Garry's Mod

Garry's Mod

Halo: CE SWEPS - v2021
97 Comments
MF DOOM enjoyer 2 Feb @ 2:15am 
oh nvm some other addon was fuckin wit this mb
MF DOOM enjoyer 2 Feb @ 2:14am 
when i fire the sniper a greenbox appears? like a 3d one not apart of ui
sk1zzy 5 Jan @ 7:41pm 
add c hands
boyjedi 3 Dec, 2024 @ 7:05pm 
can you do c_hands plz
kvnwilliamson 7 Sep, 2024 @ 11:39am 
I know that these are from a game from the 90s but it would still be fun to at least have the option to turn c_hands on in the menu.
CasulCrusadr 18 May, 2024 @ 6:57pm 
You should do the Crash Site weapons.
Thragg 27 Apr, 2024 @ 6:53am 
c_hands when? :(
[BoZ]Niko663  [author] 3 Apr, 2024 @ 7:14am 
+λsh_Teem-λ 😂
็̶̠̌͋̕☠︎a̴s̷h̷ 2 Apr, 2024 @ 6:35pm 
lol i was dumb back then: [BoZ]Niko663 [author] Oct 24, 2023 @ 6:58am
+Ash the key you use to enter vehicles or pick up props, E by default

λsh_Teem-λ Oct 22, 2023 @ 9:20pm
wtf what is a USE key
1024 9 Mar, 2024 @ 11:24am 
HE'S GOT THE HALO 1 PISTOL
[BoZ]Niko663  [author] 23 Dec, 2023 @ 12:53pm 
+Moodflame No, simply spawn the weapons on the ground and pick them up
moodsake 21 Dec, 2023 @ 7:05am 
Am I supposed to find the ammo in the entities tab?
[BoZ]Niko663  [author] 20 Nov, 2023 @ 8:33am 
+Equinox_222 Included, make sure you don't have too many addons that add custom ammo types, since Garry's Mod has a limit of 128 max.
Equinox_222 19 Nov, 2023 @ 7:04pm 
And the ammo?
Gordon, GORDAN! 5 Nov, 2023 @ 9:17am 
Ok, I understand.
[BoZ]Niko663  [author] 5 Nov, 2023 @ 8:33am 
+Gordon? GORDAN! Nope, don't count on it
Gordon, GORDAN! 2 Nov, 2023 @ 1:27pm 
I wonder if these may eventually get C_Hands one day?
[BoZ]Niko663  [author] 24 Oct, 2023 @ 5:58am 
+Ash the key you use to enter vehicles or pick up props, E by default
็̶̠̌͋̕☠︎a̴s̷h̷ 22 Oct, 2023 @ 8:20pm 
wtf what is a USE key
MiniStark_GoT 12 Oct, 2023 @ 10:40am 
love halo 1 is awesome
[BoZ]Niko663  [author] 28 Aug, 2023 @ 6:54am 
+jeb I've already created Halo 2 SWEPS, check my workshop ( Unless you're talking about the game itself )
aombi 27 Aug, 2023 @ 1:34am 
i really want halo 2
Annex 21 Jul, 2023 @ 6:36am 
oh that makes sense, i've only gotten to use an official one on halo infinite :steamsad:
[BoZ]Niko663  [author] 20 Jul, 2023 @ 11:17am 
+Rancid Actually Combat Evolved's Assault Rifle is the strongest iteration of the Assault Rifle across all Halo games. It does have the worst accuracy though.
Annex 18 Jul, 2023 @ 12:48pm 
i've never played halo CE or halo in general, is the assault rifle normally that bad?
CasulCrusadr 16 Jul, 2023 @ 8:48pm 
Damn. They would've been good.
[BoZ]Niko663  [author] 4 Jul, 2023 @ 11:41am 
+Gold Standard Trooper I'm glad you liked it, however quite frankly I don't have any more interest in creating Macworld 99' or any other Halo weapons for that matter.
CasulCrusadr 26 Jun, 2023 @ 10:53am 
I love this mod. It really makes me feel like I'm playing CE. Do you think you could do the Macworld 1999 weapons?
NNinja1255 30 May, 2023 @ 7:46pm 
Why are the crosshairs larger than normal lol
Ragdoll Nation 4 May, 2023 @ 11:05pm 
Please make it so you can disable the cross hair on all the sweps please ty
[BoZ]Niko663  [author] 6 Feb, 2023 @ 8:40pm 
D-113CR You may have hit the ammo type limit, it's 128 and unfortunately, there's no way to increase it. You'll just have to disable other addons that add custom ammo types.
Pickle toast 5 Feb, 2023 @ 11:40pm 
it's definitely set to 1, I even double checked
