Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
---------------------------
YES! Nowadays I do use parent classes for a few more mechanics but when I started I did not know it was possible haha. I could clean up the mod but a better, more complete version will soon come called "R22R_Mechanics" which includes new 3d models and items to break down weapons, gather metal scraps etc. Kind of a fallout 3 vibe to it and a workbench to modify weapons. It will most likely replace this mod
Why input all child classes to recipe, when you can combine them simply by adding their parent class?
I mean you can just add "Barrel_ColorBase" instead of listing all the different colored barrels individually.
The same can be done with auto parts. With the "CarDoor" class, the recipe will apply to all doors/hoods/trunks that come from this class (including modified ones).
I added 70 recipes and repacked:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2717785379
i have a hardcore survival server... and this.. makes it more realistic!
Thanks <3
This made no sense. More realistic would be pliers and metal wire, since you take bits from the wire to twist into spikes. Just saying!
I just read it and felt I had to comment about it! xD Sorry, not sorry!