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I haven't tested as a late-game 'build your own'
Update1: Tested by starting new game with mod disabled. Allowing districts to spawn, then saving. Then enabled mod and loaded savegame...after unpausing, all the districts disappear. Looks like some dynamic calculation is going off and removing the districts (pop 27, which is the starting pop for my new game)
thanks!@
in base gigas, they are already very powerful. the ringworld segments you build can gives multiplicative buffs, and you can get 10s of thousands of research from them. It dwarves even a PLGH alderson computer, which is intended.
if gigas mastrioska brains had been weak, this mod would have buffed these too :3 but rn they are already one of the biggest sources of research.
And Andromeda is around a trillion
K3 is BIG
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This comment is mostly on real life capabilities of a M-Brain, to give you a sense of scale.
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If you limit/give each upload mental capabilities equal to what we think our current squishy brains do, an M-Brain is capable of having population numbers of a "traditional" biological K3 civilization, orbiting a single star.
Remember that a K3 civilization is one where each and every star - the tens of billions of them - are covered in inhabited Dyson Swarms. Where each Dyson swarm would have the equivalent living space of all the naturally existing planets surface area in the entire galaxy combined. (that is, if you were to "more traditionally" colonize, terraform, or build habitation domes, etc. on every rock and every planet that exist in the galaxy).
Tens of billions of galaxies of population. In one star system.
That is how big a Matrioshka Brain really is.
First, and foremost:
Great mod! Honestly, If you're going big, go really big, ya know? ;)
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Next, there is one thing I'd like to ask, that you include Matrioshka Brains (specifically their "virtual reality").
M-Brains are significantly underpowered compared to what they should be...
In real life, an M-Brain has the advantage of the people being uploads who use far less resources and can augment their brain power, not just thousands of times, but millions to trillions of times, perhaps more.
So perhaps, add a modifier that makes uploaded pops output 100x or 1000x research or something? Keeping the available "room" for uploads what it is, by making each upload significantly trans-sapient. (so pop numbers don't go insane, game engine issues)
P.S. I have 5800x, which is even in one tread is competitive enough, but it is still 100% on one thread and 15% on other 15 :(
Additionally, you might have another mod overwriting the files, or you might not have pops assigned to the jobs.
As an engineer with passion for studying mega engineering I feel you are overlooking many key components. Relying on making the shell thicker is archaic in comparison to the project that is being looking on. it would be more practical to use positive structural reinforcement techniques.
if each layer was composed of rings of mass accelerators, then the force of the mass in the rings spinning can counteract the pull of gravity anywhere outside the event horizon due to the centrifugal force exerted on the structure. The question of how strong the reinforcement is is based on how fast you can spin the materials inside the mass accelerator.
Its by no means a simple project, but its also by no means 'impossible' more useless and wasteful.
Having Megastructure build speed districts as default (or at least as standalone mod/addon).
Even if you did construct one, though... why? What could you possibly use all of that surface area for? There's no real point in making that much livable room, when smaller objects like ringworlds could still fit multiple civilizations worth of people on them. It'd take longer to populate than the black hole would last, and it'd be so vast that it's unlikely any unified civilization could be held together, seeing as how it could fit many, many, many civilizations on its surface.
Smaller black holes wouldn't really help with this weight issue, because the density of a black hole - and hence its surface gravitation - decreases with its size. Using a larger black hole, on the other hand, would require a truly insane amount of mass.
As an actual physicist, the engineering required is likely simply impossible.
As an example, a moderately sized supermassive black hole is in the neighborhood of 500 million solar masses. Such a black hole would have a radius of 1.5 billion kilometers. A single shell encircling that black hole would then have a surface area of about 3.2 x 10^26 kilometers. Assuming the shell was a kilometer thick and had the same density as carbon fiber (2000kg/m^3), the shell would have a mass of about 28 solar masses. This would require, at a bare minimum, the conversion of dozens of stars directly, kg for kg, into building materials for a single shell. That feat a lone is not impossible, but in practice it would likely require hundreds or thousands of stars as only a fraction of a star's mass is likely to be convertible to suitable materials.
The Birch World was first theorized by actual scientist Paul Birch. It is a series of layered Shell Worlds in orbit of an inactive supermassive black hole. An inactive supermassive black hole is required because of,one,it's not ejecting any considerable amount of radiation into the cosmos which would punch a hole through it,and two,it's large enough for you to build an actual civilization on its many surfaces. An ordinary black hole simply doesn't have the size needed to accomplish the Matrioshka Doll of habitable 1G surfaces that a Birch World provides. So instead,we get Penrose Sphere Ringworlds.
The science is real. The science is sound. The only remotely thing crazy about it is the scale,and that is effortlessly solved by the simple fact that interstellar empires that work in megaengineering would be able to work on that scale,anyways.