Portal 2

Portal 2

Layers of Cognition
48 Comments
mentallentil 15 Jul @ 11:35pm 
Brilliant puzzle, favourited. The sequences after sacrificing the second laser cube stumped me the most: in particular, the subtlety in gaining then immediately losing the floor portal. I also really liked the uses of the absolute fizzler, it's the one I expected least from at first glance.

My solution was even more convoluted than I thought it would be, so I'm relatively confident it's intended, but just to be sure — intended solution?
Dark Rozen 12 Jun @ 5:32pm 
Very fun and loooong map. Very enjoyable and funny item reuse.
Cisberg3.6,Calculatrice 9 Feb @ 6:26am 
Even when I wasn't making progress and not being entirely familiar with many of these elements, this was still fun to play.
Narkodes  [author] 5 Sep, 2024 @ 3:42am 
@SpKi: Great video, everything intended. I also enjoyed the cube behavior in the last part :teddyscared: Thank you a lot for your feedback and effort, such a pleasure to watch!
SpKi 31 Aug, 2024 @ 7:20am 
I feel like I should leave a comment here. This is one of the best Portal 2 maps on the workshop without a doubt. Here's my commentated blind run (starts at 9:50): https://youtu.be/Qw5O4TCfdns

The blind run video was intended as a disguised "normal Celeste video" on my YT, where after the Celeste gameplay it would cut to me playing this map. It was meant to be a silly joke, but the quality of this puzzle overshadowed everything so much that I honestly forgot I was doing that bit by the end of it ;p Everything else I wanted to say is in the video.
Narkodes  [author] 22 Aug, 2023 @ 4:59am 
@skosh: The same could be said about the laser angle. Yes, the map uses them at one point, but I also would only incorporate an easy to understand one and not a tight one that requires two cube to reflect and bend the laser like that. However, I can see that this might not be entirely obvious. I have to congratulate for finding that exploit. I'm sooo surprised it was possible and even allowed to finish the map afterwards. I'm glad you still had fun! Maybe I should edit the description a bit :) 2/2
Narkodes  [author] 22 Aug, 2023 @ 4:59am 
@skosh: Thank you very much for the nice feedback.
Indeed, your solution then deviates very much from the intended and unfortunately skips important parts of the solution. The "don't jump" thing was not so much meant as a strict rule, but as an easy way for the player to check if you are doing something wrong. Grabbing the cube on the green field from below (needs jumping) and VERY cumbersome, fiddly jumping and movement to aim it & would never be intended in a map of mine, because I strive for an easy execution. 1/2
skosh 2 Aug, 2023 @ 4:54pm 
Wow! Incredible map. I felt pretty good about completing this until I watched Iapicidas' video and saw that I did not follow the script. Darn that "no jump" rule! Oddly, I never considered the portal by the lifesaver door as part of the puzzle. The portal symbol next to the arrow looked like a lifesaver when I first glanced at it and I ignored it thinking it was part of the recovery path. Still, I had a lot of fun with this while still retaining my sanity. I would never have figured out that complex sequence after the turret kill. Anyway, here is my unintended run. I deviate from the script at time 17.00 ... https://youtu.be/gXEhnWHdvfc
Narkodes  [author] 6 Jan, 2023 @ 9:27am 
@Nobody No-One: Thank you for your comments and the fav! I'm very glad you came back to it and liked it. Your help on the unreleased 2020 version was a good thought-provoking impulse to guide the map in an even better direction. At least that's what I think/hope. IMO the temporary cube and all the turret stuff etc. was worth adding. Quite ironic that the very first iteration from 2017/18 was the first map of mine that you played. Terrible in all regards, but funny that some ideas like the last cube respawn or the early cube swapping sequences were already implemented back then. And yep, the intended solution is long, even without those 1-2 moves that can be played differently. Most of them have something to do with the way the player brings all 3 cubes back to the top. Nothing too special, but would have been in tone with the general map structure. Anyway, I think that's fine. Thanks for playing!
Nobody No-One 24 Dec, 2022 @ 10:22pm 
I was happy to see that my solution was move-for-move the same as 可砸's. I know there is some potential for variation at some points, but I was worried I had done a ton of unnecessary moves, and I'm glad to see the solution really is as convoluted as I experienced.
Nobody No-One 24 Dec, 2022 @ 10:07pm 
Very nice map! Certainly a massive improvement over the original version. I may have been stumped at the same point as Aneonen - for the longest time, I assumed that after I killed the turret, my goal was to re-acquire the third cube, and even burn the turret again, this time with one of the cubes on the solid ground under the exit door. I got almost to the end of the map and realized there was seemingly no way to reset the lifeform sensor one more time, but none of the moves I had done before felt wrong. Then I thought about it and realized that burning the turret again couldn't possibly be helpful, and I knew that the very last set of moves could be done with two cubes, so I started to question whether I even needed the third cube again. Soon after that, I had a moment of realization and was out in minutes. Remarkably good use of a very complex layout. Favorited.
Narkodes  [author] 14 Sep, 2022 @ 10:31pm 
@Mr Fab: It was very entertaining to watch! Thank you so much for playing and commenting.
Mr Fab 8 Sep, 2022 @ 12:52am 
Layers of cognition more like layers of insanity.

