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Thanks for the mod either way
The issue should've been fixed when resubbing, I'm more or less at a loss currently. I dunno what files Irony uses, try going to "..\Documents\Paradox Interactive\Hearts of Iron IV\mods" and delete the mods folder/its contents. It should regenerate all the Workshop mod content details, that might fix it?
doing this, the GFX works again as intended, but the mod still doesn't want to run properly through Irony mod manager. I'm thinking the problem lays solely with either Steam being a turd, or Irony not recognizing the mod or reading it properly or something.
either way, is a good mod and if I have to meddle with the inner guts of the game to get it in gameplay then I'm willing to do that for the quality of life this brings to managing my supply lines.
lately I've been having an issue though.
I use Irony mod manager and your mod seems to not have a name anymore, and it no longer properly loads even when I have it in my mod load order. The savegames I have now say the mod isn't installed anymore, which I thought was just attributed to the change in name. However, the mod's GFX aren't visible the way they should be.
I've tried reloading irony, reloading the save, unsubbing and resubbing, but nothing I do seems to change whether the mod has a name or even works.
I haven't subbed to any new mods recently, everything was working and cooperating up until this mod updated, so I'm at a loss for what the issue is.
tl;dr, the recent name change seems to have made this mod no longer functional, whether by a fault with Irony or some problem with the update.
> A red "!" is displayed on the right part of all saved games names.
After the launch of the game, if we want to load a saved game, the game say this mod is missing.
Definitely not a problem for PDX. Problem come after the last update of this mod, and is this mod related.
This is a cosmetic change, it happens for every mod in existence if you remove it from a savegame. It means nothing for a GFX mod - the game just reloads the GFX. I renamed the mod before the last update to make it unobtrusive to the launcher mod naming in your mod list. If your game is crashing after a mod rename, delete the mod from your mod list and re-enable, otherwise this is completely a PDX issue, my apologies about your old saves but there's nothing I can solve.
A red "!" is displayed on the right part of all saved games names.
After the launch of the game, if we want to load a saved game, the game say this mod is missing.
Definitely not a problem for PDX. Problem come after the last update of this mod, and is this mod related.
I've unsuscribed from this mod (to uninstall it), rebooted twice, and subscribed it again to download it. Still have the problem.
Mod work when I start a new game.
Goodbye to my old saved games :-(
Also, just for note, I haven't been able to replicate this crash after the first time it happened - all further attempts at using DX11 with KR and this mod have worked perfectly.
Just so we're clear... I can use both your Regular Map version and your Supply Map mode mods at the same time, yes? Both are truly needed and I'm downloading this now. I really like this 'train' update by Paradox but it was done horribly IMHO and I hope your mods can sort out this confusing mess.
However, if they do, yes it should be compatible. My mod will load first, however if they don't modify the railroad masks/textures at all, it should be 100% compatible. If it isn't compatible, just tell me and I'll fix it up making this mod and my original one a dependency of said mod.