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Under the default industry of TPF2, its default industry upgrade parameter is "level*". At the same time, the default setting parameters of stations, depot, etc. in the game are different from the industry modules of the game. For example, generatedData["base"].
Therefore, in the industrial integration mode, I integrated different types of modules and parameters, and the industrial upgrade MOD you use is not compatible. Will cause errors.
In fact, there are many settings and functions, such as industrial function integration. . These really should not be implemented by our MOD authors, but should be added to the game by UG game developers to increase the game life cycle. . . . . The results are now upside down. . . I don't understand why UG wants to do this. . .
I really hope UG can go to see another game <workers & resources: soviet republic>. take a look at their game design ideas.
This cannot be achieved. The MOD that increase the number of industry levels. It is made based on industrial chain module of the game.
My MOD is based on the game industry chain, integrating stations, depots, and buildings. The two MOD designs are different, so they are not compatible.
Just now, I re-tested the MOD with the game's default settings, and the console and game did not show any error message.
Ah, it may be that the two RESULT settings conflict in the industrial integration mode. After all, the game itself does not support such functional integration. In the afternoon I will debug the mod again.
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In addition, try to start a new game and load this MOD separately to see if there are any errors.
The MOD uses the game’s default settings, and all my tests are conducted with the game’s default settings, the MOD did not show any errors.
Some MODs that have modified the default parameters of the game may cause errors in other MODs.
Error message: error: res/config/base_config.lua:43: attempt to index local 'result' (a nil value)
stack traceback:
=[C](-1): __newindex
@res/config/base_config.lua(43): ?
File name: E:/Program Files (x86)/steamapps/workshop/content/1066780/2703401595/res/construction/industry/uep2_12c_water_rescue_a.con
Key: game/config/ConstructWithModules
Minidump: D:/Program Files (x86)/Steam/userdata/485258129/1066780/local/crash_dump/d900abeb-96f6-4df2-9fc3-eec59f073309.dmp
Mod: "(UEP_212d1)_Water_rescue_(3_in_1)" (*2703401595, 1) (consider removing this mod and contacting the mod author)
In file: ..\..\src\Lib\lua\State.cpp:592
In function: void __cdecl lua::State::Call(int,int)
Details:
Error message: error: ...6)/steamapps/workshop/content/1066780/2583130033/mod.lua:103: attempt to index local 'result' (a nil value)
stack traceback:
=[C](-1): __newindex
@E:/Program Files (x86)/steamapps/workshop/content/1066780/2583130033/mod.lua(103): ?
@res/config/base_config.lua(41): ?
File name: E:/Program Files (x86)/steamapps/workshop/content/1066780/2703401595/res/construction/industry/uep2_12c_water_rescue_a.con
Key: game/config/ConstructWithModules
Minidump: D:/Program Files (x86)/Steam/userdata/485258129/1066780/local/crash_dump/efcc750a-40f4-4e3a-9e00-516f6d5cc7ae.dmp
Mod: "(UEP_212d1)_Water_rescue_(3_in_1)" (*2703401595, 1) (consider removing this mod and contacting the mod author)
In file: ..\..\src\Lib\lua\State.cpp:592
In function: void __cdecl lua::State::Call(int,int)
Please send me the specific error message,THX