Tabletop Simulator

Tabletop Simulator

Custom Dice and Coins/Tokens
79 Comments
LaserLemons 3 Jun @ 2:14pm 
You can easily fix the pastebin links by replacing links that look like this:
http://pastebin.com/raw.php?i=DhsrUaK4

With this:
https://pastebin.com/raw/DhsrUaK4

(replace the ".php?i=" and with a slash)
Ulf 24 Apr @ 2:53am 
Pastebin links return a 404 error :wolf_paw:
Cuendillar 13 Apr @ 9:47am 
Rip
Prestidigitator 2 Apr @ 7:40am 
Pastebin links stop working Coin Crisis on tabletop sim
Debujin 18 Nov, 2024 @ 2:34pm 
I know I'm a bit late to the party, but I really like your coin models/template - they work outstandingly well. Many thanks for investing the time and effort into helping the community; if my game ever hits the Workshop, it will be better for your input.
PoisonHare 13 Jul, 2024 @ 4:04am 
These die roll beautifully compared to the defaults, thank you!
Naga Sake 29 Feb, 2024 @ 5:38pm 
Does it come with the ones you show in the preview? I really just want the scootaloo dice
jcprunet 14 Nov, 2023 @ 7:56am 
Keypad Q, E and F don't work on dices. Only R key. there is not the "Rotation value" context menu available. Why ? Thanx
SilverSkies 24 May, 2022 @ 2:40pm 
For custom coins why does it cut off so much of the sides of the coin? Also the front and back faces of coins don’t seem to line up at all with eachother
NettleSoup 25 Jan, 2022 @ 6:51am 
Thanks for this!
marlodjur 30 Jun, 2020 @ 10:42am 
yo would you just make a bunch of like... weird currency. like the tove jansson 2 euro coin, canadian quarter, loonie, toonie, and like every current swedish coin plus the 50 öre piece (just for fun), all scaled correctly? I know my coins will come out nowhere as near as good looking as yours and i would love to just randomly have those coins.
Kismos 11 Jun, 2020 @ 11:29am 
Thank you very very much.
ManaPool 9 Aug, 2018 @ 8:50pm 
I created custom images for the coins, but every time I paste them in, they come in stretched. How can I fix this?
KentBrack 12 Jan, 2017 @ 1:00pm 
Thanks. You are awesome! I will use these for my Claustrophobia mod. I'm going to give you credit of course.
striderpaul 4 May, 2016 @ 6:02am 
Thank you for this, awesome.
Hael 11 Mar, 2016 @ 1:46am 
Figured it out. Thanks man!
Scootaloo  [author] 11 Mar, 2016 @ 12:57am 
@Hael, it's been mentioned, but it's a few pages back. Use this: http://pastebin.com/raw.php?i=W8UxfVgM
Hael 10 Mar, 2016 @ 11:01pm 
How would I have a thicker coin? Is this possible?
Drinkcup 27 Nov, 2015 @ 11:33pm 
But that's boring and immersion breaking :|
oh well
NoSoup4you 27 Nov, 2015 @ 10:02pm 
The dice are a little too floaty as host, but with latency it becomes even worse... You have to throw them like a baseball to get them to do anything. I'm thinking of using a dice tower, but it doesn't seem as fun.
Scootaloo  [author] 27 Nov, 2015 @ 8:59pm 
The edges are just asthetic. The game treats the dice as perfect cubes.

With actual dice, you roll them off your hand, and that lets them tumble, but with with game dice you have to throw them a little harder to get them to tumble.

