Transport Fever 2

Transport Fever 2

[uep2]_12d_1_<Water_rescue>_(3_in_1) -
29 Comments
briansyston 7 Jan, 2022 @ 7:47am 
You can see this on the Mentour Pilot YouTube channel.
the_streamline_loco 3 Jan, 2022 @ 1:28am 
that how you make that photo!
eelbe 2 Jan, 2022 @ 9:26pm 
That was perfect recreating the water landing of US Airways Flight 1549. It's so accurate.
Vencaok 2 Jan, 2022 @ 7:23am 
it's a shame I won't use that mod
Vencaok 2 Jan, 2022 @ 7:22am 
I have the game I also have mashinky cz I am also from the Czech Republic:steamthumbsup:
hugedragonyk  [author] 2 Jan, 2022 @ 6:59am 
@vencaok
Under the default industry of TPF2, its default industry upgrade parameter is "level*". At the same time, the default setting parameters of stations, depot, etc. in the game are different from the industry modules of the game. For example, generatedData["base"].:lunar2020thinkingtiger:
Therefore, in the industrial integration mode, I integrated different types of modules and parameters, and the industrial upgrade MOD you use is not compatible. Will cause errors.:lunar2020confidentrooster:
In fact, there are many settings and functions, such as industrial function integration. . These really should not be implemented by our MOD authors, but should be added to the game by UG game developers to increase the game life cycle. . . . . The results are now upside down. . . I don't understand why UG wants to do this. . .
I really hope UG can go to see another game <workers & resources: soviet republic>. take a look at their game design ideas.:lunar2019crylaughingpig:
Vencaok 2 Jan, 2022 @ 6:27am 
but shipping and freight go so why not planes and passengers
Vencaok 2 Jan, 2022 @ 6:21am 
SO IT WILL NOT GO?:steamsad:
hugedragonyk  [author] 2 Jan, 2022 @ 4:02am 
@vencaok
This cannot be achieved. The MOD that increase the number of industry levels. It is made based on industrial chain module of the game.
My MOD is based on the game industry chain, integrating stations, depots, and buildings. The two MOD designs are different, so they are not compatible.
Vencaok 2 Jan, 2022 @ 1:42am 
couldn't it be modified to work with the mod?
Vencaok 2 Jan, 2022 @ 12:57am 
probably this mod but I wouldn't like to lose it:steammocking:
hugedragonyk  [author] 1 Jan, 2022 @ 11:50pm 
@vencaok
Just now, I re-tested the MOD with the game's default settings, and the console and game did not show any error message.
Vencaok 1 Jan, 2022 @ 11:44pm 
after removing the mode2583130033
hugedragonyk  [author] 1 Jan, 2022 @ 11:44pm 
@vencaok

Ah, it may be that the two RESULT settings conflict in the industrial integration mode. After all, the game itself does not support such functional integration. In the afternoon I will debug the mod again.
--------------
In addition, try to start a new game and load this MOD separately to see if there are any errors.
The MOD uses the game’s default settings, and all my tests are conducted with the game’s default settings, the MOD did not show any errors.
Some MODs that have modified the default parameters of the game may cause errors in other MODs.
Vencaok 1 Jan, 2022 @ 11:42pm 
Details:

Error message: error: res/config/base_config.lua:43: attempt to index local 'result' (a nil value)
stack traceback:
=[C](-1): __newindex
@res/config/base_config.lua(43): ?


File name: E:/Program Files (x86)/steamapps/workshop/content/1066780/2703401595/res/construction/industry/uep2_12c_water_rescue_a.con

Key: game/config/ConstructWithModules

Minidump: D:/Program Files (x86)/Steam/userdata/485258129/1066780/local/crash_dump/d900abeb-96f6-4df2-9fc3-eec59f073309.dmp

Mod: "(UEP_212d1)_Water_rescue_(3_in_1)" (*2703401595, 1) (consider removing this mod and contacting the mod author)

In file: ..\..\src\Lib\lua\State.cpp:592

In function: void __cdecl lua::State::Call(int,int)
Vencaok 1 Jan, 2022 @ 11:16pm 
This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message: error: ...6)/steamapps/workshop/content/1066780/2583130033/mod.lua:103: attempt to index local 'result' (a nil value)
stack traceback:
=[C](-1): __newindex
@E:/Program Files (x86)/steamapps/workshop/content/1066780/2583130033/mod.lua(103): ?
@res/config/base_config.lua(41): ?


File name: E:/Program Files (x86)/steamapps/workshop/content/1066780/2703401595/res/construction/industry/uep2_12c_water_rescue_a.con

Key: game/config/ConstructWithModules

Minidump: D:/Program Files (x86)/Steam/userdata/485258129/1066780/local/crash_dump/efcc750a-40f4-4e3a-9e00-516f6d5cc7ae.dmp

Mod: "(UEP_212d1)_Water_rescue_(3_in_1)" (*2703401595, 1) (consider removing this mod and contacting the mod author)

In file: ..\..\src\Lib\lua\State.cpp:592

In function: void __cdecl lua::State::Call(int,int)
btnurse 1 Jan, 2022 @ 10:52pm 
it just says in red internal console error it and looks like a block and the red collision thing happens for the below mentioned items. It doesn't say anything else
hugedragonyk  [author] 1 Jan, 2022 @ 10:01pm 
@vencaok @btnurse

Please send me the specific error message,THX
Vencaok 1 Jan, 2022 @ 4:51pm 
I'm getting an internal mistake on Scully. Scenario Oil works, but a mistake in the asset of the fire boat and the plane
Vencaok 1 Jan, 2022 @ 4:45pm 
I;m getting internal error on Scully. The Oil scenario works but error on fireboat asset
btnurse 1 Jan, 2022 @ 1:34pm 
ok I;m getting internal error on Scully. The Oil scenario works but error on fireboat asset and is it possible to add Oil as cargo to fireboats? Thanks again for your magnificent work
btnurse 1 Jan, 2022 @ 1:12pm 
Well done thanks.
Globetrotter 1 Jan, 2022 @ 10:42am 
You have such a great imagination! Well done!
mongolteiko 1 Jan, 2022 @ 5:46am 
What a novel idea! Thanks.
poyouko ;) 1 Jan, 2022 @ 5:43am 
Je te souhaite une très belle année 2022
chaneserailway 1 Jan, 2022 @ 5:35am 
good job!
Gunzolette 1 Jan, 2022 @ 5:34am 
Thank you for this wonderful new year's gift:steamhappy::steamhappy::steamhappy:
mzk7 1 Jan, 2022 @ 5:15am 
好耶