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https://i.imgur.com/JkYO0MR.png
Only combat techniques
https://imgur.com/a/RBKcS3l
- Open FCS from the Kenshi launch menu. You can see all the mods you have installed in a list.
- Locate the mod you want to change, such as More Combat Animations. Open this mod.
- On the top menu there is a button that says [Changes], if you click this it creates a popup with everything the mod adds. All the new animations will be in a list. Locate the stagger animations you want to disable.
- If you're not sure if its a light stagger, scroll to the section labeled in bold "stumble". If "chance" is above 0 then its a stagger animation. If it says "big stumble" TRUE then its a heavy and you can leave it. If it it says "big stumble" FALSE then its a light stagger.
- Once you've identified a stagger animation you want to disable, you can scroll up to the bold "general" section and set "disabled" to TRUE.
the fact that it doesnt damage YOU means it is damaging your armor that has to dissipate those impacts.
to get it balanced you should add armor destruction after like 50 xbow hits lol
The screenshot used shows the end result. One character takes 139 damage and is heavily staggered, while the other is able to ignore chip damage (in this case 0 damage hits from a crossbow).
What's the damage cut off at which stagger isn't applied?
What does "light stagger animation" mean as opposed to any and all stagger animations? Do heavy weapons still stagger or something, even if they do very little damage?
Seems like a mod I'd want but I'm pretty picky when it comes to how I like my game balanced. So knowing the exact stats would be nice. :)
https://www.nexusmods.com/kenshi/mods/534
The default settings make text illegible though.
I followed a guide somewhere on reddit to tone it down so you can still read the UI.
Also double check that this mod is enabled in the launcher.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355818300
Your common rifle bullet will have a force of ~2000 foot-pounds of energy, it sounds like a lot but won't at all push you back, the only reason you will get pushed back is that you will get scared and it's caused by nature's biggest instinct, self-preservation, it's hard-wired into humans and everyone will react not just to being shot but jump scared, hurt and many other things, even armor won't stop that reaction.
For many reasons, this can happen in real life. Humans no matter how tough have weak points, fears, and many other reasons.
Example 1, Being afraid of being hit in the balls, that's both a weak point and a fear of most men.
Example 2, getting hit in the liver, it will hurt like hell and you won't only struggle to fight back, but it can make you fall.
Example 3, no one, no matter how tough have strong eyes, a strong throat, etc, hit those areas and they will get hurt even if it's not enough to harm it's still enough to make them back up or stop what they are doing.
it's not a dumb feature and it's, in fact, realistic, I can understand why you'd think that it's not because I doubt most people have ever been in a fight let alone study about the human body which is fine.
Melee is kind of a different story. If you're at default attack slots you don't really need this for melee. At 3-5x I find attack interruptions too annoying but that's personal preference.
UWE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2142406806
Meitou Recolour: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1857029085