Arma 3
Threat AI To Talk At Gun Point
23 Comments
AJAX_93 24 May @ 6:54pm 
EXCELLENT!!!!!
HOW CAN I DO THIS, BUT HAVE HIM TALK ONLY WHEN I APPROACH OR RAISE HIS HANDS WHEN I PASS BY?
Bax 11 Nov, 2023 @ 8:04am 
Nice one, thanks! Finnaly I have a possibilty to get that damn login. :D
Benchmark  [author] 18 Aug, 2022 @ 1:25pm 
@[+| CL rautamiekka

I actually fixed it. I use initPlayer file
send me a DM in my discord server and I'll send you the file if you want
Benchmark  [author] 18 Aug, 2022 @ 1:23pm 
@Dirty Pagan
Hey man, just drop the composition, appraoch the guy and do the same steps as you see in the video in the composition description.There's a hold action and once it's done, aim your gun at the suspect
[+| CL rautamiekka 16 Aug, 2022 @ 11:32am 
@dev

Hmm, I was thinking that you might be able to fix the Dedicated Server problem if you run a loop on the Server side that checks for Player presence within a certain distance (like you already do `xxx distance zzz < 3`), then if a Player unit is pointing a weapon at that AI unit.

For ex: https://forums.bohemia.net/forums/topic/226109-detect-when-ai-unit-aiming-weapon-at-other-ai-unit/?do=findComment&comment=3383583 is said to work (I haven't tested), and an earlier post mentioned https://community.bistudio.com/wiki/lineIntersectsObjs
☠ Kibbe_Surdo ☠ 14 Aug, 2022 @ 6:49pm 
Hi, how could I make this mod work?
it is not very clear in the description, thanks in advance
☠ Kibbe_Surdo ☠ 13 Aug, 2022 @ 2:32pm 
hello, so i just have to drop the composition located in custom compositions, in game in the editor ? also is there a way to make remote controlled ai besides the player be able to threaten civilians too ?
Operator_Beo 27 Jul, 2022 @ 7:26am 
GOAT dude milsim with this mod is a superior level!
Jakes 2 Mar, 2022 @ 11:26pm 
thx
Benchmark  [author] 2 Mar, 2022 @ 7:27pm 
@Jakes
Hi man, for dedicated it works bit differetly with the code in initPlayerLocal.
I'll send it to you in DM on Discord
Jakes 2 Mar, 2022 @ 10:39am 
Hi, really nice comp...have you tested it on dedicated server? I had it in a mission recently and it did not work for the players. (not interaction if aiming at them, works great in editor when tested via single player...did i do something wrong here?)
[UMH] Matiu 7 Jan, 2022 @ 9:44pm 
error mio pense que era un mod jaja
Benchmark  [author] 6 Jan, 2022 @ 11:42pm 
@[UMH] Matiu, Translate what exactly? :)
Benchmark  [author] 6 Jan, 2022 @ 3:26pm 
My pleasure :)
ONDAMAP 6 Jan, 2022 @ 2:07pm 
@Benchmark Okay Thank you il have lost of fun playing now! :)
Benchmark  [author] 6 Jan, 2022 @ 1:57pm 
@ShArKbOi, It's a composition. You can take it and put it in any scenario you want to create.
Simple as that..

You can use the script as you see fit, add sounds for example or what not. Enjoy
ONDAMAP 6 Jan, 2022 @ 11:48am 
Hey is this only one scenario or is it even in editor mode?
Benchmark  [author] 3 Jan, 2022 @ 8:02am 
@Scarab, this one works in SP.
If you want something that works in MP, send me a message via Steam OR My discord, and I'll send you the code. Should be paste into `initPlayerLocal.sqf`
Scarab 3 Jan, 2022 @ 7:39am 
Yoooo, this would be sick to have as a feature in DRO!
Benchmark  [author] 2 Jan, 2022 @ 3:00am 
Thanks :)
Shy 1 Jan, 2022 @ 11:45pm 
Quite amazing and clever, I love it!
Benchmark  [author] 1 Jan, 2022 @ 9:08am 
Thanks man
Paxbell 29 Dec, 2021 @ 10:11am 
nice work.