Holy moly this one took me 10+ hours to solve, I thought I would never beat it.

The logic was insane, some of the moves were hard to figure out for me (like burning the stupid turret)

Even after getting frustrated and losing my mind, I enjoyed it and had a wonderful time solving it!

Big thumbs up :steamthumbsup: and Big favorite !
Narkodes  [author] 29 Aug, 2022 @ 4:49am 
@DiDo Killer!: Thank you so much for your blind run videos. It was a lot of fun to watch. Great deduction process.

@Aneonen: I'm glad you liked it. About your last spoiler: are you referring to the "temporary" cube?
Aneonen 27 Aug, 2022 @ 7:20pm 
Two player comments in a row - talk about a surge in popularity.
Excellent puzzle! Like Ontology, this map (largely) felt like it passed 'quickly.' I think I can articulate this better than I did previously, in that at almost all points in the deduction process, even if I had to perform a lot of mental work, I constantly felt like I was making progress, either by literally advancing the solution or better understanding the structure of the map through my failings. Many of the setups felt restrictive enough to be surprisingly forgiving with respect to the reasoning necessary; the means by which a portal can be preserved under the companion cube dropper, the means of burning the turret, the third cube being over goo, etc. The biggest roadblock was perhaps that I ignored my own deductions and was swayed by the philosophy of reuses - realizing my mistake and completing the journey was a wonderful confidence boost.
DiDo Killer! 27 Aug, 2022 @ 4:46pm 
What to say.... What a map! So many subtle moves, so many impossible puzzle states that seemed possible at first glance. A very intricate logical piece. One of those maps where you walk through the exit door like a boss.

For anyone attempting this map, do not let the scary layout prevent you from giving it a go. It will burn into your eyes until you can picture it perfectly in your head :)

Blind Run , 8 hours , 38 minutes (the longest map so far for me, yet super fun to play)
дурак и психопат 16 Apr, 2022 @ 9:15pm 
Окей
Narkodes  [author] 16 Apr, 2022 @ 1:24pm 
@Tony: Don't use those words please.
дурак и психопат 16 Apr, 2022 @ 12:57pm 
Мой друг ебётся в жопу
zeo1337 8 Mar, 2022 @ 3:04pm 
Lol somehow I'm still stuck ...apparently the turret kills above the smoke field, too.
zeo1337 8 Mar, 2022 @ 5:53am 
Well, I've found a way to get two cubes up top... doesn't seem helpful, though
zeo1337 7 Mar, 2022 @ 5:17pm 
Well I'm stuck for now, I kind of know what I need to do just not sure how to make it work: drop the companion from it's spawn to get the third cube.
zeo1337 7 Mar, 2022 @ 4:05pm 
This took me an hour to figure out how to get a box on the button
Narkodes  [author] 28 Feb, 2022 @ 8:51am 
@Haru: Thank you very much for the video! I'm glad you enjoyed it that much.

@jandlml: You're welcome. Thank you for playing!
jandlml 25 Feb, 2022 @ 10:56pm 
finally after many days of struggling i finally finished this awesome map!! huge thumbs up and a big award, not only for the map but for Narkodes as well for be soo patient with my endless supply of questions and still be able to make it through on my own. Thanks Narkodes :steamhappy:
jandlml 13 Feb, 2022 @ 2:44pm 
totally lost on this one, cant seem to do much of anything. got 2 cubes. no idea how to get the one that drops into the ooze at the beginning.
可砸 24 Jan, 2022 @ 2:56am 
After 200 months you released this puzzle :D
This time, however, it is as excellent as ever.From the turret being shot by the laser to the invasion of the turret field, the lifeform sensor is cleverly combined. The real battle is constantly going back and forth.This silent duel finally came to an end.R.I.P.:gr_cat:
You've checked before:heroquestfire: https://youtu.be/0rvf0rHPa5Y
lapicidas 20 Jan, 2022 @ 5:05am 
Very good update with obviously effective changes :steamthumbsup: Funny are the invisible walls that prevent some moves. It is also particularly good that in the correct solution the turret now dies every time! How did you manage that? Did you shorten his feet? :steamhappy::steammocking:
I recorded a complete run: :p2blue: https://youtu.be/bzI9eC6sFQM :p2blue:
Narkodes  [author] 19 Jan, 2022 @ 1:00pm 
The map got an important update! You can see the detailed change log in the update tab ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2702652503 ). Make sure to re-subscribe.
Enjoy!
Narkodes  [author] 19 Jan, 2022 @ 12:53pm 
@jandlml, 2021.4.30, Master.AKA, ??, µ: Have you made progress? :) Feel free to ask for hints/confirmation etc. I also published an update, make sure to re-sub.

