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It's been ages since I did any work with this pack, so I'm afraid I don't have much useful input here. Been ages since I played the game at all, TBH.
"Posted August 7, 2021
2.0 beta now allows pressing F6 at the menu screen to capture the blueprint of the ship/station shown there.
You can also use that faction's shipyard to build their ships, and any station founders you build from that shipyard will have the option to use their station blueprints on founding. Doesn't work for mines, obviously."
Really is crazy how these bugs are all coming out now instead of when this went up, but at least this will all be sorted out before the next one!
Execution Context (inner to outer):
#0: initialize data/scripts/galaxy/server.lua
could not execute function 'initialize' in '"data/scripts/galaxy/server.lua"':
C:/TCAFiles\Users\redacted\19864\galaxies\galaxy1\workshop\content\445220\2700459679\factionpack.lua:16: '}' expected (to close '{' at line 14) near '"Gatwa_Heavy_Gunship.xml"'
stack traceback:
[C]: in function 'old_dofile'
[string "..."]:24: in function 'dofile'
data/scripts/lib/factionpacks.lua:15: in function 'initialize'
data/scripts/galaxy/server.lua:13: in function
The lua section its stating is...
ships =
{
"Gatwa_Standard_Gunship.xml"
"Gatwa_Heavy_Gunship.xml"
"Gatwa_Auxiliary_Torpedo_Ship.xml"
"Gatwa_Auxiliary_Scout.xml"
"Gatwa_Boarding_Ship.xml"
},
Any idea? it looks like the section is properly closed to me but maybe im missing something?
Kind of amazed it has over 500 subscriptions but no one noticed this yet!
I've also noticed that some mod descriptions do contain separate paragraphs, but they probably have to be code manually, maybe using pillcrows ( ¶ ) or something along those lines.
Besides the little code errors, great job on the pack!
If you want to try to update it so it shows properly, changing the line that says id = "SDB-FP-001" to id = "2700459679" should enable it and allow it to show up properly in the mod menu.
I'm trying to give each of these factions a little bit of a story, while deliberately leaving space for lots of different interpretations. After all it's the player who will really create the story of their game as they play. :D