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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152407391
Actually works great, I dont see any error counters as of recent change, it's actually pretty playable in MP with small adjustments.
The things I had to change for runnning this in multiplayer was aquastar and autostar had to be removed. The trailers I had, had a problem where it just flies off to the moon as im driving along with the car so i had to remove that. Xonic's mall and bedford gave us crashes, which was fixed buy adding more ram to the client (Noted instructions inside xonic's mall mod workshop page). And thats pretty much it. We also did add some additional mods (Brita's weapon/armor, Dynamic traits, Survivor radio) for our personal taste which they all seem to work.
tldr: Collection is MP-Friendly with small adjustments stated above. Very stable and would recommend this collection to my friends. Great job and looking forward for future changes
[QOL] Easy Engine Rebuild - Adds various fixes and repair options to engines to make it not literally the worst.
[QOL] Eggons Worthwhile Cars - Trunk damage doesn't decrease storage capacity, trunks have boosted capacity, and vehicles make different loudness based on vehicle type and size! Interfaces with Autotsar's Trailers and Filibuster's Vehicles.
[QOL] Water Canteen Mod - Adds a water canteen. Yeah.
[UI] Extra Map Symbols - Adds a plethora of cool new high-quality map symbols for you detail-oriented folks!
[UI] Swap It - A customizable (Options menu on its own tab) mod that lets you choose what hotkeys a weapon will swap with, or get added to, when the hotkey is pressed. Swap your crowbar for the bat on your back. Now you can hold your shotgun but swap to a two-handed back weapon for close encounters, then quickly swap back to the shotgun for example!
Added 7 new mods:
[Framework] Easy Config Chucked - used for Swap It
[Vehicles] Vehicle Scenes - Adds some random vehicle scenes that basically just place vehicles where you'd expect - like construction vehicles near construction, RVs in campgrounds, buses at schools - must have Filibuster's Used Cars because this mod is how those get reasonably spawned in the world. This feature follows the vanilla feature of spawning occupational vehicles near buildings, like ambulances near hospitals, cop cars near police stations, box trucks near warehouses / factories etc; it does not make MORE vehicles appear, simply integrates Filibuster's vehicles into this vanilla system!
But if I could, I would play with all of these mods in a server. Let me know if you encounter any issues (or if things run smoothly!) since I couldn't test this myself!
Any reccomendations or advice you could give me to be able to play this with friends? example would be which mod to not enable and such?
Thanks for your hard work and contribution!
-[UI] Craft Helper - Shows you what items are used for in crafting, good for Def's LTS with all the new forageables and items it adds, among other mods.
-[UI] Advanced Volume Enabler - Lets you adjust individual sounds. To adjust the violin jumpscare sound, go to Zombie -> Zombie Surprised Player
-[QOL] Invisible Patches - Replaces the patchy look of tailored clothes to look pristine instead, because I care about my fashion y'all. This is so minor and optional I might have a heart attack.
--- Let Me Think - now you can queue up actions and browse menus while paused. Take some time and sip your tea while the frozen horde sits at your back and you have like 30 things to attend to.
--- Vehicle doors hotkey - Lets you open car doors with SHIFT + E so you don't have to fuss with radial menus. Small, simple, sweet.
-- Save our Station - a late game mechanic that adds a discoverable location with a radio quest involved to re-establish the emergency broadcast station that gives you weather updates and helicopter warnings (good if you have it set to "Sometimes") I don't run with this in my current save because it can't be added mid-game, but I thought this was too cool to pass up!
- Among many other additions since yesterday (if you're coming back to check this list, I've added a lot that I didn't really document) I just added 5 new mods to the list:
-- Customizable Zombies - lets you have a variety of crawlers / shamblers / fast shamblers / sprinters spawn into your world. Keeps you on your toes with the occasional speedier infected! Adds a bit of needed challenge to this mod collection. It's customizable, too, of course!
-- 3 UI mods:
--- Faster hood opening - Just a QOL UI mod that does vehicle inspections faster.
UPDATE 12/26/21 9:02am MST
- Rearranged list to follow categorization
It was for the Zombie Camouflage mod. It appears other users are having issues with the mod in multiplayer too now that the API was deleted. Unfortunate! :(
I've gone ahead and rehosted the file to my Dropbox just in case - www [.] dropbox [.] com/s/9nvzc6gvomzkbj2/Easy%20Modding%20API.7z?dl=0
Sucks I can't even put a fucking link in my own comments without obfuscating it.
Anyways you'll want to put that folder (unzip it) in C:\Users\YOURCOMPUTER\Zomboid\mods then enable it by going LOAD > Your Save > More > Mods (if Mod Manager didn't already recognize the name and enable it automatically)
I am going to load it into my Zomboid mods folder manually and pray!
I checked my local workshop files for 2655093675 (Easy Modding API's Workshop ID) but it's gone too! I thought deleted workshop items persisted locally... fuck