Cities: Skylines

Cities: Skylines

BIG Urban Roads - 24m Basic Roads Pack (US American)
55 Comments
wraithrider 30 Mar, 2024 @ 2:37pm 
knight mannn, I haven't had any problems, but I guess keep in mind the more roads and the bigger they are, then there is a possibility of increased fps - but I wouldn't think anything too serious. I suggest trying your roads out and experimenting.
󠁳 30 Mar, 2024 @ 8:16am 
i need fast answer
󠁳 30 Mar, 2024 @ 8:15am 
do this roads eat a lot of fps?
Foxhoundx12345 6 Oct, 2023 @ 7:25pm 
Any plans for 24m roads with tram or trolley bus lines?
twopanoki 27 Aug, 2023 @ 10:30am 
@RedVelocity I had the same critique recently. If you're up for some self learning, I'd recommend using Road Builder (and Skyve) to make the roads that you feel are missing from this pack. Didn't take me too long to learn them and I've now got a nice selection of roads that use the BIG roads as a template and fit in my city nicely
RedVelocity 1 May, 2023 @ 8:00am 
I know they're 'BIG' roads but will there ever be medium roads with median instead of parking? Currently only the huge road variants include medians
seanlax5 30 Dec, 2022 @ 5:09am 
The bug goes away if you adjust the roads in any way. But it comes back on next load.
seanlax5 30 Dec, 2022 @ 5:09am 
Noticing an interesting LOD bug where the LOD displays trees even if they aren't set. This is happening to both 4 and 6 lane variants. Possibly an issue with AR?
wraithrider 4 Oct, 2022 @ 3:58pm 
Hi Hockenheim95, I really enjoy the road packs. Any chance of creating large one-way roads like six-lane ones and above?
Martarion 19 Jul, 2022 @ 8:48am 
Are there any plans to extend the Adaptive Networks features of these roads to your other assets? I would absolutely love to have brick sidewalks for my city, but I'm unable to retrofit these 24m roads everywhere (and don't really need 4 lanes).
Wordenskjold 7 Jul, 2022 @ 2:02am 
@linkovich, did you find a solution to your problem, or did you also just reinstall the game? I have the same issue, and am hesitant to do a clean reinstall if I can avoid it.
Tomo 28 May, 2022 @ 4:19pm 
@linkovich

Same. Resubbing to the assets/IMT didn't fix it. Uninstalling and resinstalling CS from Steam fixed it though.
linkovich 16 May, 2022 @ 7:31am 
Seems to be a slight issue with these roads where intersection markings from IMT disappear when loading a saved game. Haven't tested all conditions and all BIG roads yet, but just wanted to throw that out there
Strelok 15 May, 2022 @ 6:07am 
Where I can found all BIG ROADS mods? I can't find it even searching on Worskshop =/
Hydrogen 28 Apr, 2022 @ 8:59pm 
Hi there,
Should I use the alpha version of AN in Apr. 29th 2022? Or the update had been merged into main version?
PS. Where can I find your rest of 24m roads? According to the intro of your US Urban collection, there should be 6 24m roads in total but I only got 2 from subscribing this..
altiniseni 3 Apr, 2022 @ 4:17pm 
Hey! I absolutely love your road sets, and i have been using them for awhile now. Do you have plans for a US road pack with trams? I am currently recreating Toronto, CA (yes it is not in the US, but the roads match perfectly) and Toronto has a great streetcar/tram network. Does anyone know of any US/north American road mo with tram tracks, or is it just not a thing?
MeteredPotatoCorp 31 Mar, 2022 @ 3:24pm 
Yep, and it was easier than I had thought. TMPE allows you to do it by road type, which I didn't know.
hockenheim95  [author] 31 Mar, 2022 @ 8:00am 
You can set speed limit with TM:PE
MeteredPotatoCorp 31 Mar, 2022 @ 2:41am 
Strangely, the speed limit on the six lane road is 40 mph, which is slower than the vanilla four lane avenue, and it's really messed things up because the simulation is using the wrong roads.
hockenheim95  [author] 1 Mar, 2022 @ 12:30pm 
@everyone there have been fps problems with Adaptive Networks Mod. If these problems happened to you please try Adaptive Networks Alpha Version and report if it improves things for you. This update should solve these problems. If everything works good stable version will be updated too in a few days too.

