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2024-02-23 18:33:57.871 - Thread: 1 -> [TBD] SESSION > RequestConfigFromServer [BEGIN]
2024-02-23 18:33:57.871 - Thread: 1 -> [TBD] SESSION > RequestConfigFromServer [COMPLETE]
2024-02-23 18:33:57.871 - Thread: 1 -> ERROR: Loading screen failed
2024-02-23 18:33:57.872 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at CargoScanner.CargoScannerSession.LoadData()
(... too long to copy)
Unfortunately, due to the limitations of how the Terminal UI works in Space Engineers, it's not possible to make the LCD script work with blocks that have multiple displays while keeping the UI somewhat intuitive.
However, with displays on seats and the sci-fi button panel there is an option to select it, but it doesn't have the option to select which scanner to use. Because of this it doesn't work at all with those displays.
Would it be possible to add this to those kinds of screens as well? Thanks.
> High sensitivity is more likely to detect items, and produces more accurate results, however the scanning distance is *very short*.
> Low sensitivity has a higher chance of missing items, however the scanning distance is much *farther*.
Minimum Range
(kilometers) This is the scanner's range when set to its *highest* sensitivity.
Default is 5 km
Maxmimum Range
(kilometers) This is the scanner's range when set to its *lowest* sensitivity.
Default is 25 km
@EnjoyCoke, it's a modded block (not a script, not a plugin). Add the mod to your game and then you can build a cargo scanner on your ships. If you want to know how to use the cargo scanner, including the LCD script, just watch the little video in the description. It shows how to do everything. Hope it works for you!
i have soemtimes 10 or 11 grids for mmes spawns that ar elarge grids in a range of up to 2km to me, outgoing form what they have loaded this could basically overload the display area of any lcd
The default values are intended to be rather friendly to the player. But I made them configurable so SP players and server admins could balance the cost/benefit to their vision of how they want their game to be.
have seen 2 ships ther ebut it could also have been depending on orientation so that there were 8 ships all around but only 2 in the viewangle of the scanner
Yes, every grid in range. If you look in the images or watch the tutorial video, you'll see that it's showing two ships and their contents.
so it scans every grid in range?
could have interresting outcomes if you have a few grids near you.
@Abisius There is no need to designate a target. It scans within the range set in the config (modified by the sensitivity slider in the terminal). The default ranges are 5 km (high sensitivity) and 25 km (low sensitivity). They can be modified in the config, which is in the save game folder under Storage.