Portal 2

Portal 2

Overthinking V2
18 Comments
SpielSatzFail 25 Aug, 2024 @ 6:54am 
I agree with Demon about the size of that thing, but I like the design very much and this reimagination is what the map idea deserves. Thumbs up :steamthumbsup:
bullfrog 24 May, 2018 @ 2:15am 
Simple, but fun.
Hazellius  [author] 30 Aug, 2017 @ 6:52pm 
@Libbybapa Happy to hear you enjoyed the map. Thanks for the blind playthrough :)
Libbybapa 29 Aug, 2017 @ 1:22pm 
Hazellius  [author] 27 Aug, 2017 @ 9:38pm 
@LB Nice to see even the experienced players sometimes fall for that little trap with the funnel :P
Thank you for playing and for the blind playthrough :)
LB 25 Aug, 2017 @ 8:00am 
In true spirit of the name of the map, I overthink it: https://youtu.be/CT5MBJW4k1w
jandlml 13 Aug, 2017 @ 8:44pm 
fun little map. not to difficult.
metadavid 6 Jun, 2017 @ 6:37pm 
Easy and fun!
wildgoosespeeder 17 Feb, 2015 @ 1:25pm 
It's probably best if you have the cube buttons be regular buttons.
wildgoosespeeder 17 Feb, 2015 @ 12:59am 
It already looks more appealing just by looking at the preview image. No more laser fields. My only concern (before playing) is the portal surface near the exit. That just looks like a trap waiting to happen. I also get the feeling it will be too bright over there.
Hazellius  [author] 15 Feb, 2015 @ 1:09pm 
@wildgoosespeeder this map has now been entirely redesigned with your criticisms and recommendations in mind. I'd appreciate it if you could take another look at this one. Tell me what you find better / worse, and if the exploit is still there. (and if it is, could you describe what the exploit is?)
wildgoosespeeder 4 Feb, 2015 @ 1:50am 
Better but it's still ugly-looking and now introduces an exploit. I recommend reviewing my comments in Overthinking (Version 1).
The Sojourner 1 Jul, 2014 @ 8:22pm 
Better than the original, thanks to the fact that you can't get trapped. One small change; one big difference.
Demon Arisen 12 Jun, 2014 @ 3:32pm 
Okay, thanks toothless! :) Anyway, new chamber on the way, hopefully, probably tomorrow. I'll message you when I release it. :)
Hazellius  [author] 12 Jun, 2014 @ 3:29pm 
@Demon Arisen Don't worry about it, I was just trying to explain my reasons :)
Demon Arisen 12 Jun, 2014 @ 3:28pm 
Oh, okay, that's fine! :) Sorry, didn't mean to be nasty, just wanted to provide some constructive criticism...
Hazellius  [author] 12 Jun, 2014 @ 3:15pm 
@Demon Arisen. This chamber is just a very old chamber which needed a fix. The map has signs of being made by an amateur test chamber creator, because its 2 years old. I just don't want to change the way the map looks.
Demon Arisen 12 Jun, 2014 @ 3:09pm 
Easy, yes, but nice and satisfying. :)

I think the room is far too big, much bigger than it needs to be... Though I know flinging puzzles require a lot of space... Anyway, other than that, fantastic work! I like the different textures... There'll be a new chamber from me soon...