Project Zomboid

Project Zomboid

[v41.65 / Build 41] CCSE - Coco's Curated Singleplayer Experience
30 Comments
Coconutsales  [author] 2 Feb, 2024 @ 12:50pm 
Coconutsales  [author] 6 Jul, 2023 @ 7:24am 
@Jordan Davis Yeah, should still work fine. Build 41 hasn't had any mod-breaking patches and unless any of these mods updated to be broken or something, they should still all work.
Jordan Davis 5 Jul, 2023 @ 8:56am 
@coconutsales
Jordan Davis 5 Jul, 2023 @ 8:55am 
is this mod pack still Good with out too many errors?
Eggon 7 Aug, 2022 @ 1:21pm 
Hi mate! Pls substitute EWC with EWC 2.0 in your collection. ;)
germfire 16 Jan, 2022 @ 12:33pm 
I'm not sure what updated, but i cannot read books now or certain actions
Coconutsales  [author] 6 Jan, 2022 @ 9:54am 
That's great to hear! I'll add some notes regarding such to the first paragraph for the interested, although this is and always will be a primarily Singleplayer mod list simply due to my current living situation and the fact these are the mods I run myself.
Sezzy 6 Jan, 2022 @ 9:50am 
Some feedback for playing this collection with a friend or two in MP since my first post

Actually works great, I dont see any error counters as of recent change, it's actually pretty playable in MP with small adjustments.
The things I had to change for runnning this in multiplayer was aquastar and autostar had to be removed. The trailers I had, had a problem where it just flies off to the moon as im driving along with the car so i had to remove that. Xonic's mall and bedford gave us crashes, which was fixed buy adding more ram to the client (Noted instructions inside xonic's mall mod workshop page). And thats pretty much it. We also did add some additional mods (Brita's weapon/armor, Dynamic traits, Survivor radio) for our personal taste which they all seem to work.

tldr: Collection is MP-Friendly with small adjustments stated above. Very stable and would recommend this collection to my friends. Great job and looking forward for future changes
Coconutsales  [author] 1 Jan, 2022 @ 7:22pm 
Removed Save our Station as it is outdated and may have some incompatibilities with other mods on this list. May be best to wait for an official update from the mod author.
Coconutsales  [author] 31 Dec, 2021 @ 8:43pm 
PART 2 (1k character limit hmph)

[QOL] Easy Engine Rebuild - Adds various fixes and repair options to engines to make it not literally the worst.
[QOL] Eggons Worthwhile Cars - Trunk damage doesn't decrease storage capacity, trunks have boosted capacity, and vehicles make different loudness based on vehicle type and size! Interfaces with Autotsar's Trailers and Filibuster's Vehicles.
[QOL] Water Canteen Mod - Adds a water canteen. Yeah.

[UI] Extra Map Symbols - Adds a plethora of cool new high-quality map symbols for you detail-oriented folks!
[UI] Swap It - A customizable (Options menu on its own tab) mod that lets you choose what hotkeys a weapon will swap with, or get added to, when the hotkey is pressed. Swap your crowbar for the bat on your back. Now you can hold your shotgun but swap to a two-handed back weapon for close encounters, then quickly swap back to the shotgun for example!
Coconutsales  [author] 31 Dec, 2021 @ 8:43pm 
Update 12/31/21 9:30pm MST PART 1 (1k character limit hmph)
Added 7 new mods:
[Framework] Easy Config Chucked - used for Swap It

[Vehicles] Vehicle Scenes - Adds some random vehicle scenes that basically just place vehicles where you'd expect - like construction vehicles near construction, RVs in campgrounds, buses at schools - must have Filibuster's Used Cars because this mod is how those get reasonably spawned in the world. This feature follows the vanilla feature of spawning occupational vehicles near buildings, like ambulances near hospitals, cop cars near police stations, box trucks near warehouses / factories etc; it does not make MORE vehicles appear, simply integrates Filibuster's vehicles into this vanilla system!
Coconutsales  [author] 30 Dec, 2021 @ 3:22pm 
Yeah, but it still works in singleplayer just fine. I was surprised, too! It's one of my favorite mods.
Flowers 30 Dec, 2021 @ 2:57pm 
Simple logistics is build 40 though isn't it?
Sezzy 30 Dec, 2021 @ 11:59am 
Will do, thanks again for the quick reply!
Coconutsales  [author] 30 Dec, 2021 @ 11:29am 
Honestly, as long as the mods work in Multiplayer I'd consider this list prime for multiplayer too. I just couldn't guarantee stability and can't play MP myself with my limited wilderness internet access, so I marked it specifically for singleplayer.

But if I could, I would play with all of these mods in a server. Let me know if you encounter any issues (or if things run smoothly!) since I couldn't test this myself!
Sezzy 30 Dec, 2021 @ 11:04am 
One more thing, I know this is for singleplayer expiernce but i really want to play this with 2 more friends, i searched through to see what wouldnt work with MP but everything seems ok unless i missed something.

