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This with the random Events also sounds nice, like making the whole system more organic
And I personally do not mind that they are fictional. The whole setup of your mod really helps with RP immersion. I like that the knighthood and Orders in this mod are like honorary titles you can bestow. So the more Orders the better!
I do not know if it is in the scope of this mod or even technically feasible, but would you ever consider adding the founding of custom orders? Maybe tied to cultural traditions or Innovations ?
Love the mod. Just to let you know I run a pack of like 130 mods and currently the "Dub" option is not there for me on any knight (even above 12 prowess), although the descision to join the order of the garter is there.
as my PC still exists
I'm just running on a different OS. So I just need to reconect the pathways as the game is still technically on the PC. But I just recently learned this.
I created new faith with "equal dominance" doctrine and I thing that cause problem with these conditions :
OR = {
AND = {
is_female = yes
faith = { has_doctrine = doctrine_gender_female_dominated }
}
AND = {
is_male = yes
faith = { has_doctrine = doctrine_gender_male_dominated }
}
}
My culture has changed, I have chivalry and martial admiration the recipient is an adult and should be able to be dubbed knight.
I don't know about modding so i can't propose a fix though.
To get the restored_knight trait one must first be a fallen knight. Restoring is the idea that you have done something great enough to overcome your former sin, coming out a more chivalric knight
Though I have a bug to report and a question :
Bug : Once you joined Order of Santiago you still have the decision.
from the mod files I guess it comes from this is_shown condition
NOT = { #Can only do it once.
has_trait = member_of_the_garter_knight
}
Question : I don't understand how to give/get restored_knight trait ?
and why the restored_knight trait give piety ?