@Libbybapa, lapicidas, tom: You're true players of cognition. Glad to see you solved the map and enjoyed it. Thank you very much for your feedback, favs and videos. So much fun to watch!

Big thanks to everyone who brought exploits to my attention.
Libbybapa 6 Jan, 2022 @ 8:04am 
If you place a cube on the button on the floating island, then you can shoot portals anywhere you can get to.
jandlml 5 Jan, 2022 @ 8:28pm 
ok the layout of this map looks familiar. but im already stuck, i have been able to get to the top and get the second cube. that seems to be it. is the floating island the only area that you can shoot portals from? i can put portals on 3 surfaces but none really do me any good. i have tried switching the cubes so the regular is on the button that deactivates the orange fizzler. also tried putting the regular cube on the platform and when it got to the top pulled the cube aaway so i stayed up there. but then i cant get up there. hmm
lapicidas 5 Jan, 2022 @ 2:32pm 
Alternative way to part three published by @tom
:p2orange: https://youtu.be/JDvh640vy10 :p2orange:
Originally I had solved it much more complicated, then "Narkodes" gave me tips for improvement.
lapicidas 4 Jan, 2022 @ 10:08pm 
I know that there will still be an update but I am already awarding a prize for this ingenious brain teaser :steamthumbsup::steamthumbsup:
Frigga 4 Jan, 2022 @ 6:03pm 
I tried again yesterday and finally found the solution:D
Totally time spent: i think about 13-14
Part 1 Getting all 3 cubes
Part 2 Killing the turret
Part 3 Ending

Maybe you have found a more elegant solution, and these videos are just for reference.
Narkodes  [author] 2 Jan, 2022 @ 8:12am 
@tom: Thank you for your feedback. Unfortunately, your way of killing the turret is not intended. In order to prevent it, I will enlarge the "don't lean on railing" block. Maybe you should continue to find a legit way to kill the turret and the later stuff. Your first video is fine, thanks!
Frigga 2 Jan, 2022 @ 6:07am 
Very very incredible map! Took me about 10 hours to finish it. Most difficult part is to how to make the turret "disabled" after using laser to defeat it.

Walk-through: Part 1
Part 2

Part 1 shows how to get all 3 cubes
Part 2 shows how to kill turrets and go to the exit

To be honest, i dont know if i am doing all the stuffs correctly.
Narkodes  [author] 1 Jan, 2022 @ 11:51pm 
@2021.4.30: Can you get that setup without cheats? Later parts of your video are intended. The beginning isn't.
2021.4.30 1 Jan, 2022 @ 8:47pm 
我的解决方案: https://youtu.be/hhWyNCFdrEs
Master.AKA 1 Jan, 2022 @ 7:18pm 
@可砸 Indeed a fair point. There aren't many puzzles out there that make logical use of the concept of turrets. I really like this feature!
Libbybapa 1 Jan, 2022 @ 7:10pm 
Indeed! The lifeform sensor causes the most mischief! It took me a long time to figure out.
可砸 1 Jan, 2022 @ 6:45pm 
The lifeform sensor is so profound!Even I killed the turret,I still can't find the right way to get further:steamsad:
Should need more thinking...
Master.AKA 1 Jan, 2022 @ 5:37pm 
I should come back to this map later again. Unfortunately I wasn't able to solve it completely yet. But I think I'm more than half way through the puzzle. If you set mini goals, there are many mini puzzles inside this map each using the elements in creative ways.Added to my favorites.
lapicidas 1 Jan, 2022 @ 2:52pm 
Pretty complicated, just like I love it :steamhappy:
µ 31 Dec, 2021 @ 8:53pm 
The map design is so cool!
The process of getting three cubes is so hard.
I think it's a difficult map that suits the difficulty level 8.
If I can solve this map, I will upload a video.
Libbybapa 31 Dec, 2021 @ 2:48pm 
Beautiful map with very impressive logic! The care and detail put into it are amazing. Easy favorite!