Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What about meds when you ask for them (pressing Q)?
The marines will be able to heal after each engagement to prepare for the next one
Maybe add a delay in the med to prevent abuse of Q spamming?
I try to train my fade in pregame, but knowing that after each swipe that marine has no way to heal (unless he is already in marine base), it is not really fair...
Thanks anyways, this is an awesome mod !!! :D
Automeds would just screw up some ppls pre-round training (1 vs 1 combat) :)
please please please???
Having problems getting this running on my server, I have installed the mod by adding it to the command line, then I have created the .JSON file(renamed extension and then added the text as per the wiki) in the config://shine/plugins folder and restarted the server, several times which did not work.
I then tried putting the .JSON file in the root config folder and rebooting again which also did not work.
The mod advises that it is working.
Am I missing something or doing something wrong?
It is excellent! I've always wanted to disable those annoying mines, so players get a fair chance to train alien lifeforms.
Thanks a lot Ghoul!
shiny