Any reccomendations or advice you could give me to be able to play this with friends? example would be which mod to not enable and such?
Thanks for your hard work and contribution!
Sezzy 29 Dec, 2021 @ 10:42pm 
Thanks for the quick reply! Ill just use your collection for now, i didnt notice how big the other one was untill after the comment
Coconutsales  [author] 29 Dec, 2021 @ 10:13pm 
I wouldn't sub all to that other modpack, it's a mess of overlapping features. It's a lot to sift through but go through it one by one. And both tweaker APIs are for different mods, so only use either or both if you're using mods that require them.
Sezzy 29 Dec, 2021 @ 9:35pm 
Hi, great job with the collection and instructions, i love it, just a quick question - I noticed at the end of your description is another modpack and I wanted to merge them together so I was about to subscribe to all, but I noticed you guys are using 2 different item tweaker mod, one being updated and one not so much, which one do I subscribe too?
Coconutsales  [author] 28 Dec, 2021 @ 2:38pm 
UPDATE 12/28/21 3:30pm MST
-[UI] Craft Helper - Shows you what items are used for in crafting, good for Def's LTS with all the new forageables and items it adds, among other mods.
-[UI] Advanced Volume Enabler - Lets you adjust individual sounds. To adjust the violin jumpscare sound, go to Zombie -> Zombie Surprised Player
-[QOL] Invisible Patches - Replaces the patchy look of tailored clothes to look pristine instead, because I care about my fashion y'all. This is so minor and optional I might have a heart attack.
Coconutsales  [author] 28 Dec, 2021 @ 2:34pm 
Last update cont'd:
--- Let Me Think - now you can queue up actions and browse menus while paused. Take some time and sip your tea while the frozen horde sits at your back and you have like 30 things to attend to.
--- Vehicle doors hotkey - Lets you open car doors with SHIFT + E so you don't have to fuss with radial menus. Small, simple, sweet.
-- Save our Station - a late game mechanic that adds a discoverable location with a radio quest involved to re-establish the emergency broadcast station that gives you weather updates and helicopter warnings (good if you have it set to "Sometimes") I don't run with this in my current save because it can't be added mid-game, but I thought this was too cool to pass up!
Coconutsales  [author] 28 Dec, 2021 @ 2:34pm 
UPDATE 12/27/21 2:25pm MST
- Among many other additions since yesterday (if you're coming back to check this list, I've added a lot that I didn't really document) I just added 5 new mods to the list:
-- Customizable Zombies - lets you have a variety of crawlers / shamblers / fast shamblers / sprinters spawn into your world. Keeps you on your toes with the occasional speedier infected! Adds a bit of needed challenge to this mod collection. It's customizable, too, of course!
-- 3 UI mods:
--- Faster hood opening - Just a QOL UI mod that does vehicle inspections faster.
Coconutsales  [author] 28 Dec, 2021 @ 2:34pm 
Moving my updates list to these comments because the description has a character limit :)


UPDATE 12/26/21 9:02am MST
- Rearranged list to follow categorization
Coconutsales  [author] 28 Dec, 2021 @ 11:22am 
I managed to find which mod used Easy Modding API - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2665369300

It was for the Zombie Camouflage mod. It appears other users are having issues with the mod in multiplayer too now that the API was deleted. Unfortunate! :(
Coconutsales  [author] 28 Dec, 2021 @ 11:09am 
Okay, interestingly I'm not even getting any errors without it. The file seems legit and should work if you are getting errors but I think it was a framework that didn't have any mods reliant on it. Not sure how it ended up in my list.

I've gone ahead and rehosted the file to my Dropbox just in case - www [.] dropbox [.] com/s/9nvzc6gvomzkbj2/Easy%20Modding%20API.7z?dl=0

Sucks I can't even put a fucking link in my own comments without obfuscating it.

Anyways you'll want to put that folder (unzip it) in C:\Users\YOURCOMPUTER\Zomboid\mods then enable it by going LOAD > Your Save > More > Mods (if Mod Manager didn't already recognize the name and enable it automatically)
Coconutsales  [author] 28 Dec, 2021 @ 10:48am 
Okay I managed to find a recently archived [December 5th] upload of the mod on smods.ru [ https://catalogue.smods.ru/archives/88495 ]

I am going to load it into my Zomboid mods folder manually and pray!
Coconutsales  [author] 28 Dec, 2021 @ 10:40am 
Oh no! It's NOT saved locally! It really is gone...

I checked my local workshop files for 2655093675 (Easy Modding API's Workshop ID) but it's gone too! I thought deleted workshop items persisted locally... fuck
Coconutsales  [author] 28 Dec, 2021 @ 10:36am 
Oh no! Let me see, I'll boot up my game and check since the files still exist locally.
noneX 28 Dec, 2021 @ 7:01am 
What mods utilized EasyModdingAPI? Like Videogames stated, it has been deleted from the workshop and is causing issues with loading mods.
Videogames 28 Dec, 2021 @ 6:41am 
EasyModdingAPI has mysteriously been deleted from the timeline - multiplayer errors ensue. :(