For me, the easiest way to keep them from rolling too far is to pick them up, right click a couple times (which randomizes them) then just drop them.
Drinkcup 27 Nov, 2015 @ 8:33pm 
I didnt like the default dice because they roll a bit too long with those rounded edges, but it appears these are the same? Maybe the only shape possible? thanks for your work anyway
Scootaloo  [author] 25 Nov, 2015 @ 4:59pm 
@Scrub_Niggurath, no, but pastebin and imgur are unlikely to go down.
You can copy the content of the models and host them somewhere else to be double sure.
NoSoup4you 24 Nov, 2015 @ 11:26pm 
Will this work if the link to the model becomes dead?
Cluny 19 Oct, 2015 @ 4:08pm 
This is very useful. Could you make a two-sided square/token model and template?
Inki 14 Oct, 2015 @ 2:42am 
Thanks for making the mod! I used the template to make my own mod and credited you! Great job!
RTS fan 46853 28 Sep, 2015 @ 10:40pm 
nice scootaloo DICE DUDE :D:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
countinggardens 28 Sep, 2015 @ 11:37am 
I'm having trouble getting the entire picture to fit on there. Right now it just wants to give me like a quarter of it, even after putting it through the template.
JustinTime 11 Sep, 2015 @ 4:30pm 
Thank you very much for this! Was able to use it to make my solider tokens in my Kingsburg mod! :)
Naveed #No2IRGC 24 Aug, 2015 @ 3:51pm 
thank you for this!
noypi53 8 Aug, 2015 @ 5:53pm 
Finally saw what I was doing wrong. My png files didn't have a colored background! I saw this when I looked at your sample coins & tokens. Shoud've done that in the first place to save myself a lot of time & grief. Great work, BTW!
noypi53 8 Aug, 2015 @ 1:10am 
Thanks for the replies, scootaloo. I tried using the thick obj file without the png file & got the thick token! However, when I tired it again with the png file, the "thin" token came out. When I put it on top of the token without any image, it was not lying on the token but a few mm/inches(?) above it. It almost looks as if the sides were invisible!. This is the image url I used for the token with the "invisible" sides: http://i.imgur.com/yWqVj9js.jpg . Thanks again for your efforts on this.
Scootaloo  [author] 7 Aug, 2015 @ 8:53am 
I got the big one without using any png file. Try both without any png files, see if they have different sizes. That said, the png file should work with both without affecting the size at all.
noypi53 7 Aug, 2015 @ 1:16am 
Hmmm, that's odd. Can it be that I'm still using the png file for 00YWZ28Y? Is there a new png file for the thicker one?
Scootaloo  [author] 6 Aug, 2015 @ 6:59pm 
I don't know the what you're seeing, noypi53, but the thick token should be about 3x as thick as the original "00YWZ28Y" token.
noypi53 6 Aug, 2015 @ 8:56am 
I was using the object with this url: http://pastebin.com/raw.php?i=W8UxfVgM to get a thicker token. Even if I choose Coin or Generic, I still get a thin token. Any suggestions to correct this or what I'm doing wrong?
Scootaloo  [author] 19 Jun, 2015 @ 11:12pm 
Hell if I know what the numbers mean. I'm sure they're vector points, but all I did was open the original 'coin' model in blender and increase the height a bit. I guess, since the middle column is either -0.176... or 0.126... that's probably the height (it's a flat surface, so there should only be two numbers, top and bottom). You could find/replace all 0.126316 with a higher/lower number and that should change the height.
Y'shtola Rhul Lv1 Coffee Drinker 19 Jun, 2015 @ 8:14pm 
Haha, sorry! That version worked perfectly though, thank you. I tried reducing gravity and anything else I could think of on the original tokens before asking for the new one. Basically I'm trying to replicate Tin Pin Slammer from TWEWY, and I couldn't find anything that worked well... Checkers work most of the time but I can't change their textures.

Also wondering, couldn't we just edit the numbers in pastebin? If so, I'll just do that if I need a change in the future. Could you explain what each number column and row type (like the v, vt, f, l) is for so I can do that? Alternatively, couldn't I input that stuff into Blender and edit it that way? I've never used Blender before so I don't know, but that would be much easier I think.

Anyway, thank you so much :^)
Scootaloo  [author] 19 Jun, 2015 @ 7:49pm 
Geez, you people are relentless. Alright, alright http://pastebin.com/raw.php?i=W8UxfVgM . If the normal tokens are pogs, this one's the slammer.

Reducing gravity also helps, but this one ain't getting though nothing.
Y'shtola Rhul Lv1 Coffee Drinker 19 Jun, 2015 @ 3:45pm 
I was just about to ask the same as peterjensen84. Please make another set of tokens that are thicker, around the height of the TTS checkers? Maybe a bit larger. Scaling doesn't work for what I want to use them for as they then become too wide.
Magtoch 19 Jun, 2015 @ 1:40pm 
Thanks for answering.
I have tried making the token larger, but to little or no effect.
Is there any chance you could increase the height of the tokens?
Scootaloo  [author] 17 Jun, 2015 @ 10:57am 
It's a problem with the game engine. The two work arounds are to scale up the tokens so they are larger, or reduce the height objects are raised so that they aren't traveling as fast when they hit the cards.
Magtoch 17 Jun, 2015 @ 4:39am 
Great work!
I have a slight problem though. When using the tokens in a card game, they have a tendency to fall through the card.
The lords of war mod displays this behavior. Is there any simple way to fix this?
Scootaloo  [author] 1 Jun, 2015 @ 9:08pm 
The 6 is at 90° if you're player white and hit 6 on the keyboard, but don't forget about alt-view. Alt-view is right side up for all players when the dice is on a flat surface.
nicronomicon 30 May, 2015 @ 4:39pm 
Thanks for the great die model and template! I had to rotate my image for the '6' position 90 degrees clockwise to get it to face upright when you hover over the die and press 6.
Mattabooey 30 May, 2015 @ 2:39pm 
Excellent template and models, use all the time.
DerD4nnY 26 Apr, 2015 @ 9:33am 
not working well... I use the template and my dice is all white and I cant see the pictures... they are all too bright
Nerfed Waffles 21 Apr, 2015 @ 9:09pm 
Thanks a lot for this mod. Was looking for dice that I could customize easily.
Tomrel 8 Apr, 2015 @ 5:46pm 
Thanks for this. I was able to use it in a custom game i was working on.
ScreamInVain 25 Mar, 2015 @ 11:09am 
Would it be possible to add a square template for tokens? Tried making it work as a circle but it just cuts off too much information for it to be playable. Then maybe a few more odd shapes like ovals or hearts or stars or something. Absolutely love this though! Fantastic job!