Link to AN Alpha https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2669938594
Michele 10 Feb, 2022 @ 9:22am 
Tried Alpha AN with the current stable version of TM:PE, but unfortunately it didn't fix the issue.
Michele 10 Feb, 2022 @ 9:16am 
Ok I'll try that out. I just tried rolling back to an older version of TM:PE, but that didn't fix the issue (I tried 11.6.4 and 11.6.5).
hockenheim95  [author] 10 Feb, 2022 @ 9:07am 
I recommend using Alpha Version of AN
Michele 10 Feb, 2022 @ 8:06am 
Are the TM:PE folks aware of this? I haven't noticed any discussion about it over on that page.
Michele 10 Feb, 2022 @ 8:00am 
Good to know -- thanks for the info!
hockenheim95  [author] 10 Feb, 2022 @ 3:59am 
@MrNall This is a problem caused by the newest TMPE Update. I hope it will be solved soon
Michele 9 Feb, 2022 @ 8:30pm 
Hello! I love your roads -- this one in particular, though the AN functionality is pretty hit or miss -- sometimes it works, sometimes it doesn't. Often AN says the road doesn't have any flags to modify. I think the issue is on the AN side. Any tips to get this to work more reliably?
Long En 2 Feb, 2022 @ 8:53am 
这个路是两边带绿化的吗?图片显示是有绿化的,但是我游戏里资产是没有绿化的,这样的正常的吗?
Party Crasher 1 Feb, 2022 @ 10:12am 
You hit the nail on the head again. Hands down the best workshop roads out there.
希望你照顾好自己 21 Jan, 2022 @ 9:15pm 
I think it is perfect!!!How about your large roads with AN effects?
nebulous|echo 13 Jan, 2022 @ 4:33pm 
I'd love if Adaptive Networks was added to all your other roads and the brick sidewalks were an option on all of them.
Enndme 6 Jan, 2022 @ 7:20pm 
good
Mr. West from the East 6 Jan, 2022 @ 2:15am 
none of your items will show up in game from parking to the homes they are all gone
2ЭС6 «Синара» 5 Jan, 2022 @ 3:46pm 
nice
hockenheim95  [author] 5 Jan, 2022 @ 2:37pm 
I will look into this the next days. I May be not at home until Monday. It is not a problem by AR Mod I would say...
ExecutableFiles 5 Jan, 2022 @ 1:07pm 
Thanks @bonovision! I'll send my issue there and see what he might have to say about it
Bonovision 5 Jan, 2022 @ 8:32am 
ExecutableFiles I highly recommend you hit up @kian.zarrin on Discord to report your findings as it could be a bug/conflict on that mod's end. He's super responsive IME.

His Discord link: https://discord.com/invite/maUC9mzbFR

Hope this helps you resolve this!
ExecutableFiles 3 Jan, 2022 @ 3:35pm 
Strangely enough, Trees are largely unaffected by it, and will not be placed down if there is a bus stop on a particular side. Adaptive Networks Log [drive.google.com] and image of the bus stop [imgur.com] with everything except the extended brick sidewalks option turned on in AN.
ExecutableFiles 3 Jan, 2022 @ 3:35pm 
Thanks for this, I've been having a lot of fun with these! I have noticed an issue when it comes to placing bus stops though. Whenever a bus stop is placed on one side of the road, the Adaptive Networks mod acts like the bus stop is on the other side of the road. I cannot place down a grass strip on the side without a bus stop, and there is a cutout in the brick sidewalk where the bus stop would be. I am, however, able to place a grass strip and non-cutout brick sidewalk on the side that does have a bus stop on it. Parking lane markers on bus stops look like buggy messes in the same way two roads overlapping each other would look like.
rhector1973 3 Jan, 2022 @ 2:49pm 
Thanks! We've been needing this for a while now.
Murray Bookchin 3 Jan, 2022 @ 10:24am 
Exactly what I needed! Thank you.
AnotherGuy 2 Jan, 2022 @ 11:17pm 
wow now then I know how it functioning with the AR Mod...amazing
JYPAPI 2 Jan, 2022 @ 7:03pm 
anyone know building workshop used in the picture above?
tom 2 Jan, 2022 @ 4:48pm 
YEEEEESSSSSSS!!!!
KikiMarieHenri 2 Jan, 2022 @ 1:13pm 
THANK YOU!!!!!
sterkam5 2 Jan, 2022 @ 11:33am 
did they hire you yet? If not, they should - your entire collection transforms the game.
BillyOnTheCorner 2 Jan, 2022 @ 11:15am 
Thank you so much))
Pamani 2 Jan, 2022 @ 5:53am 
It was the missing piece, thank you so much !
des0nn 2 Jan, 2022 @ 4:31am 
Awesome man, happy new year!
Chodey Muncher Qualcomm 2 Jan, 2022 @ 3:42am 
Hell yeah :)