I took a look at the convars, tried picking them up, enabled max grenades on spawn and nothing seemed to work
[BoZ]Niko663  [author] 5 Feb, 2023 @ 11:01am 
+D-113CR You may have the ConVar to allow grenades disabled, make sure "halo1_grenade" is set to 1, also make sure you have grenades equipped (The ALT ammo) if you need grenades, spawn the grenade crate in the entities menu.
Pickle toast 5 Feb, 2023 @ 6:21am 
for some reason, whatever I do I just can't throw any grenades
[BoZ]Niko663  [author] 20 Jan, 2023 @ 6:26am 
+LOL DUDE Thanks for the feedback man! But, c_arms are not planned for any of my Halo SWEPS, ever.
LOL DUDE 20 Jan, 2023 @ 12:38am 
After trying out so many different Halo weapons on the Workshop, I'm happy to find that these are so accurate to the source material! Definitely a keeper.
Question, though: Would you consider implementing c_hands for these viewmodels?
Mechanite 26 Dec, 2022 @ 10:20pm 
I'll give it a shot, thanks!
[BoZ]Niko663  [author] 26 Dec, 2022 @ 4:51pm 
Mechanite 26 Dec, 2022 @ 3:24pm 
How did you rip the animations?
Daftrio 8 Dec, 2022 @ 7:53am 
ok
[BoZ]Niko663  [author] 8 Dec, 2022 @ 7:29am 
+CSGModFan2012 My weapons simply mimic Halo: CE's mechanics, they won't alter anything to do with the player, unless the weapons explicitly slow down the player ( Like Halo 3's machine gun turret )
Daftrio 8 Dec, 2022 @ 1:34am 
Why not add no running when equipping the sWeps?
[BoZ]Niko663  [author] 22 Nov, 2022 @ 10:57am 
+CSGModFan2012 No, I will not.
Daftrio 21 Nov, 2022 @ 7:18am 
Would you consider adding c_hands?
[BoZ]Niko663  [author] 5 Nov, 2022 @ 6:11am 
+jackpastiva Go into the lua files for each weapon, and find the "DrawHUD" function and above the first condition add "return end", then change SWEP.DrawCrosshair to true.
ʞritzo 5 Nov, 2022 @ 5:15am 
Hey uhh, Is there an option for scaling or disabling the crosshair? Im the type of person who likes small crosshairs
Ash_Williams 9 Oct, 2022 @ 8:27am 
+[Boz]Niko663 Ah, I see.
[BoZ]Niko663  [author] 7 Oct, 2022 @ 6:53am 
+Resistance T-850 These HL2 weapon distant firing sounds have extremely far range, far past the distance that would normally be heard in Halo, I've adjusted the volume of the distant firing sounds to be equivalent to Halo 3, the first game in the series to have distant firing sounds. Halo CE and Halo 2 didn't even have this feature, so I was courteous enough to include it anyway.
Ash_Williams 4 Oct, 2022 @ 10:56am 
+[BoZ]Niko663 What I meant to say was that with NPCs or players holding the weapons you can hear (Yes I acknowledge it, but somehow missed reading it on this one and only reading it on the NPC Sweps version of this addon) distant gun firing sounds, but when you hold them and fire them, the gun sounds don't echo into the distance. The gun sounds echoing off into the distance is mostly noticed on maps with soundscapes like Gm_construct for example (Which all of us know that) or other maps.
[BoZ]Niko663  [author] 22 Sep, 2022 @ 8:20am 
+BrugMachine I'm definitely NOT going to quit Gmod, there's a few more things I wish to share with you all, but they are going to be no more Halo weapon related addons coming from me anymore. Just like Bungie I retire with Reach, I will continue making addons, but the scale will not be the same as before, I'm also going to be taking a break after releasing Reach SWEPS, I need to cooldown for a bit. Not to mention I have an actual game I'm working on hold since last November so I kinda need to get on that first :/