 @ 4:09am 
@Cheese Garlic Naan - Hey mate, looked into it but it would mean me having to manually do textures and figure out their coding. It's sadly not viable for me to do cause I got a ton of stuff on my plate

@HeydocHawke - Hello, just wanna let you know Ranger bases use vanilla coding 100%. I have nothing defining what happens in a ranger base besides the basic coding that vanilla factions use to make sure they have defenders and traders. Enlistment mod doesn't affect the base generation.

Please look into your modlist, and look for an error log and see if its something else giving you this bug. I'd suspect mods like Rimcities or another mod that affects vanilla basegen
Chicken Plucker  [author] 5 Jan, 2024 @ 4:09am 
@Bungee Gum - Hi, its an issue with Vehicle Framework. The caravan mode for enlistment just doesn't use vehicle inventory cause the vehicles are coded in a different way than vanilla pawns. It's a limitation that VF has and I'm sure other caravan mechanics that use vanilla coding have issues with it too.

@DegenerateDUck - Not a bug, sadly Tynan made another body type for children which makes me cry cause apparel is the most difficult and tedious thing to do for rimworld, but headgears they can use cause they have the same head models as adults.
HeydocHawke 5 Jan, 2024 @ 2:30am 
mates,have one promlem - quests that generates Ranger base kinda glitch for me,like they always spawn empty shuttles (vampires suttle crash,lycantrope shuttle crash,Empire quest that tell you need 4 people and 6 await in shuttle- but there no one):lunar2019scowlingpig:
Illum Inatovych 4 Dec, 2023 @ 5:18pm 
patch for portraits of Rim pls lol
Duck 13 Nov, 2023 @ 1:35am 
small bug i think, children can wear the the ranger power armor helmet.
Bungee Gum 12 Oct, 2023 @ 9:28am 
Um, is it still incompatible with Vehicle Framework?
Chicken Plucker  [author] 8 Oct, 2023 @ 8:07pm 
@subnauticabelow0bfhgdfwugilyju - You can either use third party mods that allow that or ideology DLC's dye system
hamnomayo 8 Oct, 2023 @ 7:38am 
Is there a way to manually change the colours of the Ranger Armour?
Chicken Plucker  [author] 2 Oct, 2023 @ 7:03am 
Continued.

That's the intended lore but there's several possible rimworlds out there and everyone has the freedom to use their own imagination and make tweaks with how they see fit in their own games.

Hope the answer finds the questioner if they're still lurking around. Cheers.
Chicken Plucker  [author] 2 Oct, 2023 @ 7:00am 
Someone asked: "How do Rangers view the Shattered Empire?" asking if they were seen as imperialists or if the two factions can co-exist. I saw your question but didn't answer immediately so I apologise, here's the reply if you are still wondering.

The Rangers are a volunteer law enforcement/vigilante organisation, they are not part of a government but they do lean on the traditional western values of freedom of speech, right to bear arms and etc. (As they were based on Rangers from the U.S. back in the day)

They respect how other communities wanna run their own thing, so long as it does not infringe on the safety and wellbeing of others around them. They can tolerate the empire, so long as the empire aren't out attacking innocent people. The more classic conflicts that Rangers find themselves with are other territorial or openly hostile groups.

Rangers aren't under any illusion that they can force everyone to think the way they do, so they focus more on law and order best they can.
Chicken Plucker  [author] 2 Oct, 2023 @ 6:53am 
@Victor - Hello, sadly just an ideology issue I couldn't get around a while ago. All other features with DLCs don't generate errors if the DLC isn't enabled, with the exception of Ideology. As frustrating as it is, I couldn't find a solution for now.

The good news is that the error does nothing and only notifies the user that Ideology needs to be enabled for the faction's ideology features to work, it doesn't break anything apart from an error.

@lejkob - Hello, thanks for telling me! The projectiles were nerfed for all RH2 a while ago, and it seems I did in fact overlook the KBA Railgun and a few other spacer weapons across all mods. I'll have a review sometime this week and redo them. Been away from modding for some time and its been a while since I got back on the horse.

It as absolutely not intended, and I'm glad you let me know so many thanks.

@Sea's - Cheers mate, I'll check it out when I can
Victor 25 Sep, 2023 @ 6:06am 
This mod logs 'Parsed 197.5 as int.' on startup and a few errors if Ideology is not loaded:
https://gist.github.com/HugsLibRecordKeeper/f3f85f859c1e2de0f1d93899db05914f