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Perfect!
I uploaded pawn cleaner to google drive. For me everything works fine, but “Veteran Colonist” mod can f*ck up events so you should only use Wanderer Join event to transfer colonists. And if you don’t need to transfer them often, I recommend turning this mod off after doing so.
https://drive.google.com/file/d/1YzEQde1gYrHIWRPhk7uzvfuGOs1SmFLY/view?usp=sharing
Lifestage would change exactly as you'd expect it should. One of the reasons why I limit this to once a minute, rather than just every tick, is that the agetick setter also enforces lifestage on biological age. The normal age tick doesn't handle that; I think by default it's only checked once a year.
As for "cleaner" I’ll see if I can upload it somewhere after returning home.
The original version of the mod just patched into the agetick itself, so it got run for everybody. The last version worked well enough, but as you said, age affecting things bypassed it, so it wasn't really eternal youth, and a bigger issue is a lack of compatibility with age affecting mods
Even this isn't really eternal youth. It stops aging, even if you're old.
Maybe I should change that. My Space Time Mage mod uses an alternate version, where it has 14 and 20 as min and max ages, and just forces it to those if the tick gets too low or too high; maybe something like that would be better, or adding another implant for it.
Modding for Rimworld is crazy easy. To get started, all you really need is to install Visual Studio, and then reference the main Rimworld dlls.
This mod here is extremely simple, so if you remove the stuff I have that you don't need, it's a good place to start; I actually ripped it from hamu-taru originally, from their traits mod, and then I poked around Torran's ARoM stuff to figure out hediff comps.
I didn't know that about Veteran Colonist; I have been having issues with Character Editor. If you're willing to share your cleaner, I'd be interested.
I expect that any old pawns you've saved, that when you load them, they'll work fine, and use the new behavior.
Do you mind checking that for me?
I save and load characters all the time with Character Editor.
When you load a character with Character Editor it creates a new pawn, and applies all the hediffs to them fresh, so it'll set the ageBiologicalTicks for the loaded character, at what it was when you saved the pawn.
The only issue I expect from that, is that because I'm not constantly resetting the age, I only do it every 60 seconds; when you load your pawn it won't get reset to the original age, it'll get reset to the age that it's at when it's loaded. Which might be anywhere from 0 to 60 seconds older.
Let me know if this is an issue. I might add a dependency to xml extensions, and make an option for this, or an option to increase the rate that the age is reset.
I changed how the implant works. Before, it was reversing age by 1200 ticks, every 1200 ticks.
Now, it saves the initial age tick, and reapplies that to the pawn every 3600 ticks.
So, every 60 seconds real time, the pawn's age will be set back to what it was when they had the implant installed. I just tested it with smart aging and it seems to work fine.
I didn't test the change much, so let me know if there are any problems.
There's nothing this mod does on it's own that should be able to cause that issue.
first off, whenever I apply it it says its applied to torso, and before when I used it it was applied to the brain
This does not seem to stop aging, as whenever I make a pawn with it I still get the birthday event along with all the negative symptoms
The cryptobleed implant, you can get if you have VFE Vikings installed; there's a random event for a "legendary crypt" where you find "legends" in crypto sarcophaguses wearing crypto armor. That's all a part of the Vikings mod.
This mod adds a cryptobleed implant to those legends, so if you can capture them, you can remove the implant, and give it to a different pawn.
There's no way to research or build, just the methods above, and other mods shouldn't conflict.
Do you have to research it?
Do you have to just get it?
Does the Expanded Prosthetics Mod mess it up?
That might happen though, if you install implant just before their birthday happens; within 20 seconds of it.
But other than that, you shouldn't be seeing birthday events on any pawns that have the implant installed.
Get the archotech implant, get the crypto armor, or capture a legend (the dudes already in crytpo armor) and yoink their implant. The fact that legends have their aging stopped by both their armor and the implant I gave them is kinda silly, so I probably should remove the effect from the armor.
For now, the implant has the same name.